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https://github.com/vcmi/vcmi.git
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3aefb896fe
- Implemented buildings with bonuses for defending hero (glyphs of fear, fountain of fortune, some grails) - Minor fixes
80 lines
2.7 KiB
C++
80 lines
2.7 KiB
C++
#ifndef __CMESSAGE_H__
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#define __CMESSAGE_H__
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#include "FontBase.h"
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#include "../global.h"
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#include <SDL.h>
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/*
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* CMessage.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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enum EWindowType {infoOnly, infoOK, yesOrNO};
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class CPreGame;
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class MapSel;
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class CSimpleWindow;
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class CInfoWindow;
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class CDefHandler;
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class SComponent;
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class CSelWindow;
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class CSelectableComponent;
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namespace NMessage
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{
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extern CDefHandler * ok, *cancel;
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extern std::vector<std::vector<SDL_Surface*> > piecesOfBox; //in colors of all players
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extern SDL_Surface * background ;
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}
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struct ComponentResolved
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{
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SComponent *comp;
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SDL_Surface *img;
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std::vector<std::vector<SDL_Surface*> > * txt;
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int txtFontHeight;
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ComponentResolved(); //c-tor
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ComponentResolved(SComponent *Comp); //c-tor
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~ComponentResolved(); //d-tor
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};
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struct ComponentsToBlit
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{
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std::vector< std::vector<ComponentResolved*> > comps;
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int w, h;
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void blitCompsOnSur(SDL_Surface * _or, int inter, int &curh, SDL_Surface *ret);
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ComponentsToBlit(std::vector<SComponent*> & SComps, int maxw, SDL_Surface* _or); //c-tor
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~ComponentsToBlit(); //d-tor
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};
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class CMessage
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{
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public:
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static std::pair<int,int> getMaxSizes(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight);
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static std::vector<std::vector<SDL_Surface*> > * drawText(std::vector<std::string> * brtext, int &fontHeigh, EFonts font = FONT_MEDIUM);
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static SDL_Surface * blitTextOnSur(std::vector<std::vector<SDL_Surface*> > * txtg, int fontHeight, int & curh, SDL_Surface * ret, int xCenterPos=-1); //xPos==-1 works as if ret->w/2
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static void drawIWindow(CInfoWindow * ret, std::string text, int player, int charperline);
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static CSimpleWindow * genWindow(std::string text, int player, bool centerOnMouse=false, int Lmar=35, int Rmar=35, int Tmar=35, int Bmar=35);//supports h3 text formatting; player sets color of window, Lmar/Rmar/Tmar/Bmar are Left/Right/Top/Bottom margins
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static SDL_Surface * genMessage(std::string title, std::string text, EWindowType type=infoOnly,
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std::vector<CDefHandler*> *addPics=NULL, void * cb=NULL);
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static SDL_Surface * drawBox1(int w, int h, int playerColor=1);
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static void drawBorder(int playerColor, SDL_Surface * ret, int w, int h, int x=0, int y=0);
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static SDL_Surface * drawBoxTextBitmapSub(int player, std::string text, SDL_Surface* bitmap, std::string sub, int charperline=30, int imgToBmp=55);
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static std::vector<std::string> * breakText(std::string text, size_t maxLineSize=30, bool userBreak=true, bool ifor=true);
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static void init();
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static void dispose();
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};
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//
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#endif // __CMESSAGE_H__
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