mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-16 10:19:47 +02:00
43 lines
1.2 KiB
C++
43 lines
1.2 KiB
C++
/*
|
|
* NewTurnProcessor.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../../lib/constants/EntityIdentifiers.h"
|
|
#include "../../lib/constants/Enumerations.h"
|
|
#include "../../lib/gameState/RumorState.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
class CGTownInstance;
|
|
class ResourceSet;
|
|
struct SetAvailableCreatures;
|
|
struct SetMovePoints;
|
|
struct SetMana;
|
|
VCMI_LIB_NAMESPACE_END
|
|
|
|
class CGameHandler;
|
|
|
|
class NewTurnProcessor : boost::noncopyable
|
|
{
|
|
CGameHandler * gameHandler;
|
|
public:
|
|
NewTurnProcessor(CGameHandler * gameHandler);
|
|
|
|
std::vector<SetMana> updateHeroesManaPoints();
|
|
std::vector<SetMovePoints> updateHeroesMovementPoints();
|
|
|
|
ResourceSet generatePlayerIncome(PlayerColor playerID, bool newWeek);
|
|
SetAvailableCreatures generateTownGrowth(const CGTownInstance * town, EWeekType weekType, CreatureID creatureWeek, bool firstDay);
|
|
RumorState pickNewRumor();
|
|
std::tuple<EWeekType, CreatureID> pickWeekType(bool newMonth);
|
|
|
|
void onPlayerTurnStarted(PlayerColor color);
|
|
void onPlayerTurnEnded(PlayerColor color);
|
|
};
|