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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* Nullkiller.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "PriorityEvaluator.h"
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#include "DangerHitMapAnalyzer.h"
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#include "../Goals/AbstractGoal.h"
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#include "../Behaviors/Behavior.h"
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class Nullkiller
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{
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private:
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std::unique_ptr<PriorityEvaluator> priorityEvaluator;
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const CGHeroInstance * activeHero;
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std::set<const CGHeroInstance *> lockedHeroes;
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public:
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std::unique_ptr<DangerHitMapAnalyzer> dangerHitMap;
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Nullkiller();
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void makeTurn();
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bool isActive(const CGHeroInstance * hero) const { return activeHero == hero; }
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bool isHeroLocked(const CGHeroInstance * hero) const { return vstd::contains(lockedHeroes, hero); }
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void setActive(const CGHeroInstance * hero) { activeHero = hero; }
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void lockHero(const CGHeroInstance * hero) { lockedHeroes.insert(hero); }
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void unlockHero(const CGHeroInstance * hero) { lockedHeroes.erase(hero); }
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private:
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void resetAiState();
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void updateAiState();
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Goals::TSubgoal choseBestTask(std::shared_ptr<Behavior> behavior) const;
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Goals::TSubgoal choseBestTask(Goals::TGoalVec & tasks) const;
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};
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