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vcmi/test/mock/mock_battle_Unit.h
AlexVinS ecaa9f5d0b Entities redesign and a few ERM features
* Made most Handlers derived from CHandlerBase and moved service API there.
* Declared existing Entity APIs.
* Added basic script context caching
* Started Lua script module
* Started Lua spell effect API
* Started script state persistence
* Started battle info callback binding
* CommitPackage removed
* Extracted spells::Caster to own header; Expanded Spell API.
* implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C
* !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented
* Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key)
* Re-enabled VERM macros.
* !?GM0 added
* !?TM implemented
* Added !!MF:N
* Started !?OB, !!BM, !!HE, !!OW, !!UN
* Added basic support of w-variables
* Added support for ERM indirect variables
* Made !?FU regular trigger
* !!re (ERA loop receiver) implemented
* Fixed ERM receivers with zero args.
2021-02-14 19:05:43 +03:00

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3.3 KiB
C++

/*
* mock_battle_Unit.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../../lib/battle/Unit.h"
class UnitMock : public battle::Unit
{
public:
MOCK_CONST_METHOD4(getAllBonuses, TConstBonusListPtr(const CSelector &, const CSelector &, const CBonusSystemNode *, const std::string &));
MOCK_CONST_METHOD0(getTreeVersion, int64_t());
MOCK_CONST_METHOD0(getCasterUnitId, int32_t());
MOCK_CONST_METHOD2(getSpellSchoolLevel, int32_t(const spells::Spell *, int32_t *));
MOCK_CONST_METHOD1(getEffectLevel, int32_t(const spells::Spell *));
MOCK_CONST_METHOD3(getSpellBonus, int64_t(const spells::Spell *, int64_t, const battle::Unit *));
MOCK_CONST_METHOD2(getSpecificSpellBonus, int64_t(const spells::Spell *, int64_t));
MOCK_CONST_METHOD1(getEffectPower, int32_t(const spells::Spell *));
MOCK_CONST_METHOD1(getEnchantPower, int32_t(const spells::Spell *));
MOCK_CONST_METHOD1(getEffectValue, int64_t(const spells::Spell *));
MOCK_CONST_METHOD0(getCasterOwner, PlayerColor());
MOCK_CONST_METHOD1(getCasterName, void(MetaString &));
MOCK_CONST_METHOD3(getCastDescription, void(const spells::Spell *, const std::vector<const battle::Unit *> &, MetaString &));
MOCK_CONST_METHOD2(spendMana, void(ServerCallback *, const int32_t));
MOCK_CONST_METHOD0(unitBaseAmount, int32_t());
MOCK_CONST_METHOD0(unitId, uint32_t());
MOCK_CONST_METHOD0(unitSide, ui8());
MOCK_CONST_METHOD0(unitOwner, PlayerColor());
MOCK_CONST_METHOD0(unitSlot, SlotID());
MOCK_CONST_METHOD0(unitType, const CCreature * ());
MOCK_CONST_METHOD0(doubleWide, bool());
MOCK_CONST_METHOD0(creatureIndex, int32_t());
MOCK_CONST_METHOD0(creatureId, CreatureID());
MOCK_CONST_METHOD0(creatureLevel, int32_t());
MOCK_CONST_METHOD0(creatureCost, int32_t());
MOCK_CONST_METHOD0(creatureIconIndex, int32_t());
MOCK_CONST_METHOD0(ableToRetaliate, bool());
MOCK_CONST_METHOD0(alive, bool());
MOCK_CONST_METHOD0(isGhost, bool());
MOCK_CONST_METHOD1(isValidTarget, bool(bool));
MOCK_CONST_METHOD0(isClone, bool());
MOCK_CONST_METHOD0(hasClone, bool());
MOCK_CONST_METHOD0(canCast, bool());
MOCK_CONST_METHOD0(isCaster, bool());
MOCK_CONST_METHOD0(canShoot, bool());
MOCK_CONST_METHOD0(isShooter, bool());
MOCK_CONST_METHOD0(getCount, int32_t());
MOCK_CONST_METHOD0(getFirstHPleft, int32_t());
MOCK_CONST_METHOD0(getKilled, int32_t());
MOCK_CONST_METHOD0(getAvailableHealth, int64_t());
MOCK_CONST_METHOD0(getTotalHealth, int64_t());
MOCK_CONST_METHOD1(getTotalAttacks, int(bool));
MOCK_CONST_METHOD0(getPosition, BattleHex());
MOCK_METHOD1(setPosition, void(BattleHex));
MOCK_CONST_METHOD1(getInitiative, int32_t(int));
MOCK_CONST_METHOD1(canMove, bool(int));
MOCK_CONST_METHOD1(defended, bool(int));
MOCK_CONST_METHOD1(moved, bool(int));
MOCK_CONST_METHOD1(willMove, bool(int));
MOCK_CONST_METHOD1(waited, bool(int));
MOCK_CONST_METHOD1(battleQueuePhase, int(int));
MOCK_CONST_METHOD0(acquire, std::shared_ptr<battle::Unit>());
MOCK_CONST_METHOD0(acquireState, std::shared_ptr<battle::CUnitState>());
MOCK_METHOD1(save, void(JsonNode &));
MOCK_METHOD1(load, void(const JsonNode &));
MOCK_METHOD1(damage, void(int64_t &));
MOCK_METHOD3(heal, void(int64_t &, EHealLevel, EHealPower));
};