mirror of
https://github.com/vcmi/vcmi.git
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3aefb896fe
- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails) - Minor fixes
704 lines
20 KiB
C++
704 lines
20 KiB
C++
#include "../stdafx.h"
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#include "CMessage.h"
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#include "SDL_ttf.h"
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#include "../hch/CDefHandler.h"
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#include "CGameInfo.h"
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#include "SDL_Extensions.h"
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#include "../hch/CLodHandler.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include <sstream>
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#include "../hch/CGeneralTextHandler.h"
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#include "Graphics.h"
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#include "GUIClasses.h"
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#include "AdventureMapButton.h"
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#include "CConfigHandler.h"
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/*
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* CMessage.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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SDL_Color tytulowy = {229, 215, 123, 0},
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tlo = {66, 44, 24, 0},
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zwykly = {255, 255, 255, 0},
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darkTitle = {215, 175, 78, 0};
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extern SDL_Surface * screen;
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using namespace NMessage;
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const int COMPONENT_TO_SUBTITLE = 5;
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const int BETWEEN_COMPS_ROWS = 10;
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const int BEFORE_COMPONENTS = 30;
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const int SIDE_MARGIN = 30;
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template <typename T, typename U> std::pair<T,U> max(const std::pair<T,U> &x, const std::pair<T,U> &y)
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{
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std::pair<T,U> ret;
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ret.first = std::max(x.first,y.first);
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ret.second = std::max(x.second,y.second);
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return ret;
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}
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namespace NMessage
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{
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CDefHandler * ok, *cancel;
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std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
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SDL_Surface * background = NULL;
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}
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void CMessage::init()
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{
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{
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for (int i=0;i<PLAYER_LIMIT;i++)
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{
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CDefHandler * bluePieces = CDefHandler::giveDef("DIALGBOX.DEF");
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std::vector<SDL_Surface *> n;
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piecesOfBox.push_back(n);
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if (i==1)
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{
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for (size_t j=0;j<bluePieces->ourImages.size();++j)
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{
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piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
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}
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}
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for (size_t j=0;j<bluePieces->ourImages.size();++j)
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{
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graphics->blueToPlayersAdv(bluePieces->ourImages[j].bitmap,i);
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piecesOfBox[i].push_back(bluePieces->ourImages[j].bitmap);
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}
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}
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NMessage::background = BitmapHandler::loadBitmap("DIBOXBCK.BMP");
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SDL_SetColorKey(background,SDL_SRCCOLORKEY,SDL_MapRGB(background->format,0,255,255));
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}
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ok = CDefHandler::giveDef("IOKAY.DEF");
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cancel = CDefHandler::giveDef("ICANCEL.DEF");
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}
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void CMessage::dispose()
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{
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for (int i=0;i<PLAYER_LIMIT;i++)
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{
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for (size_t j=0; j<piecesOfBox[i].size(); ++j)
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{
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SDL_FreeSurface(piecesOfBox[i][j]);
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}
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}
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SDL_FreeSurface(background);
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delete ok;
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delete cancel;
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}
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SDL_Surface * CMessage::drawBox1(int w, int h, int playerColor) //draws box for window
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{
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//prepare surface
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SDL_Surface * ret = SDL_CreateRGBSurface(SDL_SWSURFACE, w, h, screen->format->BitsPerPixel, screen->format->Rmask, screen->format->Gmask, screen->format->Bmask, screen->format->Amask);
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for (int i=0; i<h; i+=background->h)//background
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{
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for (int j=0; j<w; j+=background->w)
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{
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SDL_BlitSurface(background,&genRect(background->h,background->w,0,0),ret,&genRect(h,w,j,i)); //FIXME taking address of temporary
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}
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}
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drawBorder(playerColor, ret, w, h);
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return ret;
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}
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/* The map file contains long texts, with or without line breaks. This
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* method takes such a text and breaks it into into several lines. */
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std::vector<std::string> * CMessage::breakText(std::string text, size_t maxLineSize,
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bool userBreak, bool ifor)
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{
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std::vector<std::string> * ret = new std::vector<std::string>();
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boost::algorithm::trim_if(text,boost::algorithm::is_any_of(" "));
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while (text.length())
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{
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unsigned int z = 0;
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unsigned int braces = 0;
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bool opened = false;
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while((text[z] != 0) && (text[z] != 0x0a) && (z < maxLineSize+braces))
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{
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/* We don't count braces in string length. */
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if (text[z] == '{')
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{
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opened=true;
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braces++;
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}
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else if (text[z]=='}')
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{
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opened=false;
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braces++;
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}
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z++;
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}
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if ((text[z] != 0) && (text[z] != 0x0a))
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{
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/* We have a long line. Try to do a nice line break, if
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* possible. We backtrack on the line until we find a
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* suitable character. */
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int pos = z-1;
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// Do not break an ellipsis, backtrack until whitespace.
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if (text[pos] == '.' && text[z] == '.') {
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while (pos != 0 && text[pos] != ' ')
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pos--;
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} else {
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/* TODO: boost should have a nice method to do that. */
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while(pos > 0 &&
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text[pos] != ' ' &&
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text[pos] != ',' &&
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text[pos] != '.' &&
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text[pos] != ';' &&
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text[pos] != '!' &&
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text[pos] != '?')
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pos --;
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}
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if (pos > 0)
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z = pos+1;
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}
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if(z) //non-blank line
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{
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ret->push_back(text.substr(0, z));
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if (opened)
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/* Close the brace for the current line. */
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ret->back() += '}';
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text.erase(0, z);
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}
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else if(text[z] == 0x0a) //blank line
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{
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ret->push_back(""); //add empty string, no extra actions needed
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}
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if (text[0] == 0x0a)
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{
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/* Braces do not carry over lines. The map author forgot
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* to close it. */
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opened = false;
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/* Remove LF */
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text.erase(0, 1);
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}
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boost::algorithm::trim_left_if(text,boost::algorithm::is_any_of(" "));
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if (opened)
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{
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/* Add an opening brace for the next line. */
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if (text.length())
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text.insert(0, "{");
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}
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}
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/* Trim whitespaces of every line. */
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for (size_t i=0; i<ret->size(); i++)
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boost::algorithm::trim((*ret)[i]);
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return ret;
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}
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std::pair<int,int> CMessage::getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight)
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{
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std::pair<int,int> ret;
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ret.first = -1;
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ret.second=0;
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for (size_t i=0; i<txtg->size();i++) //we are searching widest line and total height
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{
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int lw=0;
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for (size_t j=0;j<(*txtg)[i].size();j++)
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{
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lw+=(*txtg)[i][j]->w;
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ret.second+=(*txtg)[i][j]->h;
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}
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if(!(*txtg)[i].size())
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ret.second+=fontHeight;
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if (ret.first<lw)
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ret.first=lw;
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}
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return ret;
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}
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// Blit the text in txtg onto one surface. txtg contains lines of
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// text. Each line can be split into pieces. Currently only lines with
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// the same height are supported (ie. fontHeight).
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SDL_Surface * CMessage::blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos)
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{
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for (size_t i=0; i<txtg->size(); i++, curh += fontHeight)
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{
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int lw=0; //line width
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for (size_t j=0;j<(*txtg)[i].size();j++)
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lw+=(*txtg)[i][j]->w;
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int pw = (xCenterPos < 0) ? ret->w/2 : xCenterPos;
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pw -= lw/2; //x coord for the start of the text
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int tw = pw;
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for (size_t j=0;j<(*txtg)[i].size();j++) //blit text
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{
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SDL_Surface *surf = (*txtg)[i][j];
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blitAt(surf, tw, curh, ret);
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tw+=surf->w;
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SDL_FreeSurface(surf);
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(*txtg)[i][j] = NULL;
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}
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}
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return ret;
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}
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SDL_Surface * FNT_RenderText (EFonts font, std::string text, SDL_Color kolor= zwykly)
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{
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if (graphics->fontsTrueType[font])
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return TTF_RenderText_Blended(graphics->fontsTrueType[font], text.c_str(), kolor);
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const Font *f = graphics->fonts[font];
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int w = f->getWidth(text.c_str()),
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h = f->height;
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SDL_Surface * ret = CSDL_Ext::newSurface(w, h, screen);
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SDL_FillRect (ret, NULL, SDL_MapRGB(ret->format,128,128,128));//if use default black - no shadowing
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SDL_SetColorKey(ret,SDL_SRCCOLORKEY,SDL_MapRGB(ret->format,128,128,128));
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CSDL_Ext::printAt(text.c_str(), 0, 0, font, kolor, ret);
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return ret;
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}
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std::vector<std::vector<SDL_Surface*> > * CMessage::drawText(std::vector<std::string> * brtext, int &fontHeigh, EFonts font)
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{
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std::vector<std::vector<SDL_Surface*> > * txtg = new std::vector<std::vector<SDL_Surface*> >();
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txtg->resize(brtext->size());
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if (graphics->fontsTrueType[font])
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fontHeigh = TTF_FontHeight(graphics->fontsTrueType[font]);
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else
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fontHeigh = graphics->fonts[font]->height;
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for (size_t i=0; i<brtext->size();i++) //foreach line
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{
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while((*brtext)[i].length()) //if something left
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{
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size_t z;
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/* Handle normal text. */
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z = 0;
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while((*brtext)[i][z]!= 0 && (*brtext)[i][z] != ('{'))
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z++;
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if (z)
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(*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), zwykly));
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(*brtext)[i].erase(0,z);
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if ((*brtext)[i][0] == '{')
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/* Remove '{' */
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(*brtext)[i].erase(0,1);
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if ((*brtext)[i].length()==0)
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/* End of line */
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continue;
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/* This text will be highlighted. */
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z = 0;
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while((*brtext)[i][z]!= 0 && (*brtext)[i][z] != ('}'))
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z++;
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if (z)
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(*txtg)[i].push_back(FNT_RenderText(font, (*brtext)[i].substr(0,z), tytulowy));
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(*brtext)[i].erase(0,z);
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if ((*brtext)[i][0] == '}')
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/* Remove '}' */
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(*brtext)[i].erase(0,1);
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} //ends while((*brtext)[i].length())
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} //ends for(int i=0; i<brtext->size();i++)
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return txtg;
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}
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CSimpleWindow * CMessage::genWindow(std::string text, int player, bool centerOnMouse, int Lmar, int Rmar, int Tmar, int Bmar)
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{
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CSimpleWindow * ret = new CSimpleWindow();
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int fontHeight;
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std::vector<std::string> * brtext = breakText(text,32,true,true);
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std::vector<std::vector<SDL_Surface*> > * txtg = drawText(brtext, fontHeight);
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std::pair<int,int> txts = getMaxSizes(txtg, fontHeight);
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ret->bitmap = drawBox1(txts.first+Lmar+Rmar,txts.second+Tmar+Bmar,player);
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ret->pos.h = ret->bitmap->h;
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ret->pos.w = ret->bitmap->w;
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if (centerOnMouse) {
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ret->pos.x = GH.current->motion.x - ret->pos.w/2;
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ret->pos.y = GH.current->motion.y - ret->pos.h/2;
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// Put the window back on screen if necessary
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amax(ret->pos.x, 0);
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amax(ret->pos.y, 0);
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amin(ret->pos.x, conf.cc.resx - ret->pos.w);
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amin(ret->pos.y, conf.cc.resy - ret->pos.h);
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} else {
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// Center on screen
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ret->pos.x = screen->w/2 - (ret->pos.w/2);
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ret->pos.y = screen->h/2 - (ret->pos.h/2);
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}
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int curh = ret->bitmap->h/2 - (fontHeight*txtg->size())/2;
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blitTextOnSur(txtg,fontHeight,curh,ret->bitmap);
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delete brtext;
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delete txtg;
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return ret;
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}
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SDL_Surface * CMessage::drawBoxTextBitmapSub( int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline/*=30*/, int imgToBmp/*=55*/ )
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{
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int curh;
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int fontHeight;
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std::vector<std::string> * tekst = breakText(text,charperline);
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std::vector<std::vector<SDL_Surface*> > * txtg = drawText(tekst, fontHeight);
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std::pair<int,int> txts = getMaxSizes(txtg, fontHeight), boxs;
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boxs.first = std::max(txts.first,bitmap->w) // text/bitmap max width
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+ 50; //side margins
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boxs.second =
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(curh=45) //top margin
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+ txts.second //text total height
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+ imgToBmp //text <=> img
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+ bitmap->h
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+ 5 // to sibtitle
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+ (*txtg)[0][0]->h
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+ 30;
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SDL_Surface *ret = drawBox1(boxs.first,boxs.second,player);
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blitTextOnSur(txtg,fontHeight,curh,ret);
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curh += imgToBmp;
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blitAt(bitmap,(ret->w/2)-(bitmap->w/2),curh,ret);
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curh += bitmap->h + 5;
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CSDL_Ext::printAtMiddle(sub,ret->w/2,curh+10,FONT_SMALL,zwykly,ret);
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delete tekst;
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delete txtg;
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return ret;
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}
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void CMessage::drawIWindow(CInfoWindow * ret, std::string text, int player, int charperline)
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{
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SDL_Surface * _or = NULL;
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int fontHeight;
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// Try to compute a reasonable number of characters per line
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if (!charperline)
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{
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if (text.size() < 30 && ret->buttons.size() < 2)
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charperline = 30;
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else if (text.size() < 200)
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charperline = 40;
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else if (text.size() < 750)
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charperline = 50;
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else
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charperline = 75; //TODO: add scrollbar for very long texts
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}
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if(dynamic_cast<CSelWindow*>(ret)) //it's selection window, so we'll blit "or" between components
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_or = FNT_RenderText(FONT_MEDIUM,CGI->generaltexth->allTexts[4],zwykly);
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std::vector<std::string> * brtext = breakText(text, charperline, true, true); //text
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std::vector<std::vector<SDL_Surface*> > * txtg = drawText(brtext, fontHeight);
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std::pair<int,int> txts = getMaxSizes(txtg, fontHeight);
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ComponentsToBlit comps(ret->components,500,_or);
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if (ret->components.size())
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txts.second += 30 + comps.h; //space to first component
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int bw = 0;
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if (ret->buttons.size())
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{
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// Compute total width of buttons
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bw = 20*(ret->buttons.size()-1); // space between all buttons
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for(size_t i=0; i<ret->buttons.size(); i++) //and add buttons width
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bw+=ret->buttons[i]->imgs[0][0]->w;
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txts.second += 20 + //before button
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ok->ourImages[0].bitmap->h; //button
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}
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// Clip window size
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amax(txts.second, 50);
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amax(txts.first, 80);
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amax(txts.first, comps.w);
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amax(txts.first, bw);
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amin(txts.first, conf.cc.resx - 150);
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ret->bitmap = drawBox1 (txts.first + 2*SIDE_MARGIN, txts.second + 2*SIDE_MARGIN, player);
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ret->pos.h=ret->bitmap->h;
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ret->pos.w=ret->bitmap->w;
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ret->pos.x=screen->w/2-(ret->pos.w/2);
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ret->pos.y=screen->h/2-(ret->pos.h/2);
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if (txts.second > conf.cc.resy - 150)
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{
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amin(txts.second, conf.cc.resy - 150);
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ret->slider = new CSlider(ret->pos.x + ret->pos.w - SIDE_MARGIN, ret->pos.y + SIDE_MARGIN,
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ret->pos.h - 2*SIDE_MARGIN, boost::bind (&CInfoWindow::sliderMoved, ret, _1), brtext->size(), brtext->size(), brtext->size()-1, false, 0);
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//ret->bitmap->w -= ret->slider->pos.w; //crop text so that slider has more place for itself
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}
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else
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ret->slider = NULL;
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int curh = SIDE_MARGIN;
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blitTextOnSur (txtg, fontHeight, curh, ret->bitmap);
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if (ret->components.size())
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{
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curh += BEFORE_COMPONENTS;
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comps.blitCompsOnSur (_or, 10, curh, ret->bitmap);
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}
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if(ret->buttons.size())
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{
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// Position the buttons at the bottom of the window
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bw = (ret->bitmap->w/2) - (bw/2);
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curh = ret->bitmap->h - SIDE_MARGIN - ret->buttons[0]->imgs[0][0]->h;
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for(size_t i=0; i<ret->buttons.size(); i++)
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{
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ret->buttons[i]->pos.x = bw + ret->pos.x;
|
|
ret->buttons[i]->pos.y = curh + ret->pos.y;
|
|
bw += ret->buttons[i]->imgs[0][0]->w + 20;
|
|
}
|
|
}
|
|
for(size_t i=0; i<ret->components.size(); i++)
|
|
{
|
|
ret->components[i]->pos.x += ret->pos.x;
|
|
ret->components[i]->pos.y += ret->pos.y;
|
|
}
|
|
delete brtext;
|
|
delete txtg;
|
|
if(_or)
|
|
SDL_FreeSurface(_or);
|
|
}
|
|
|
|
SDL_Surface * CMessage::genMessage
|
|
(std::string title, std::string text, EWindowType type, std::vector<CDefHandler*> *addPics, void * cb)
|
|
{
|
|
//max x 320 okolo 30 znakow
|
|
std::vector<std::string> * tekst;
|
|
if (text.length() < 30) //does not need breaking
|
|
{
|
|
tekst = new std::vector<std::string>();
|
|
tekst->push_back(text);
|
|
}
|
|
else tekst = breakText(text);
|
|
int ww, hh; //dimensions of box
|
|
if (319>30+13*text.length())
|
|
ww = 30+13*text.length();
|
|
else ww = 319;
|
|
if (title.length())
|
|
hh=110+(21*tekst->size());
|
|
else hh=60+(21*tekst->size());
|
|
if (type==yesOrNO) //make place for buttons
|
|
{
|
|
if (ww<200) ww=200;
|
|
hh+=70;
|
|
}
|
|
|
|
SDL_Surface * ret = drawBox1(ww,hh,0);
|
|
//prepare title text
|
|
|
|
if (title.length())
|
|
{
|
|
SDL_Surface * titleText = FNT_RenderText(FONT_BIG,title,tytulowy);
|
|
|
|
//draw title
|
|
SDL_Rect tytul = genRect(titleText->h,titleText->w,((ret->w/2)-(titleText->w/2)),37);
|
|
SDL_BlitSurface(titleText,NULL,ret,&tytul);
|
|
SDL_FreeSurface(titleText);
|
|
}
|
|
//draw text
|
|
for (size_t i=0; i<tekst->size(); i++)
|
|
{
|
|
int by = 37+i*21;
|
|
if (title.length()) by+=40;
|
|
SDL_Surface * tresc = FNT_RenderText(FONT_BIG,(*tekst)[i],zwykly);
|
|
SDL_Rect trescRect = genRect(tresc->h,tresc->w,((ret->w/2)-(tresc->w/2)),by);
|
|
SDL_BlitSurface(tresc,NULL,ret,&trescRect);
|
|
SDL_FreeSurface(tresc);
|
|
}
|
|
if (type==yesOrNO) // add buttons
|
|
{
|
|
int by = 77+tekst->size()*21;
|
|
if (title.length()) by+=40;
|
|
int hwo = (*addPics)[0]->ourImages[0].bitmap->w, hwc=(*addPics)[0]->ourImages[0].bitmap->w;
|
|
//ok
|
|
SDL_Rect trescRect = genRect((*addPics)[0]->ourImages[0].bitmap->h,hwo,((ret->w/2)-hwo-10),by);
|
|
SDL_BlitSurface((*addPics)[0]->ourImages[0].bitmap,NULL,ret,&trescRect);
|
|
reinterpret_cast<std::vector<SDL_Rect>*>(cb)->push_back(trescRect);
|
|
//cancel
|
|
trescRect = genRect((*addPics)[1]->ourImages[0].bitmap->h,hwc,((ret->w/2)+10),by);
|
|
SDL_BlitSurface((*addPics)[1]->ourImages[0].bitmap,NULL,ret,&trescRect);
|
|
reinterpret_cast<std::vector<SDL_Rect>*>(cb)->push_back(trescRect);
|
|
}
|
|
delete tekst;
|
|
return ret;
|
|
}
|
|
|
|
void CMessage::drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x, int y)
|
|
{
|
|
//obwodka I-szego rzedu pozioma //border of 1st series, horizontal
|
|
for (int i=0; i<w-piecesOfBox[playerColor][6]->w; i+=piecesOfBox[playerColor][6]->w)
|
|
{
|
|
SDL_BlitSurface
|
|
(piecesOfBox[playerColor][6],NULL,ret,&genRect(piecesOfBox[playerColor][6]->h,piecesOfBox[playerColor][6]->w,x+i,y+0));
|
|
SDL_BlitSurface
|
|
(piecesOfBox[playerColor][7],NULL,ret,&genRect(piecesOfBox[playerColor][7]->h,piecesOfBox[playerColor][7]->w,x+i,y+h-piecesOfBox[playerColor][7]->h+1));
|
|
}
|
|
//obwodka I-szego rzedu pionowa //border of 1st series, vertical
|
|
for (int i=0; i<h-piecesOfBox[playerColor][4]->h; i+=piecesOfBox[playerColor][4]->h)
|
|
{
|
|
SDL_BlitSurface
|
|
(piecesOfBox[playerColor][4],NULL,ret,&genRect(piecesOfBox[playerColor][4]->h,piecesOfBox[playerColor][4]->w,x+0,y+i));
|
|
SDL_BlitSurface
|
|
(piecesOfBox[playerColor][5],NULL,ret,&genRect(piecesOfBox[playerColor][5]->h,piecesOfBox[playerColor][5]->w,x+w-piecesOfBox[playerColor][5]->w,y+i));
|
|
}
|
|
//corners
|
|
SDL_BlitSurface
|
|
(piecesOfBox[playerColor][0],NULL,ret,&genRect(piecesOfBox[playerColor][0]->h,piecesOfBox[playerColor][0]->w,x+0,y+0));
|
|
SDL_BlitSurface
|
|
(piecesOfBox[playerColor][1],NULL,ret,&genRect(piecesOfBox[playerColor][1]->h,piecesOfBox[playerColor][1]->w,x+w-piecesOfBox[playerColor][1]->w,y+0));
|
|
SDL_BlitSurface
|
|
(piecesOfBox[playerColor][2],NULL,ret,&genRect(piecesOfBox[playerColor][2]->h,piecesOfBox[playerColor][2]->w,x+0,y+h-piecesOfBox[playerColor][2]->h+1));
|
|
SDL_BlitSurface
|
|
(piecesOfBox[playerColor][3],NULL,ret,&genRect(piecesOfBox[playerColor][3]->h,piecesOfBox[playerColor][3]->w,x+w-piecesOfBox[playerColor][3]->w,y+h-piecesOfBox[playerColor][3]->h+1));
|
|
}
|
|
|
|
ComponentResolved::ComponentResolved()
|
|
{
|
|
comp = NULL;
|
|
img = NULL;
|
|
txt = NULL;
|
|
txtFontHeight = 0;
|
|
}
|
|
|
|
ComponentResolved::ComponentResolved( SComponent *Comp )
|
|
{
|
|
comp = Comp;
|
|
img = comp->getImg();
|
|
std::vector<std::string> * brtext = CMessage::breakText(comp->subtitle,13,true,true); //text
|
|
txt = CMessage::drawText(brtext,txtFontHeight,FONT_MEDIUM);
|
|
delete brtext;
|
|
|
|
//calculate dimensions
|
|
std::pair<int,int> textSize = CMessage::getMaxSizes(txt, txtFontHeight);
|
|
comp->pos.w = std::max(textSize.first, img->w); //bigger of: subtitle width and image width
|
|
comp->pos.h = img->h + COMPONENT_TO_SUBTITLE + textSize.second;
|
|
}
|
|
|
|
ComponentResolved::~ComponentResolved()
|
|
{
|
|
for(size_t i = 0; i < txt->size(); i++)
|
|
for(size_t j = 0; j < (*txt)[i].size(); j++)
|
|
if((*txt)[i][j])
|
|
SDL_FreeSurface((*txt)[i][j]);
|
|
delete txt;
|
|
}
|
|
|
|
ComponentsToBlit::~ComponentsToBlit()
|
|
{
|
|
for(size_t i=0; i<comps.size(); i++)
|
|
for(size_t j = 0; j < comps[i].size(); j++)
|
|
delete comps[i][j];
|
|
|
|
}
|
|
|
|
ComponentsToBlit::ComponentsToBlit(std::vector<SComponent*> & SComps, int maxw, SDL_Surface* _or)
|
|
{
|
|
w = h = 0;
|
|
if(!SComps.size())
|
|
return;
|
|
|
|
comps.resize(1);
|
|
int curw = 0;
|
|
int curr = 0; //current row
|
|
|
|
for(size_t i=0;i<SComps.size();i++)
|
|
{
|
|
ComponentResolved *cur = new ComponentResolved(SComps[i]);
|
|
|
|
int toadd = (cur->comp->pos.w + 12 + (_or ? _or->w : 0));
|
|
if (curw + toadd > maxw)
|
|
{
|
|
curr++;
|
|
amax(w,curw);
|
|
curw = cur->comp->pos.w;
|
|
comps.resize(curr+1);
|
|
}
|
|
else
|
|
{
|
|
curw += toadd;
|
|
amax(w,curw);
|
|
}
|
|
|
|
comps[curr].push_back(cur);
|
|
}
|
|
|
|
for(size_t i=0;i<comps.size();i++)
|
|
{
|
|
int maxh = 0;
|
|
for(size_t j=0;j<comps[i].size();j++)
|
|
amax(maxh,comps[i][j]->comp->pos.h);
|
|
h += maxh + BETWEEN_COMPS_ROWS;
|
|
}
|
|
}
|
|
|
|
void ComponentsToBlit::blitCompsOnSur( SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret )
|
|
{
|
|
for (size_t i=0;i<comps.size();i++)
|
|
{
|
|
int totalw=0, maxh=0;
|
|
for(size_t j=0;j<(comps)[i].size();j++)
|
|
{
|
|
ComponentResolved *cur = (comps)[i][j];
|
|
totalw += cur->comp->pos.w;
|
|
amax(maxh,cur->comp->pos.h+BETWEEN_COMPS_ROWS);
|
|
}
|
|
if(_or)
|
|
{
|
|
totalw += (inter*2+_or->w) * ((comps)[i].size() - 1);
|
|
}
|
|
else
|
|
{
|
|
totalw += (inter) * ((comps)[i].size() - 1);
|
|
}
|
|
|
|
curh+=maxh/2;
|
|
int curw = (ret->w/2)-(totalw/2);
|
|
for(size_t j=0;j<(comps)[i].size();j++)
|
|
{
|
|
ComponentResolved *cur = (comps)[i][j];
|
|
|
|
//blit img
|
|
int hlp = curh-(cur->comp->pos.h)/2;
|
|
blitAt(cur->img, curw + (cur->comp->pos.w - cur->comp->getImg()->w)/2, hlp, ret);
|
|
cur->comp->pos.x = curw;
|
|
cur->comp->pos.y = hlp;
|
|
|
|
//blit subtitle
|
|
hlp += cur->img->h + COMPONENT_TO_SUBTITLE;
|
|
CMessage::blitTextOnSur(cur->txt, cur->txtFontHeight, hlp, ret, cur->comp->pos.x + cur->comp->pos.w/2 );
|
|
|
|
//if there is subsequent component blit "or"
|
|
curw += cur->comp->pos.w;
|
|
if(j<((comps)[i].size()-1))
|
|
{
|
|
if(_or)
|
|
{
|
|
curw+=inter;
|
|
blitAt(_or,curw,curh-(_or->h/2),ret);
|
|
curw+=_or->w;
|
|
}
|
|
curw+=inter;
|
|
}
|
|
}
|
|
curh+=maxh/2;
|
|
}
|
|
}
|