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vcmi/lib/entities/hero/CHeroClass.h
Ivan Savenko 10ad0fc760 Split CHeroHandler.cpp/.h into 1 file per class
All parts of CHeroHandler.cpp are now in lib/entities/hero
Adjusted includes to use new paths
No functionality changes
2024-10-13 14:01:09 +00:00

86 lines
2.3 KiB
C++

/*
* CHeroClass.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include <vcmi/HeroClass.h>
#include "../../constants/EntityIdentifiers.h"
#include "../../constants/Enumerations.h"
#include "../../filesystem/ResourcePath.h"
VCMI_LIB_NAMESPACE_BEGIN
namespace vstd
{
class RNG;
}
class DLL_LINKAGE CHeroClass : public HeroClass
{
friend class CHeroClassHandler;
HeroClassID id; // use getId instead
std::string modScope;
std::string identifier; // use getJsonKey instead
public:
enum EClassAffinity
{
MIGHT,
MAGIC
};
//double aggression; // not used in vcmi.
FactionID faction;
ui8 affinity; // affinity, using EClassAffinity enum
// default chance for hero of specific class to appear in tavern, if field "tavern" was not set
// resulting chance = sqrt(town.chance * heroClass.chance)
ui32 defaultTavernChance;
CreatureID commander;
std::vector<int> primarySkillInitial; // initial primary skills
std::vector<int> primarySkillLowLevel; // probability (%) of getting point of primary skill when getting level
std::vector<int> primarySkillHighLevel; // same for high levels (> 10)
std::map<SecondarySkill, int> secSkillProbability; //probabilities of gaining secondary skills (out of 112), in id order
std::map<FactionID, int> selectionProbability; //probability of selection in towns
AnimationPath imageBattleMale;
AnimationPath imageBattleFemale;
std::string imageMapMale;
std::string imageMapFemale;
CHeroClass();
int32_t getIndex() const override;
int32_t getIconIndex() const override;
std::string getJsonKey() const override;
std::string getModScope() const override;
HeroClassID getId() const override;
void registerIcons(const IconRegistar & cb) const override;
std::string getNameTranslated() const override;
std::string getNameTextID() const override;
bool isMagicHero() const;
SecondarySkill chooseSecSkill(const std::set<SecondarySkill> & possibles, vstd::RNG & rand) const; //picks secondary skill out from given possibilities
void updateFrom(const JsonNode & data);
void serializeJson(JsonSerializeFormat & handler);
EAlignment getAlignment() const;
int tavernProbability(FactionID faction) const;
};
VCMI_LIB_NAMESPACE_END