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be10694b73
- the AI will now consider attacking multiple units - the preferred strategy now is to minimize collateral damage rather than to maximize damage to enemy units alone - attacks that block enemy shooters will be prioritized over other attacks in cases when shooters have weaker melee attacks
25 lines
597 B
C++
25 lines
597 B
C++
/*
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* PotentialTargets.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "AttackPossibility.h"
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class PotentialTargets
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{
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public:
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std::vector<AttackPossibility> possibleAttacks;
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std::vector<const battle::Unit *> unreachableEnemies;
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PotentialTargets(){};
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PotentialTargets(const battle::Unit * attacker, const HypotheticBattle * state);
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AttackPossibility bestAction() const;
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int64_t bestActionValue() const;
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};
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