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vcmi/AI/Nullkiller/Engine/DangerHitMapAnalyzer.h
2021-07-26 21:02:50 +03:00

52 lines
910 B
C++

/*
* DangerHitMapAnalyzer.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../VCAI.h"
#include "../AIhelper.h"
struct HitMapInfo
{
uint64_t danger;
uint8_t turn;
const CGHeroInstance * hero;
void reset()
{
danger = 0;
turn = 255;
hero = nullptr;
}
};
struct HitMapNode
{
HitMapInfo maximumDanger;
HitMapInfo fastestDanger;
void reset()
{
maximumDanger.reset();
fastestDanger.reset();
}
};
class DangerHitMapAnalyzer
{
private:
boost::multi_array<HitMapNode, 3> hitMap;
std::map<const CGHeroInstance *, int> enemyHeroTreatMAp;
public:
void updateHitMap();
uint64_t enemyCanKillOurHeroesAlongThePath(const AIPath & path) const;
const HitMapNode & getObjectTreat(const CGObjectInstance * town) const;
};