mirror of
https://github.com/vcmi/vcmi.git
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e3dc37fece
Fixed minimap radar calculation for world view mode;
1650 lines
48 KiB
C++
1650 lines
48 KiB
C++
/*
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* mapHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mapHandler.h"
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#include "CBitmapHandler.h"
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#include "gui/SDL_Extensions.h"
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#include "CGameInfo.h"
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#include "../lib/mapObjects/CGHeroInstance.h"
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#include "../lib/mapObjects/CObjectClassesHandler.h"
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#include "../lib/CGameState.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/CTownHandler.h"
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#include "Graphics.h"
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#include "../lib/mapping/CMap.h"
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#include "CDefHandler.h"
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#include "../lib/CConfigHandler.h"
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#include "../lib/CGeneralTextHandler.h"
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#include "../lib/GameConstants.h"
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#include "../lib/CStopWatch.h"
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#include "CMT.h"
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#include "../lib/CRandomGenerator.h"
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#define ADVOPT (conf.go()->ac)
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std::string nameFromType (int typ)
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{
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switch(ETerrainType(typ))
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{
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case ETerrainType::DIRT:
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return std::string("DIRTTL.DEF");
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case ETerrainType::SAND:
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return std::string("SANDTL.DEF");
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case ETerrainType::GRASS:
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return std::string("GRASTL.DEF");
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case ETerrainType::SNOW:
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return std::string("SNOWTL.DEF");
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case ETerrainType::SWAMP:
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return std::string("SWMPTL.DEF");
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case ETerrainType::ROUGH:
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return std::string("ROUGTL.DEF");
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case ETerrainType::SUBTERRANEAN:
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return std::string("SUBBTL.DEF");
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case ETerrainType::LAVA:
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return std::string("LAVATL.DEF");
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case ETerrainType::WATER:
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return std::string("WATRTL.DEF");
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case ETerrainType::ROCK:
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return std::string("ROCKTL.DEF");
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case ETerrainType::BORDER:
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//TODO use me
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break;
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default:
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//TODO do something here
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break;
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}
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return std::string();
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}
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static bool objectBlitOrderSorter(const std::pair<const CGObjectInstance*,SDL_Rect> & a, const std::pair<const CGObjectInstance*,SDL_Rect> & b)
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{
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return CMapHandler::compareObjectBlitOrder(a.first, b.first);
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}
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struct NeighborTilesInfo
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{
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bool d7, //789
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d8, //456
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d9, //123
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d4,
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d5,
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d6,
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d1,
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d2,
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d3;
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NeighborTilesInfo(const int3 & pos, const int3 & sizes, const std::vector< std::vector< std::vector<ui8> > > & visibilityMap)
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{
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auto getTile = [&](int dx, int dy)->bool
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{
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if ( dx + pos.x < 0 || dx + pos.x >= sizes.x
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|| dy + pos.y < 0 || dy + pos.y >= sizes.y)
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return false;
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return visibilityMap[dx+pos.x][dy+pos.y][pos.z];
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};
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d7 = getTile(-1, -1); //789
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d8 = getTile( 0, -1); //456
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d9 = getTile(+1, -1); //123
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d4 = getTile(-1, 0);
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d5 = visibilityMap[pos.x][pos.y][pos.z];
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d6 = getTile(+1, 0);
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d1 = getTile(-1, +1);
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d2 = getTile( 0, +1);
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d3 = getTile(+1, +1);
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}
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bool areAllHidden() const
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{
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return !(d1 || d2 || d3 || d4 || d5 || d6 || d7 || d8 || d8 );
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}
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int getBitmapID() const
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{
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//NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
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// 0-1, 2-3, 4-5, 11-13, 12-14
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static const int visBitmaps[256] = {
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-1, 34, 4, 4, 22, 23, 4, 4, 36, 36, 38, 38, 47, 47, 38, 38, //16
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3, 25, 12, 12, 3, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //32
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35, 39, 48, 48, 41, 43, 48, 48, 36, 36, 38, 38, 47, 47, 38, 38, //48
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26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //64
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0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //80
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13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //96
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0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //112
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13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //128
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15, 17, 30, 30, 16, 19, 30, 30, 46, 46, 40, 40, 32, 32, 40, 40, //144
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2, 25, 12, 12, 2, 25, 12, 12, 9, 9, 6, 6, 9, 9, 6, 6, //160
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18, 42, 31, 31, 20, 21, 31, 31, 46, 46, 40, 40, 32, 32, 40, 40, //176
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26, 49, 28, 28, 26, 49, 28, 28, 9, 9, 6, 6, 9, 9, 6, 6, //192
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0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //208
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13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10, //224
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0, 45, 29, 29, 24, 33, 29, 29, 37, 37, 7, 7, 50, 50, 7, 7, //240
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13, 27, 44, 44, 13, 27, 44, 44, 8, 8, 10, 10, 8, 8, 10, 10 //256
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};
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return visBitmaps[d1 + d2 * 2 + d3 * 4 + d4 * 8 + d6 * 16 + d7 * 32 + d8 * 64 + d9 * 128]; // >=0 -> partial hide, <0 - full hide
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}
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};
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void CMapHandler::prepareFOWDefs()
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{
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graphics->FoWfullHide = CDefHandler::giveDef("TSHRC.DEF");
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graphics->FoWpartialHide = CDefHandler::giveDef("TSHRE.DEF");
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//adding necessary rotations
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static const int missRot [] = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
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Cimage nw;
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for(auto & elem : missRot)
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{
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nw = graphics->FoWpartialHide->ourImages[elem];
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nw.bitmap = CSDL_Ext::verticalFlip(nw.bitmap);
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graphics->FoWpartialHide->ourImages.push_back(nw);
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}
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//necessaary rotations added
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//alpha - transformation
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for(auto & elem : graphics->FoWpartialHide->ourImages)
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{
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CSDL_Ext::alphaTransform(elem.bitmap);
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}
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//initialization of type of full-hide image
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hideBitmap.resize(sizes.x);
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for (auto & elem : hideBitmap)
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{
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elem.resize(sizes.y);
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}
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for (auto & elem : hideBitmap)
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{
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for (int j = 0; j < sizes.y; ++j)
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{
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elem[j].resize(sizes.z);
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for(int k = 0; k < sizes.z; ++k)
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{
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elem[j][k] = CRandomGenerator::getDefault().nextInt(graphics->FoWfullHide->ourImages.size() - 1);
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}
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}
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}
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}
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void CMapHandler::roadsRiverTerrainInit()
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{
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//initializing road's and river's DefHandlers
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roadDefs.push_back(CDefHandler::giveDefEss("dirtrd.def"));
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roadDefs.push_back(CDefHandler::giveDefEss("gravrd.def"));
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roadDefs.push_back(CDefHandler::giveDefEss("cobbrd.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("clrrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("icyrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("mudrvr.def"));
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staticRiverDefs.push_back(CDefHandler::giveDefEss("lavrvr.def"));
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for(auto & elem : staticRiverDefs)
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{
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for(size_t h=0; h < elem->ourImages.size(); ++h)
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{
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CSDL_Ext::alphaTransform(elem->ourImages[h].bitmap);
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}
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}
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for(auto & elem : roadDefs)
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{
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for(size_t h=0; h < elem->ourImages.size(); ++h)
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{
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CSDL_Ext::alphaTransform(elem->ourImages[h].bitmap);
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}
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}
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// Create enough room for the whole map and its frame
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ttiles.resize(sizes.x, frameW, frameW);
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for (int i=0-frameW;i<ttiles.size()-frameW;i++)
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{
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ttiles[i].resize(sizes.y, frameH, frameH);
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}
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for (int i=0-frameW;i<ttiles.size()-frameW;i++)
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{
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for (int j=0-frameH;j<(int)sizes.y+frameH;j++)
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ttiles[i][j].resize(sizes.z, 0, 0);
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}
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}
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void CMapHandler::borderAndTerrainBitmapInit()
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{
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CDefHandler * bord = CDefHandler::giveDef("EDG.DEF");
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bord->notFreeImgs = true;
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terrainGraphics.resize(10);
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for (int i = 0; i < 10 ; i++)
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{
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CDefHandler *hlp = CDefHandler::giveDef(nameFromType(i));
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terrainGraphics[i].resize(hlp->ourImages.size());
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hlp->notFreeImgs = true;
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for(size_t j=0; j < hlp->ourImages.size(); ++j)
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terrainGraphics[i][j] = hlp->ourImages[j].bitmap;
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delete hlp;
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}
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for (int i=0-frameW; i<sizes.x+frameW; i++) //by width
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{
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for (int j=0-frameH; j<sizes.y+frameH;j++) //by height
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{
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for(int k=0; k<sizes.z; ++k) //by levles
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{
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if(i < 0 || i > (sizes.x-1) || j < 0 || j > (sizes.y-1))
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{
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int terBitmapNum = -1;
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auto & rand = CRandomGenerator::getDefault();
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if(i==-1 && j==-1)
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terBitmapNum = 16;
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else if(i==-1 && j==(sizes.y))
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terBitmapNum = 19;
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else if(i==(sizes.x) && j==-1)
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terBitmapNum = 17;
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else if(i==(sizes.x) && j==(sizes.y))
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terBitmapNum = 18;
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else if(j == -1 && i > -1 && i < sizes.x)
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terBitmapNum = rand.nextInt(22, 23);
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else if(i == -1 && j > -1 && j < sizes.y)
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terBitmapNum = rand.nextInt(33, 34);
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else if(j == sizes.y && i >-1 && i < sizes.x)
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terBitmapNum = rand.nextInt(29, 30);
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else if(i == sizes.x && j > -1 && j < sizes.y)
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terBitmapNum = rand.nextInt(25, 26);
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else
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terBitmapNum = rand.nextInt(15);
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if(terBitmapNum != -1)
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{
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ttiles[i][j][k].terbitmap = bord->ourImages[terBitmapNum].bitmap;
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continue;
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}
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}
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}
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}
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}
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delete bord;
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}
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static void processDef (const ObjectTemplate & objTempl)
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{
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if(objTempl.id == Obj::EVENT)
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{
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graphics->advmapobjGraphics[objTempl.animationFile] = nullptr;
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return;
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}
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CDefEssential * ourDef = graphics->getDef(objTempl);
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if(!ourDef) //if object has already set handler (eg. heroes) it should not be overwritten
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{
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if(objTempl.animationFile.size())
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{
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graphics->advmapobjGraphics[objTempl.animationFile] = CDefHandler::giveDefEss(objTempl.animationFile);
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}
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else
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{
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logGlobal->warnStream() << "No def name for " << objTempl.id << " " << objTempl.subid;
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return;
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}
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ourDef = graphics->getDef(objTempl);
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}
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//alpha transformation
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for(auto & elem : ourDef->ourImages)
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{
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CSDL_Ext::alphaTransform(elem.bitmap);
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}
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}
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void CMapHandler::initObjectRects()
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{
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//initializing objects / rects
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for(auto & elem : map->objects)
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{
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const CGObjectInstance *obj = elem;
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if( !obj
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|| (obj->ID==Obj::HERO && static_cast<const CGHeroInstance*>(obj)->inTownGarrison) //garrisoned hero
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|| (obj->ID==Obj::BOAT && static_cast<const CGBoat*>(obj)->hero)) //boat with hero (hero graphics is used)
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{
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continue;
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}
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if (!graphics->getDef(obj)) //try to load it
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processDef(obj->appearance);
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if (!graphics->getDef(obj)) // stil no graphics? exit
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continue;
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const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
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for(int fx=0; fx < obj->getWidth(); ++fx)
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{
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for(int fy=0; fy < obj->getHeight(); ++fy)
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{
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int3 currTile(obj->pos.x - fx, obj->pos.y - fy, obj->pos.z);
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SDL_Rect cr;
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cr.w = 32;
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cr.h = 32;
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cr.x = bitmap->w - fx * 32 - 32;
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cr.y = bitmap->h - fy * 32 - 32;
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std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj,cr);
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if( map->isInTheMap(currTile) && // within map
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cr.x + cr.w > 0 && // image has data on this tile
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cr.y + cr.h > 0 &&
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obj->coveringAt(currTile.x, currTile.y) // object is visible here
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)
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{
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ttiles[currTile.x][currTile.y][currTile.z].objects.push_back(toAdd);
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}
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}
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}
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}
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for(int ix=0; ix<ttiles.size()-frameW; ++ix)
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{
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for(int iy=0; iy<ttiles[0].size()-frameH; ++iy)
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{
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for(int iz=0; iz<ttiles[0][0].size(); ++iz)
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{
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stable_sort(ttiles[ix][iy][iz].objects.begin(), ttiles[ix][iy][iz].objects.end(), objectBlitOrderSorter);
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}
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}
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}
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}
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void CMapHandler::init()
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{
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CStopWatch th;
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th.getDiff();
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graphics->advmapobjGraphics["AB01_.DEF"] = graphics->boatAnims[0];
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graphics->advmapobjGraphics["AB02_.DEF"] = graphics->boatAnims[1];
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graphics->advmapobjGraphics["AB03_.DEF"] = graphics->boatAnims[2];
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// Size of visible terrain.
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int mapW = conf.go()->ac.advmapW;
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int mapH = conf.go()->ac.advmapH;
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//sizes of terrain
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sizes.x = map->width;
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sizes.y = map->height;
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sizes.z = map->twoLevel ? 2 : 1;
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// Total number of visible tiles. Subtract the center tile, then
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// compute the number of tiles on each side, and reassemble.
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int t1, t2;
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t1 = (mapW-32)/2;
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t2 = mapW - 32 - t1;
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tilesW = 1 + (t1+31)/32 + (t2+31)/32;
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t1 = (mapH-32)/2;
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t2 = mapH - 32 - t1;
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tilesH = 1 + (t1+31)/32 + (t2+31)/32;
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// Size of the frame around the map. In extremes positions, the
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// frame must not be on the center of the map, but right on the
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// edge of the center tile.
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frameW = (mapW+31) /32 / 2;
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frameH = (mapH+31) /32 / 2;
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offsetX = (mapW - (2*frameW+1)*32)/2;
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offsetY = (mapH - (2*frameH+1)*32)/2;
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prepareFOWDefs();
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roadsRiverTerrainInit(); //road's and river's DefHandlers; and simple values initialization
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borderAndTerrainBitmapInit();
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logGlobal->infoStream()<<"\tPreparing FoW, roads, rivers,borders: "<<th.getDiff();
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initObjectRects();
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logGlobal->infoStream()<<"\tMaking object rects: "<<th.getDiff();
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}
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void CMapHandler::drawWorldViewOverlay(int targetTilesX, int targetTilesY, int srx_init, int sry_init, CDefHandler * iconsDef, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, float scale, int targetTileSize, int3 top_tile, SDL_Surface * extSurf)
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{
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int srx = srx_init;
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int bxStart = top_tile.x;
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int byStart = top_tile.y;
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for (int bx = bxStart; bx < top_tile.x + targetTilesX; bx++, srx+=targetTileSize)
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{
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if (bx < 0 || bx >= sizes.x)
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{
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continue;
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}
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int sry = sry_init;
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for (int by = byStart; by < top_tile.y + targetTilesY; by++, sry+=targetTileSize)
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{
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if (by < 0 || by >= sizes.y)
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{
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continue;
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}
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int3 pos(bx, by, top_tile.z);
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const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
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auto &objects = tile.objects;
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for(auto & object : objects)
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{
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const CGObjectInstance *obj = object.first;
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if (obj->pos.z != top_tile.z)
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continue;
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if (!(*visibilityMap)[pos.x][pos.y][top_tile.z])
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continue;
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if (!obj->visitableAt(pos.x, pos.y))
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continue;
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auto &ownerRaw = obj->tempOwner;
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int ownerIndex = 0;
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if (ownerRaw < PlayerColor::PLAYER_LIMIT)
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{
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ownerIndex = ownerRaw.getNum() * 19;
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}
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else if (ownerRaw == PlayerColor::NEUTRAL)
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{
|
|
ownerIndex = PlayerColor::PLAYER_LIMIT.getNum() * 19;
|
|
}
|
|
|
|
SDL_Surface * wvIcon = nullptr;
|
|
switch (obj->ID)
|
|
{
|
|
default:
|
|
continue;
|
|
case Obj::MONOLITH_ONE_WAY_ENTRANCE:
|
|
case Obj::MONOLITH_ONE_WAY_EXIT:
|
|
case Obj::MONOLITH_TWO_WAY:
|
|
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::TELEPORT].bitmap;
|
|
break;
|
|
case Obj::SUBTERRANEAN_GATE:
|
|
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::GATE].bitmap;
|
|
break;
|
|
case Obj::ARTIFACT:
|
|
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::ARTIFACT].bitmap;
|
|
break;
|
|
case Obj::TOWN:
|
|
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::TOWN + ownerIndex].bitmap;
|
|
break;
|
|
case Obj::HERO:
|
|
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::HERO + ownerIndex].bitmap;
|
|
break;
|
|
case Obj::MINE:
|
|
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::MINE_WOOD + obj->subID + ownerIndex].bitmap;
|
|
break;
|
|
case Obj::RESOURCE:
|
|
wvIcon = iconsDef->ourImages[(int)EWorldViewIcon::RES_WOOD + obj->subID + ownerIndex].bitmap;
|
|
break;
|
|
}
|
|
|
|
if (wvIcon)
|
|
{
|
|
Rect tempDst;
|
|
tempDst.x = srx + targetTileSize / 2 - wvIcon->w / 2;
|
|
tempDst.y = sry + targetTileSize / 2 - wvIcon->h / 2;
|
|
tempDst.w = wvIcon->w;
|
|
tempDst.h = wvIcon->h;
|
|
CSDL_Ext::blitSurface(wvIcon, nullptr, extSurf, &tempDst);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CMapHandler::calculateWorldViewCameraPos(int targetTilesX, int targetTilesY, int3 &tile)
|
|
{
|
|
bool outsideLeft = tile.x < 0;
|
|
bool outsideTop = tile.y < 0;
|
|
bool outsideRight = std::max(0, tile.x) + targetTilesX > sizes.x;
|
|
bool outsideBottom = std::max(0, tile.y) + targetTilesY > sizes.y;
|
|
|
|
if (targetTilesX > sizes.x)
|
|
tile.x = sizes.x / 2 - targetTilesX / 2; // center viewport if the whole map can fit into the screen at once
|
|
else if (outsideLeft)
|
|
{
|
|
if (outsideRight)
|
|
tile.x = sizes.x / 2 - targetTilesX / 2;
|
|
else
|
|
tile.x = 0;
|
|
}
|
|
else if (outsideRight)
|
|
tile.x = sizes.x - targetTilesX;
|
|
|
|
if (targetTilesY > sizes.y)
|
|
tile.y = sizes.y / 2 - targetTilesY / 2;
|
|
else if (outsideTop)
|
|
{
|
|
if (outsideBottom)
|
|
tile.y = sizes.y / 2 - targetTilesY / 2;
|
|
else
|
|
tile.y = 0;
|
|
}
|
|
else if (outsideBottom)
|
|
tile.y = sizes.y - targetTilesY;
|
|
}
|
|
|
|
void::CMapHandler::drawScaledRotatedElement(EMapCacheType type, SDL_Surface * baseSurf, SDL_Surface * targetSurf, ui8 rotation,
|
|
float scale, SDL_Rect * dstRect, SDL_Rect * srcRect /*= nullptr*/)
|
|
{
|
|
auto key = cache.genKey((intptr_t)baseSurf, rotation);
|
|
auto scaledSurf = cache.requestWorldViewCache(type, key);
|
|
if (scaledSurf) // blitting from cache
|
|
{
|
|
if (srcRect)
|
|
{
|
|
dstRect->w = srcRect->w;
|
|
dstRect->h = srcRect->h;
|
|
}
|
|
CSDL_Ext::blitSurface(scaledSurf, srcRect, targetSurf, dstRect);
|
|
}
|
|
else // creating new
|
|
{
|
|
auto baseSurfRotated = CSDL_Ext::newSurface(baseSurf->w, baseSurf->h);
|
|
if (!baseSurfRotated)
|
|
return;
|
|
Rect baseRect(0, 0, baseSurf->w, baseSurf->h);
|
|
|
|
CSDL_Ext::getBlitterWithRotationAndAlpha(targetSurf)(baseSurf, baseRect, baseSurfRotated, baseRect, rotation);
|
|
|
|
SDL_Surface * scaledSurf2 = CSDL_Ext::scaleSurfaceFast(baseSurfRotated, baseSurf->w * scale, baseSurf->h * scale);
|
|
|
|
CSDL_Ext::blitSurface(scaledSurf2, srcRect, targetSurf, dstRect);
|
|
cache.cacheWorldViewEntry(type, key, scaledSurf2);
|
|
}
|
|
}
|
|
|
|
// updates map terrain when adventure map is in world view mode;
|
|
// this method was copied from terrainRect(), so some parts are the same -- that probably should be refactored slightly
|
|
void CMapHandler::terrainRectScaled(int3 topTile, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, SDL_Surface * extSurf, const SDL_Rect * extRect, float scale, CDefHandler * iconsDef)
|
|
{
|
|
cache.updateWorldViewScale(scale);
|
|
|
|
// size of a map tile in pixels given the world view scale
|
|
int targetTileSize = (int) floorf(32.0f * scale);
|
|
int halfTargetTileSizeHigh = (int)ceilf(targetTileSize / 2.0f);
|
|
// number of tiles that fit in the viewport
|
|
int targetTilesX = (int) ceilf((float)extRect->w / targetTileSize) + 1;
|
|
int targetTilesY = (int) ceilf((float)extRect->h / targetTileSize) + 1;
|
|
|
|
SDL_Rect rtile = { 0, 0, targetTileSize, targetTileSize };
|
|
|
|
// Absolute coords of the first pixel in the top left corner
|
|
int srx_init = offsetX + extRect->x;
|
|
int sry_init = offsetY + extRect->y;
|
|
int srx, sry; // absolute screen coordinates in pixels
|
|
|
|
calculateWorldViewCameraPos(targetTilesX, targetTilesY, topTile);
|
|
|
|
SDL_FillRect(extSurf, extRect, SDL_MapRGB(extSurf->format, 0, 0, 0));
|
|
|
|
// makes the clip area smaller if the map is smaller than the screen frame
|
|
Rect clipRect(std::max(extRect->x, -topTile.x * targetTileSize),
|
|
std::max(extRect->y, -topTile.y * targetTileSize),
|
|
std::min(extRect->w, sizes.x * targetTileSize),
|
|
std::min(extRect->h, sizes.y * targetTileSize));
|
|
SDL_Rect prevClip;
|
|
SDL_GetClipRect(extSurf, &prevClip);
|
|
SDL_SetClipRect(extSurf, &clipRect); //preventing blitting outside of that rect
|
|
|
|
// printing terrain
|
|
srx = srx_init;
|
|
|
|
for (int bx = topTile.x; bx < topTile.x + targetTilesX; bx++, srx+=targetTileSize)
|
|
{
|
|
// Skip column if not in map
|
|
if (bx < 0 || bx >= sizes.x)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
sry = sry_init;
|
|
|
|
for (int by = topTile.y; by < topTile.y + targetTilesY; by++, sry+=targetTileSize)
|
|
{
|
|
int3 pos(bx, by, topTile.z); //blitted tile position
|
|
|
|
// Skip tile if not in map
|
|
if (by < 0 || by >= sizes.y)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
const NeighborTilesInfo info(pos,sizes,*visibilityMap);
|
|
|
|
if(info.areAllHidden())
|
|
continue;
|
|
|
|
const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
|
|
const TerrainTile &tinfo = map->getTile(int3(pos.x, pos.y, pos.z));
|
|
|
|
SDL_Rect sr;
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=targetTileSize;
|
|
|
|
//blit terrain with river/road
|
|
if(tile.terbitmap)
|
|
{ //if custom terrain graphic - use it
|
|
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::TERRAIN_CUSTOM, (intptr_t)tile.terbitmap, tile.terbitmap, scale);
|
|
Rect tempDst = Rect(sr.x, sr.y, scaledSurf->w, scaledSurf->h);
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf, nullptr, extSurf, &tempDst);
|
|
}
|
|
else //use default terrain graphic
|
|
{
|
|
auto baseSurf = terrainGraphics[tinfo.terType][tinfo.terView];
|
|
drawScaledRotatedElement(EMapCacheType::TERRAIN, baseSurf, extSurf, tinfo.extTileFlags % 4, scale, &sr);
|
|
}
|
|
|
|
if(tinfo.riverType) //print river if present
|
|
{
|
|
auto baseSurf = staticRiverDefs[tinfo.riverType-1]->ourImages[tinfo.riverDir].bitmap;
|
|
drawScaledRotatedElement(EMapCacheType::RIVERS, baseSurf, extSurf, (tinfo.extTileFlags >> 2) % 4, scale, &sr);
|
|
}
|
|
|
|
//Roads are shifted by 16 pixels to bottom. We have to draw both parts separately
|
|
if (pos.y > 0 && map->getTile(int3(pos.x, pos.y-1, pos.z)).roadType != ERoadType::NO_ROAD)
|
|
{
|
|
const TerrainTile &topPathTile = map->getTile(int3(pos.x, pos.y-1, pos.z));
|
|
Rect source(0, targetTileSize / 2, targetTileSize, targetTileSize / 2);
|
|
Rect dest(sr.x, sr.y, targetTileSize, targetTileSize / 2);
|
|
auto baseSurf = roadDefs[topPathTile.roadType - 1]->ourImages[topPathTile.roadDir].bitmap;
|
|
drawScaledRotatedElement(EMapCacheType::ROADS, baseSurf, extSurf, (topPathTile.extTileFlags >> 4) % 4, scale, &dest, &source);
|
|
}
|
|
|
|
if(tinfo.roadType != ERoadType::NO_ROAD) //print road from this tile
|
|
{
|
|
Rect source(0, 0, targetTileSize, halfTargetTileSizeHigh);
|
|
Rect dest(sr.x, sr.y + targetTileSize / 2, targetTileSize, halfTargetTileSizeHigh);
|
|
auto baseSurf = roadDefs[tinfo.roadType-1]->ourImages[tinfo.roadDir].bitmap;
|
|
drawScaledRotatedElement(EMapCacheType::ROADS, baseSurf, extSurf, (tinfo.extTileFlags >> 4) % 4, scale, &dest, &source);
|
|
}
|
|
|
|
//blit objects
|
|
const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
|
|
for(auto & object : objects)
|
|
{
|
|
const CGObjectInstance *obj = object.first;
|
|
if (!graphics->getDef(obj))
|
|
processDef(obj->appearance);
|
|
if (!graphics->getDef(obj) && !obj->appearance.animationFile.empty())
|
|
{
|
|
logGlobal->errorStream() << "Failed to load image " << obj->appearance.animationFile;
|
|
}
|
|
|
|
PlayerColor color = obj->tempOwner;
|
|
|
|
//checking if object has non-empty graphic on this tile
|
|
if(obj->ID != Obj::HERO && !obj->coveringAt(bx, by))
|
|
continue;
|
|
|
|
SDL_Rect sr2(sr);
|
|
|
|
SDL_Rect pp = object.second;
|
|
pp.h = sr.h;
|
|
pp.w = sr.w;
|
|
|
|
const CGHeroInstance * themp = (obj->ID != Obj::HERO
|
|
? nullptr
|
|
: static_cast<const CGHeroInstance*>(obj));
|
|
|
|
//print hero / boat and flag
|
|
if((themp && themp->moveDir && themp->type) || (obj->ID == Obj::BOAT)) //it's hero or boat
|
|
{
|
|
ui8 dir;
|
|
std::vector<Cimage> * iv = nullptr;
|
|
std::vector<CDefEssential *> Graphics::*flg = nullptr;
|
|
SDL_Surface * tb = nullptr; //surface to blitted
|
|
|
|
if(themp) //hero
|
|
{
|
|
if(themp->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
|
|
{
|
|
logGlobal->errorStream() << "A neutral hero (" << themp->name << ") at " << themp->pos << ". Should not happen!";
|
|
continue;
|
|
}
|
|
|
|
dir = themp->moveDir;
|
|
|
|
//pick graphics of hero (or boat if hero is sailing)
|
|
if (themp->boat)
|
|
iv = &graphics->boatAnims[themp->boat->subID]->ourImages;
|
|
else
|
|
iv = &graphics->heroAnims[themp->appearance.animationFile]->ourImages;
|
|
|
|
//pick appropriate flag set
|
|
if(themp->boat)
|
|
{
|
|
switch (themp->boat->subID)
|
|
{
|
|
case 0: flg = &Graphics::flags1; break;
|
|
case 1: flg = &Graphics::flags2; break;
|
|
case 2: flg = &Graphics::flags3; break;
|
|
default: logGlobal->errorStream() << "Not supported boat subtype: " << themp->boat->subID;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
flg = &Graphics::flags4;
|
|
}
|
|
}
|
|
else //boat
|
|
{
|
|
const CGBoat *boat = static_cast<const CGBoat*>(obj);
|
|
dir = boat->direction;
|
|
iv = &graphics->boatAnims[boat->subID]->ourImages;
|
|
}
|
|
|
|
if(themp && !themp->isStanding) //hero is moving
|
|
{
|
|
// not the case for world view
|
|
|
|
}
|
|
else //hero / boat stands still
|
|
{
|
|
size_t gg;
|
|
for(gg=0; gg < iv->size(); ++gg)
|
|
{
|
|
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
|
|
{
|
|
tb = (*iv)[gg].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::HEROES, (intptr_t)tb, tb, scale);
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf,&pp,extSurf,&sr2);
|
|
|
|
//printing flag
|
|
if(flg
|
|
&& obj->pos.x == pos.x
|
|
&& obj->pos.y == pos.y)
|
|
{
|
|
SDL_Rect bufr = sr2;
|
|
bufr.x-=2*targetTileSize;
|
|
bufr.y-=1*targetTileSize;
|
|
bufr.h = 2 * targetTileSize;
|
|
bufr.w = 3 * targetTileSize;
|
|
if(bufr.x-extRect-> x > -targetTileSize * 2)
|
|
{
|
|
auto baseSurf = (graphics->*flg)[color.getNum()]->ourImages[getHeroFrameNum(dir, false) * 8].bitmap;
|
|
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::HERO_FLAGS, (intptr_t)baseSurf, baseSurf, scale);
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf, nullptr, extSurf, &bufr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else //blit normal object
|
|
{
|
|
const std::vector<Cimage> &ourImages = graphics->getDef(obj)->ourImages;
|
|
SDL_Surface *bitmap = ourImages[0].bitmap;
|
|
|
|
//setting appropriate flag color
|
|
if(color < PlayerColor::PLAYER_LIMIT || color==PlayerColor::NEUTRAL)
|
|
CSDL_Ext::setPlayerColor(bitmap, color);
|
|
|
|
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::OBJECTS, (intptr_t)obj->id.getNum(), bitmap, scale);
|
|
Rect tempSrc = Rect(pp.x * scale, pp.y * scale, pp.w, pp.h);
|
|
Rect tempDst = Rect(sr2.x, sr2.y, pp.w, pp.h);
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf,&tempSrc,extSurf,&tempDst);
|
|
}
|
|
}
|
|
//objects blitted
|
|
}
|
|
}
|
|
// terrain printed
|
|
|
|
drawWorldViewOverlay(targetTilesX, targetTilesY, srx_init, sry_init, iconsDef, visibilityMap, scale, targetTileSize, topTile, extSurf);
|
|
|
|
//blitting Fog of War
|
|
srx = srx_init;
|
|
|
|
for (int bx = topTile.x; bx < topTile.x + targetTilesX; bx++, srx+=targetTileSize)
|
|
{
|
|
sry = sry_init;
|
|
|
|
for (int by = topTile.y; by < topTile.y + targetTilesY; by++, sry+=targetTileSize)
|
|
{
|
|
int3 pos(bx, by, topTile.z); //blitted tile position
|
|
|
|
SDL_Rect sr;
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=targetTileSize;
|
|
|
|
if (pos.x < 0 || pos.x >= sizes.x ||
|
|
pos.y < 0 || pos.y >= sizes.y)
|
|
{
|
|
// no borders in world view
|
|
}
|
|
else
|
|
{
|
|
if (pos.x >= 0 &&
|
|
pos.y >= 0 &&
|
|
pos.x < sizes.x &&
|
|
pos.y < sizes.y &&
|
|
!(*visibilityMap)[pos.x][pos.y][topTile.z])
|
|
{
|
|
std::pair<SDL_Surface *, bool> hide = getVisBitmap(pos, *visibilityMap);
|
|
auto scaledSurf = cache.requestWorldViewCacheOrCreate(EMapCacheType::FOW, (intptr_t)hide.first, hide.first, scale);
|
|
if(hide.second)
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(scaledSurf, &rtile, extSurf, &sr);
|
|
else
|
|
CSDL_Ext::blitSurface(scaledSurf, &rtile, extSurf, &sr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
//FoW blitted
|
|
|
|
SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
|
|
}
|
|
// Update map window screen
|
|
// top_tile top left tile to draw. Not necessarily visible.
|
|
// extRect, extRect = map window on screen
|
|
// moveX, moveY: when a hero is in movement indicates how to shift the map. Range is -31 to + 31.
|
|
void CMapHandler::terrainRect( int3 top_tile, ui8 anim, const std::vector< std::vector< std::vector<ui8> > > * visibilityMap, bool otherHeroAnim, ui8 heroAnim, SDL_Surface * extSurf, const SDL_Rect * extRect, int moveX, int moveY, bool puzzleMode, int3 grailPosRel ) const
|
|
{
|
|
// Width and height of the portion of the map to process. Units in tiles.
|
|
ui32 dx = tilesW;
|
|
ui32 dy = tilesH;
|
|
|
|
// Basic rectangle for a tile. Should be a const but conflicts with SDL headers
|
|
SDL_Rect rtile = { 0, 0, 32, 32 };
|
|
|
|
// Absolute coords of the first pixel in the top left corner
|
|
int srx_init = offsetX + extRect->x;
|
|
int sry_init = offsetY + extRect->y;
|
|
|
|
int srx, sry; // absolute screen coordinates in pixels
|
|
|
|
// If moving, we need to add an extra column/line
|
|
if (moveX != 0)
|
|
{
|
|
dx++;
|
|
srx_init += moveX;
|
|
if (moveX > 0)
|
|
{
|
|
// Moving right. We still need to draw the old tile on the
|
|
// left, so adjust our referential
|
|
top_tile.x --;
|
|
srx_init -= 32;
|
|
}
|
|
}
|
|
|
|
if (moveY != 0)
|
|
{
|
|
dy++;
|
|
sry_init += moveY;
|
|
if (moveY > 0)
|
|
{
|
|
// Moving down. We still need to draw the tile on the top,
|
|
// so adjust our referential.
|
|
top_tile.y --;
|
|
sry_init -= 32;
|
|
}
|
|
}
|
|
|
|
// Reduce sizes if we go out of the full map.
|
|
if (top_tile.x < -frameW)
|
|
top_tile.x = -frameW;
|
|
if (top_tile.y < -frameH)
|
|
top_tile.y = -frameH;
|
|
if (top_tile.x + dx > sizes.x + frameW)
|
|
dx = sizes.x + frameW - top_tile.x;
|
|
if (top_tile.y + dy > sizes.y + frameH)
|
|
dy = sizes.y + frameH - top_tile.y;
|
|
|
|
if(!otherHeroAnim)
|
|
heroAnim = anim; //the same, as it should be
|
|
|
|
SDL_Rect prevClip;
|
|
SDL_GetClipRect(extSurf, &prevClip);
|
|
SDL_SetClipRect(extSurf, extRect); //preventing blitting outside of that rect
|
|
|
|
const BlitterWithRotationVal blitterWithRotation = CSDL_Ext::getBlitterWithRotation(extSurf);
|
|
const BlitterWithRotationVal blitterWithRotationAndAlpha = CSDL_Ext::getBlitterWithRotationAndAlpha(extSurf);
|
|
//const BlitterWithRotationAndAlphaVal blitterWithRotation = CSDL_Ext::getBlitterWithRotation(extSurf);
|
|
|
|
// printing terrain
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
// Skip column if not in map
|
|
if (top_tile.x+bx < 0 || top_tile.x+bx >= sizes.x)
|
|
continue;
|
|
|
|
sry = sry_init;
|
|
|
|
for (int by=0; by < dy; by++, sry+=32)
|
|
{
|
|
int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
|
|
|
|
// Skip tile if not in map
|
|
if (pos.y < 0 || pos.y >= sizes.y)
|
|
continue;
|
|
|
|
//we should not render fully hidden tiles
|
|
if(!puzzleMode)
|
|
{
|
|
const NeighborTilesInfo info(pos,sizes,*visibilityMap);
|
|
|
|
if(info.areAllHidden())
|
|
continue;
|
|
}
|
|
|
|
const TerrainTile2 & tile = ttiles[pos.x][pos.y][pos.z];
|
|
const TerrainTile &tinfo = map->getTile(int3(pos.x, pos.y, pos.z));
|
|
|
|
SDL_Rect sr;
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
//blit terrain with river/road
|
|
if(tile.terbitmap)
|
|
{ //if custom terrain graphic - use it
|
|
SDL_Rect temp_rect = genRect(sr.h, sr.w, 0, 0);
|
|
CSDL_Ext::blitSurface(tile.terbitmap, &temp_rect, extSurf, &sr);
|
|
}
|
|
else //use default terrain graphic
|
|
{
|
|
blitterWithRotation(terrainGraphics[tinfo.terType][tinfo.terView],rtile, extSurf, sr, tinfo.extTileFlags%4);
|
|
}
|
|
if(tinfo.riverType) //print river if present
|
|
{
|
|
blitterWithRotationAndAlpha(staticRiverDefs[tinfo.riverType-1]->ourImages[tinfo.riverDir].bitmap,rtile, extSurf, sr, (tinfo.extTileFlags>>2)%4);
|
|
}
|
|
|
|
//Roads are shifted by 16 pixels to bottom. We have to draw both parts separately
|
|
if (pos.y > 0 && map->getTile(int3(pos.x, pos.y-1, pos.z)).roadType != ERoadType::NO_ROAD)
|
|
{ //part from top tile
|
|
const TerrainTile &topTile = map->getTile(int3(pos.x, pos.y-1, pos.z));
|
|
Rect source(0, 16, 32, 16);
|
|
Rect dest(sr.x, sr.y, sr.w, sr.h/2);
|
|
blitterWithRotationAndAlpha(roadDefs[topTile.roadType - 1]->ourImages[topTile.roadDir].bitmap, source, extSurf, dest, (topTile.extTileFlags>>4)%4);
|
|
}
|
|
|
|
if(tinfo.roadType != ERoadType::NO_ROAD) //print road from this tile
|
|
{
|
|
Rect source(0, 0, 32, 32);
|
|
Rect dest(sr.x, sr.y+16, sr.w, sr.h/2);
|
|
blitterWithRotationAndAlpha(roadDefs[tinfo.roadType-1]->ourImages[tinfo.roadDir].bitmap, source, extSurf, dest, (tinfo.extTileFlags>>4)%4);
|
|
}
|
|
|
|
//blit objects
|
|
const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > &objects = tile.objects;
|
|
for(auto & object : objects)
|
|
{
|
|
const CGObjectInstance *obj = object.first;
|
|
if (!graphics->getDef(obj))
|
|
processDef(obj->appearance);
|
|
if (!graphics->getDef(obj) && !obj->appearance.animationFile.empty())
|
|
{
|
|
logGlobal->errorStream() << "Failed to load image " << obj->appearance.animationFile;
|
|
}
|
|
|
|
PlayerColor color = obj->tempOwner;
|
|
|
|
//checking if object has non-empty graphic on this tile
|
|
if(obj->ID != Obj::HERO && !obj->coveringAt(top_tile.x + bx, top_tile.y + by))
|
|
continue;
|
|
|
|
static const int notBlittedInPuzzleMode[] = {Obj::HOLE};
|
|
|
|
//don't print flaggable objects in puzzle mode
|
|
if(puzzleMode && (obj->isVisitable() || std::find(notBlittedInPuzzleMode, notBlittedInPuzzleMode+1, obj->ID) != notBlittedInPuzzleMode+1)) //?
|
|
continue;
|
|
|
|
SDL_Rect sr2(sr);
|
|
|
|
SDL_Rect pp = object.second;
|
|
pp.h = sr.h;
|
|
pp.w = sr.w;
|
|
|
|
const CGHeroInstance * themp = (obj->ID != Obj::HERO
|
|
? nullptr
|
|
: static_cast<const CGHeroInstance*>(obj));
|
|
|
|
//print hero / boat and flag
|
|
if((themp && themp->moveDir && themp->type) || (obj->ID == Obj::BOAT)) //it's hero or boat
|
|
{
|
|
const int IMGVAL = 8; //frames per group of movement animation
|
|
ui8 dir;
|
|
std::vector<Cimage> * iv = nullptr;
|
|
std::vector<CDefEssential *> Graphics::*flg = nullptr;
|
|
SDL_Surface * tb = nullptr; //surface to blitted
|
|
|
|
if(themp) //hero
|
|
{
|
|
if(themp->tempOwner >= PlayerColor::PLAYER_LIMIT) //Neutral hero?
|
|
{
|
|
logGlobal->errorStream() << "A neutral hero (" << themp->name << ") at " << themp->pos << ". Should not happen!";
|
|
continue;
|
|
}
|
|
|
|
dir = themp->moveDir;
|
|
|
|
//pick graphics of hero (or boat if hero is sailing)
|
|
if (themp->boat)
|
|
iv = &graphics->boatAnims[themp->boat->subID]->ourImages;
|
|
else
|
|
iv = &graphics->heroAnims[themp->appearance.animationFile]->ourImages;
|
|
|
|
//pick appropriate flag set
|
|
if(themp->boat)
|
|
{
|
|
switch (themp->boat->subID)
|
|
{
|
|
case 0: flg = &Graphics::flags1; break;
|
|
case 1: flg = &Graphics::flags2; break;
|
|
case 2: flg = &Graphics::flags3; break;
|
|
default: logGlobal->errorStream() << "Not supported boat subtype: " << themp->boat->subID;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
flg = &Graphics::flags4;
|
|
}
|
|
}
|
|
else //boat
|
|
{
|
|
const CGBoat *boat = static_cast<const CGBoat*>(obj);
|
|
dir = boat->direction;
|
|
iv = &graphics->boatAnims[boat->subID]->ourImages;
|
|
}
|
|
|
|
|
|
if(themp && !themp->isStanding) //hero is moving
|
|
{
|
|
size_t gg;
|
|
for(gg=0; gg<iv->size(); ++gg)
|
|
{
|
|
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, true))
|
|
{
|
|
tb = (*iv)[gg+heroAnim%IMGVAL].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
|
|
|
|
//printing flag
|
|
pp.y+=IMGVAL*2-32;
|
|
sr2.y-=16;
|
|
CSDL_Ext::blitSurface((graphics->*flg)[color.getNum()]->ourImages[gg+heroAnim%IMGVAL+35].bitmap, &pp, extSurf, &sr2);
|
|
}
|
|
else //hero / boat stands still
|
|
{
|
|
size_t gg;
|
|
for(gg=0; gg < iv->size(); ++gg)
|
|
{
|
|
if((*iv)[gg].groupNumber==getHeroFrameNum(dir, false))
|
|
{
|
|
tb = (*iv)[gg].bitmap;
|
|
break;
|
|
}
|
|
}
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(tb,&pp,extSurf,&sr2);
|
|
|
|
//printing flag
|
|
if(flg
|
|
&& obj->pos.x == top_tile.x + bx
|
|
&& obj->pos.y == top_tile.y + by)
|
|
{
|
|
SDL_Rect bufr = sr2;
|
|
bufr.x-=2*32;
|
|
bufr.y-=1*32;
|
|
bufr.h = 64;
|
|
bufr.w = 96;
|
|
if(bufr.x-extRect->x>-64)
|
|
CSDL_Ext::blitSurface((graphics->*flg)[color.getNum()]->ourImages[getHeroFrameNum(dir, false) *8+(heroAnim/4)%IMGVAL].bitmap, nullptr, extSurf, &bufr);
|
|
}
|
|
}
|
|
}
|
|
else //blit normal object
|
|
{
|
|
const std::vector<Cimage> &ourImages = graphics->getDef(obj)->ourImages;
|
|
SDL_Surface *bitmap = ourImages[(anim+getPhaseShift(obj))%ourImages.size()].bitmap;
|
|
|
|
//setting appropriate flag color
|
|
if(color < PlayerColor::PLAYER_LIMIT || color==PlayerColor::NEUTRAL)
|
|
CSDL_Ext::setPlayerColor(bitmap, color);
|
|
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(bitmap,&pp,extSurf,&sr2);
|
|
}
|
|
}
|
|
//objects blitted
|
|
|
|
//X sign
|
|
if(puzzleMode)
|
|
{
|
|
if(bx == grailPosRel.x && by == grailPosRel.y)
|
|
{
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(graphics->heroMoveArrows->ourImages[0].bitmap, nullptr, extSurf, &sr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// terrain printed
|
|
|
|
|
|
// printing borders
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
sry = sry_init;
|
|
|
|
for (int by = 0; by<dy; by++, sry+=32)
|
|
{
|
|
int3 pos(top_tile.x+bx, top_tile.y+by, top_tile.z); //blitted tile position
|
|
|
|
SDL_Rect sr;
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
if (pos.x < 0 || pos.x >= sizes.x ||
|
|
pos.y < 0 || pos.y >= sizes.y)
|
|
{
|
|
// outside of the map - print borders
|
|
SDL_Rect temp_rect = genRect(sr.h, sr.w, 0, 0);
|
|
SDL_Surface * src = ttiles[pos.x][pos.y][top_tile.z].terbitmap;
|
|
assert(src);
|
|
|
|
CSDL_Ext::blitSurface(src, &temp_rect,extSurf,&sr);
|
|
}
|
|
else
|
|
{
|
|
//blitting Fog of War
|
|
if (!puzzleMode)
|
|
{
|
|
if (pos.x >= 0 &&
|
|
pos.y >= 0 &&
|
|
pos.x < sizes.x &&
|
|
pos.y < sizes.y &&
|
|
!(*visibilityMap)[pos.x][pos.y][top_tile.z])
|
|
{
|
|
std::pair<SDL_Surface *, bool> hide = getVisBitmap(pos, *visibilityMap);
|
|
if(hide.second)
|
|
CSDL_Ext::blit8bppAlphaTo24bpp(hide.first, &rtile, extSurf, &sr);
|
|
else
|
|
CSDL_Ext::blitSurface(hide.first, &rtile, extSurf, &sr);
|
|
}
|
|
}
|
|
|
|
//FoW blitted
|
|
|
|
SDL_Rect tileRect = genRect(sr.h, sr.w, 0, 0);
|
|
|
|
if (settings["session"]["showBlock"].Bool())
|
|
{
|
|
if(map->getTile(int3(pos.x, pos.y, top_tile.z)).blocked) //temporary hiding blocked positions
|
|
{
|
|
static SDL_Surface * block = nullptr;
|
|
if (!block)
|
|
block = BitmapHandler::loadBitmap("blocked");
|
|
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
CSDL_Ext::blitSurface(block, &tileRect, extSurf, &sr);
|
|
}
|
|
}
|
|
if (settings["session"]["showVisit"].Bool())
|
|
{
|
|
if(map->getTile(int3(pos.x, pos.y, top_tile.z)).visitable) //temporary hiding visitable positions
|
|
{
|
|
static SDL_Surface * visit = nullptr;
|
|
if (!visit)
|
|
visit = BitmapHandler::loadBitmap("visitable");
|
|
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
CSDL_Ext::blitSurface(visit, &tileRect, extSurf, &sr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
// borders printed
|
|
|
|
// print grid
|
|
if (settings["session"]["showGrid"].Bool())
|
|
{
|
|
srx = srx_init;
|
|
|
|
for (int bx = 0; bx < dx; bx++, srx+=32)
|
|
{
|
|
sry = sry_init;
|
|
|
|
for (int by = 0; by<dy; by++, sry+=32)
|
|
{
|
|
SDL_Rect sr;
|
|
|
|
sr.x=srx;
|
|
sr.y=sry;
|
|
sr.h=sr.w=32;
|
|
|
|
const int3 color(0x555555, 0x555555, 0x555555);
|
|
|
|
if (sr.y >= extRect->y &&
|
|
sr.y < extRect->y+extRect->h)
|
|
for(int i=0;i<sr.w;i++)
|
|
if (sr.x+i >= extRect->x &&
|
|
sr.x+i < extRect->x+extRect->w)
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x+i,sr.y,color.x,color.y,color.z);
|
|
|
|
if (sr.x >= extRect->x &&
|
|
sr.x < extRect->x+extRect->w)
|
|
for(int i=0; i<sr.h;i++)
|
|
if (sr.y+i >= extRect->y &&
|
|
sr.y+i < extRect->y+extRect->h)
|
|
CSDL_Ext::SDL_PutPixelWithoutRefresh(extSurf,sr.x,sr.y+i,color.x,color.y,color.z);
|
|
}
|
|
}
|
|
}
|
|
// grid
|
|
|
|
//applying sepia / gray effect
|
|
if(puzzleMode)
|
|
{
|
|
CSDL_Ext::applyEffect(extSurf, extRect, static_cast<int>(!ADVOPT.puzzleSepia));
|
|
}
|
|
//sepia / gray effect applied
|
|
|
|
SDL_SetClipRect(extSurf, &prevClip); //restoring clip_rect
|
|
}
|
|
|
|
std::pair<SDL_Surface *, bool> CMapHandler::getVisBitmap( const int3 & pos, const std::vector< std::vector< std::vector<ui8> > > & visibilityMap ) const
|
|
{
|
|
const NeighborTilesInfo info(pos,sizes,visibilityMap);
|
|
|
|
int retBitmapID = info.getBitmapID();// >=0 -> partial hide, <0 - full hide
|
|
if (retBitmapID < 0)
|
|
{
|
|
retBitmapID = - hideBitmap[pos.x][pos.y][pos.z] - 1; //fully hidden
|
|
}
|
|
|
|
if (retBitmapID >= 0)
|
|
{
|
|
return std::make_pair(graphics->FoWpartialHide->ourImages[retBitmapID].bitmap, true);
|
|
}
|
|
else
|
|
{
|
|
return std::make_pair(graphics->FoWfullHide->ourImages[-retBitmapID - 1].bitmap, false);
|
|
}
|
|
}
|
|
|
|
bool CMapHandler::printObject(const CGObjectInstance *obj)
|
|
{
|
|
if (!graphics->getDef(obj))
|
|
processDef(obj->appearance);
|
|
|
|
const SDL_Surface *bitmap = graphics->getDef(obj)->ourImages[0].bitmap;
|
|
const int tilesW = bitmap->w/32;
|
|
const int tilesH = bitmap->h/32;
|
|
|
|
for(int fx=0; fx<tilesW; ++fx)
|
|
{
|
|
for(int fy=0; fy<tilesH; ++fy)
|
|
{
|
|
SDL_Rect cr;
|
|
cr.w = 32;
|
|
cr.h = 32;
|
|
cr.x = fx*32;
|
|
cr.y = fy*32;
|
|
std::pair<const CGObjectInstance*,SDL_Rect> toAdd = std::make_pair(obj, cr);
|
|
if((obj->pos.x + fx - tilesW+1)>=0 && (obj->pos.x + fx - tilesW+1)<ttiles.size()-frameW && (obj->pos.y + fy - tilesH+1)>=0 && (obj->pos.y + fy - tilesH+1)<ttiles[0].size()-frameH)
|
|
{
|
|
TerrainTile2 & curt = ttiles[obj->pos.x + fx - tilesW+1][obj->pos.y + fy - tilesH+1][obj->pos.z];
|
|
|
|
auto i = curt.objects.begin();
|
|
for(; i != curt.objects.end(); i++)
|
|
{
|
|
if(objectBlitOrderSorter(toAdd, *i))
|
|
{
|
|
curt.objects.insert(i, toAdd);
|
|
i = curt.objects.begin(); //to validate and avoid adding it second time
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(i == curt.objects.end())
|
|
curt.objects.insert(i, toAdd);
|
|
}
|
|
|
|
} // for(int fy=0; fy<tilesH; ++fy)
|
|
} //for(int fx=0; fx<tilesW; ++fx)
|
|
return true;
|
|
}
|
|
|
|
bool CMapHandler::hideObject(const CGObjectInstance *obj)
|
|
{
|
|
for (size_t i=0; i<map->width; i++)
|
|
{
|
|
for (size_t j=0; j<map->height; j++)
|
|
{
|
|
for (size_t k=0; k<(map->twoLevel ? 2 : 1); k++)
|
|
{
|
|
for(size_t x=0; x < ttiles[i][j][k].objects.size(); x++)
|
|
{
|
|
if (ttiles[i][j][k].objects[x].first->id == obj->id)
|
|
{
|
|
ttiles[i][j][k].objects.erase(ttiles[i][j][k].objects.begin() + x);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
bool CMapHandler::removeObject(CGObjectInstance *obj)
|
|
{
|
|
hideObject(obj);
|
|
return true;
|
|
}
|
|
|
|
ui8 CMapHandler::getHeroFrameNum(ui8 dir, bool isMoving) const
|
|
{
|
|
if(isMoving)
|
|
{
|
|
static const ui8 frame [] = {0xff, 10, 5, 6, 7, 8, 9, 12, 11};
|
|
return frame[dir];
|
|
}
|
|
else //if(isMoving)
|
|
{
|
|
static const ui8 frame [] = {0xff, 13, 0, 1, 2, 3, 4, 15, 14};
|
|
return frame[dir];
|
|
}
|
|
}
|
|
|
|
void CMapHandler::validateRectTerr(SDL_Rect * val, const SDL_Rect * ext)
|
|
{
|
|
if(ext)
|
|
{
|
|
if(val->x<0)
|
|
{
|
|
val->w += val->x;
|
|
val->x = ext->x;
|
|
}
|
|
else
|
|
{
|
|
val->x += ext->x;
|
|
}
|
|
if(val->y<0)
|
|
{
|
|
val->h += val->y;
|
|
val->y = ext->y;
|
|
}
|
|
else
|
|
{
|
|
val->y += ext->y;
|
|
}
|
|
|
|
if(val->x+val->w > ext->x+ext->w)
|
|
{
|
|
val->w = ext->x+ext->w-val->x;
|
|
}
|
|
if(val->y+val->h > ext->y+ext->h)
|
|
{
|
|
val->h = ext->y+ext->h-val->y;
|
|
}
|
|
|
|
//for sign problems
|
|
if(val->h > 20000 || val->w > 20000)
|
|
{
|
|
val->h = val->w = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
ui8 CMapHandler::getDir(const int3 &a, const int3 &b)
|
|
{
|
|
if(a.z!=b.z)
|
|
return -1; //error!
|
|
if(a.x==b.x+1 && a.y==b.y+1) //lt
|
|
return 0;
|
|
|
|
else if(a.x==b.x && a.y==b.y+1) //t
|
|
return 1;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y+1) //rt
|
|
return 2;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y) //r
|
|
return 3;
|
|
|
|
else if(a.x==b.x-1 && a.y==b.y-1) //rb
|
|
return 4;
|
|
|
|
else if(a.x==b.x && a.y==b.y-1) //b
|
|
return 5;
|
|
|
|
else if(a.x==b.x+1 && a.y==b.y-1) //lb
|
|
return 6;
|
|
|
|
else if(a.x==b.x+1 && a.y==b.y) //l
|
|
return 7;
|
|
|
|
return -2; //shouldn't happen
|
|
}
|
|
|
|
void shiftColors(SDL_Surface *img, int from, int howMany) //shifts colors in palette
|
|
{
|
|
//works with at most 16 colors, if needed more -> increase values
|
|
assert(howMany < 16);
|
|
SDL_Color palette[16];
|
|
|
|
for(int i=0; i<howMany; ++i)
|
|
{
|
|
palette[(i+1)%howMany] =img->format->palette->colors[from + i];
|
|
}
|
|
SDL_SetColors(img,palette,from,howMany);
|
|
}
|
|
|
|
void CMapHandler::updateWater() //shift colors in palettes of water tiles
|
|
{
|
|
for(auto & elem : terrainGraphics[7])
|
|
{
|
|
shiftColors(elem,246, 9);
|
|
}
|
|
for(auto & elem : terrainGraphics[8])
|
|
{
|
|
shiftColors(elem,229, 12);
|
|
shiftColors(elem,242, 14);
|
|
}
|
|
for(auto & elem : staticRiverDefs[0]->ourImages)
|
|
{
|
|
shiftColors(elem.bitmap,183, 12);
|
|
shiftColors(elem.bitmap,195, 6);
|
|
}
|
|
for(auto & elem : staticRiverDefs[2]->ourImages)
|
|
{
|
|
shiftColors(elem.bitmap,228, 12);
|
|
shiftColors(elem.bitmap,183, 6);
|
|
shiftColors(elem.bitmap,240, 6);
|
|
}
|
|
for(auto & elem : staticRiverDefs[3]->ourImages)
|
|
{
|
|
shiftColors(elem.bitmap,240, 9);
|
|
}
|
|
}
|
|
|
|
CMapHandler::~CMapHandler()
|
|
{
|
|
delete graphics->FoWfullHide;
|
|
delete graphics->FoWpartialHide;
|
|
|
|
for(auto & elem : roadDefs)
|
|
delete elem;
|
|
|
|
for(auto & elem : staticRiverDefs)
|
|
delete elem;
|
|
|
|
for(auto & elem : terrainGraphics)
|
|
{
|
|
for(int j=0; j < elem.size(); ++j)
|
|
SDL_FreeSurface(elem[j]);
|
|
}
|
|
terrainGraphics.clear();
|
|
}
|
|
|
|
CMapHandler::CMapHandler()
|
|
{
|
|
frameW = frameH = 0;
|
|
graphics->FoWfullHide = nullptr;
|
|
graphics->FoWpartialHide = nullptr;
|
|
}
|
|
|
|
void CMapHandler::getTerrainDescr( const int3 &pos, std::string & out, bool terName )
|
|
{
|
|
out.clear();
|
|
TerrainTile2 & tt = ttiles[pos.x][pos.y][pos.z];
|
|
const TerrainTile &t = map->getTile(pos);
|
|
for(auto & elem : tt.objects)
|
|
{
|
|
if(elem.first->ID == Obj::HOLE) //Hole
|
|
{
|
|
out = elem.first->getObjectName();
|
|
return;
|
|
}
|
|
}
|
|
|
|
if(t.hasFavourableWinds())
|
|
out = CGI->objtypeh->getObjectName(Obj::FAVORABLE_WINDS);
|
|
else if(terName)
|
|
out = CGI->generaltexth->terrainNames[t.terType];
|
|
}
|
|
|
|
ui8 CMapHandler::getPhaseShift(const CGObjectInstance *object) const
|
|
{
|
|
auto i = animationPhase.find(object);
|
|
if(i == animationPhase.end())
|
|
{
|
|
ui8 ret = CRandomGenerator::getDefault().nextInt(254);
|
|
animationPhase[object] = ret;
|
|
return ret;
|
|
}
|
|
|
|
return i->second;
|
|
}
|
|
|
|
void CMapHandler::discardWorldViewCache()
|
|
{
|
|
cache.discardWorldViewCache();
|
|
}
|
|
|
|
void CMapHandler::CMapCache::discardWorldViewCache()
|
|
{
|
|
for (auto &cacheDataPair : data)
|
|
{
|
|
for (auto &cacheEntryPair : cacheDataPair.second)
|
|
{
|
|
if (cacheEntryPair.second)
|
|
{
|
|
SDL_FreeSurface(cacheEntryPair.second);
|
|
}
|
|
}
|
|
data[cacheDataPair.first].clear();
|
|
}
|
|
logGlobal->debugStream() << "Discarded world view cache";
|
|
}
|
|
|
|
void CMapHandler::CMapCache::updateWorldViewScale(float scale)
|
|
{
|
|
if (fabs(scale - worldViewCachedScale) > 0.001f)
|
|
discardWorldViewCache();
|
|
worldViewCachedScale = scale;
|
|
}
|
|
|
|
void CMapHandler::CMapCache::removeFromWorldViewCache(CMapHandler::EMapCacheType type, intptr_t key)
|
|
{
|
|
auto iter = data[type].find(key);
|
|
if (iter != data[type].end())
|
|
{
|
|
SDL_FreeSurface((*iter).second);
|
|
data[type].erase(iter);
|
|
}
|
|
}
|
|
|
|
SDL_Surface * CMapHandler::CMapCache::requestWorldViewCache(CMapHandler::EMapCacheType type, intptr_t key)
|
|
{
|
|
auto iter = data[type].find(key);
|
|
if (iter == data[type].end())
|
|
return nullptr;
|
|
return (*iter).second;
|
|
}
|
|
|
|
SDL_Surface * CMapHandler::CMapCache::requestWorldViewCacheOrCreate(CMapHandler::EMapCacheType type, intptr_t key, SDL_Surface * fullSurface, float scale)
|
|
{
|
|
auto cached = requestWorldViewCache(type, key);
|
|
if (cached)
|
|
return cached;
|
|
|
|
auto scaled = CSDL_Ext::scaleSurfaceFast(fullSurface, fullSurface->w * scale, fullSurface->h * scale);
|
|
return cacheWorldViewEntry(type, key, scaled);
|
|
}
|
|
|
|
SDL_Surface *CMapHandler::CMapCache::cacheWorldViewEntry(CMapHandler::EMapCacheType type, intptr_t key, SDL_Surface * entry)
|
|
{
|
|
if (!entry)
|
|
return nullptr;
|
|
if (requestWorldViewCache(type, key)) // valid cache already present, no need to do it again
|
|
return requestWorldViewCache(type, key);
|
|
|
|
data[type][key] = entry;
|
|
return entry;
|
|
}
|
|
|
|
intptr_t CMapHandler::CMapCache::genKey(intptr_t realPtr, ui8 mod)
|
|
{
|
|
return (intptr_t)(realPtr ^ (mod << (sizeof(intptr_t) - 2))); // maybe some cleaner method to pack rotation into cache key?
|
|
}
|
|
|
|
TerrainTile2::TerrainTile2()
|
|
:terbitmap(nullptr)
|
|
{}
|
|
|
|
bool CMapHandler::compareObjectBlitOrder(const CGObjectInstance * a, const CGObjectInstance * b)
|
|
{
|
|
if (a->appearance.printPriority != b->appearance.printPriority)
|
|
return a->appearance.printPriority > b->appearance.printPriority;
|
|
|
|
if(a->pos.y != b->pos.y)
|
|
return a->pos.y < b->pos.y;
|
|
|
|
if(b->ID==Obj::HERO && a->ID!=Obj::HERO)
|
|
return true;
|
|
if(b->ID!=Obj::HERO && a->ID==Obj::HERO)
|
|
return false;
|
|
|
|
if(!a->isVisitable() && b->isVisitable())
|
|
return true;
|
|
if(!b->isVisitable() && a->isVisitable())
|
|
return false;
|
|
if(a->pos.x < b->pos.x)
|
|
return true;
|
|
return false;
|
|
}
|