mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
652 lines
12 KiB
C++
652 lines
12 KiB
C++
#include "../stdafx.h"
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#include "../CGameInfo.h"
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#include "CBuildingHandler.h"
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#include "CLodHandler.h"
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void CBuildingHandler::loadBuildings()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("BUILDING.TXT");
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int andame = buf.size();
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int i=0; //buf iterator
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int hmcr=0;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==3)
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break;
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}
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i+=2;
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EbuildingType currType; //current type of building
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bool currDwel = false; //true, if we are reading dwellings
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while(true)
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{
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CBuilding nbu; //currently read building
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if(buildings.size()>200 && buf.substr(i, buf.size()-i).find('\r')==std::string::npos)
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break;
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std::string firstStr;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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firstStr = buf.substr(befi, i-befi);
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++i;
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if(firstStr == std::string(""))
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{
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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if(firstStr == std::string("Castle"))
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{
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currType = CASTLE;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else if(firstStr == std::string("Rampart"))
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{
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currType = RAMPART;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else if(firstStr == std::string("Tower"))
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{
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currType = TOWER;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else if(firstStr == std::string("Inferno"))
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{
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currType = INFERNO;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else if(firstStr == std::string("Necropolis"))
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{
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currType = NECROPOLIS;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else if(firstStr == std::string("Dungeon"))
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{
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currType = DUNGEON;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else if(firstStr == std::string("Stronghold"))
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{
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currType = STRONGHOLD;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else if(firstStr == std::string("Fortress"))
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{
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currType = FORTRESS;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else if(firstStr == std::string("Conflux"))
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{
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currType = CONFLUX;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else if(firstStr == std::string("Neutral Buildings"))
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{
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currType = NEUTRAL;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else if(firstStr == std::string("Dwellings"))
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{
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currDwel = true;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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continue;
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}
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else
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{
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nbu.wood = atoi(firstStr.c_str());
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}
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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nbu.mercury = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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nbu.ore = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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nbu.sulfur = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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nbu.crystal = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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nbu.gems = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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nbu.gold = atoi(buf.substr(befi, i-befi).c_str());
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r' || buf[i]=='\t')
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break;
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}
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nbu.refName = buf.substr(befi, i-befi);
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i+=2;
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nbu.type = currType;
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nbu.isDwelling = currDwel;
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if(nbu.refName[0]==' ')
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nbu.refName = nbu.refName.substr(1, nbu.name.size()-1);
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buildings.push_back(nbu);
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}
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loadNames();
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loadNeutNames();
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loadDwellingNames();
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}
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void CBuildingHandler::loadNames()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("BLDGSPEC.TXT");
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int andame = buf.size();
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int i=0; //buf iterator
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for(int ii=0; ii<9; ++ii)
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{
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for(int q=0; q<11; ++q)
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{
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if (q<9) //normal building names and descriptions
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{
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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buildings[ii*9+q].name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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buildings[ii*9+q].description = buf.substr(befi, i-befi);
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i+=2;
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}
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else if (q==9) //for graal buildings
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{
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CBuilding graal;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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graal.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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graal.description = buf.substr(befi, i-befi);
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i+=2;
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graal.type = EbuildingType(ii+1);
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graal.wood = graal.mercury = graal.ore = graal.sulfur = graal.crystal = graal.gems = graal.gold = 0;
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graal.isDwelling = false;
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grails.push_back(graal);
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}
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else //for resource silos
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{
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CBuilding graal;
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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graal.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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graal.description = buf.substr(befi, i-befi);
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i+=2;
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graal.type = EbuildingType(ii+1);
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graal.wood = graal.mercury = graal.ore = graal.sulfur = graal.crystal = graal.gems = graal.gold = 0;
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graal.isDwelling = false;
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resourceSilos.push_back(graal);
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}
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}
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}
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///////////////reading artifact merchant
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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artMerchant.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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artMerchant.description = buf.substr(befi, i-befi);
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i+=2;
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//////////////////////reading level1 creature horde
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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l1horde.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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l1horde.description = buf.substr(befi, i-befi);
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i+=2;
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//////////////////////reading level2 creature horde
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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l2horde.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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l2horde.description = buf.substr(befi, i-befi);
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i+=2;
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//////////////////////reading shipyard
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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shipyard.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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shipyard.description = buf.substr(befi, i-befi);
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i+=2;
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//////////////////////omitting rubbish
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int hmcr = 0;
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for(i; i<andame; ++i) //omitting rubbish
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{
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if(buf[i]=='\r')
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++hmcr;
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if(hmcr==2)
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break;
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}
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i+=2;
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//////////////////////reading level3 creature horde
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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l3horde.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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l3horde.description = buf.substr(befi, i-befi);
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i+=2;
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//////////////////////reading level4 creature horde
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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l4horde.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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l4horde.description = buf.substr(befi, i-befi);
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i+=2;
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//////////////////////reading level5 creature horde
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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l5horde.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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l5horde.description = buf.substr(befi, i-befi);
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i+=2;
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//////////////////////reading grail
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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grail.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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grail.description = buf.substr(befi, i-befi);
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i+=2;
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//////////////////////reading resource silo
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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resSilo.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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resSilo.description = buf.substr(befi, i-befi);
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i+=2;
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}
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void CBuildingHandler::loadNeutNames()
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{
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std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("BLDGNEUT.TXT");
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int andame = buf.size();
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int i=0; //buf iterator
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for(int q=0; q<15; ++q)
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{
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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buildings[81+q].name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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buildings[81+q].description = buf.substr(befi, i-befi);
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i+=2;
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}
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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i+=2;
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////////////////////////////reading blacksmith
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int befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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CBuilding b1;
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b1.type = EbuildingType(0);
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b1.name = buf.substr(befi, i-befi);
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++i;
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\r')
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break;
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}
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b1.description = buf.substr(befi, i-befi);
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i+=2;
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blacksmith = b1;
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//////////////////////////////reading moat
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befi=i;
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for(i; i<andame; ++i)
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{
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if(buf[i]=='\t')
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break;
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}
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b1.name = buf.substr(befi, i-befi);
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\r')
|
|
break;
|
|
}
|
|
b1.description = buf.substr(befi, i-befi);
|
|
i+=2;
|
|
moat = b1;
|
|
/////////////////////////reading shipyard with ship
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
b1.name = buf.substr(befi, i-befi);
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\r')
|
|
break;
|
|
}
|
|
b1.description = buf.substr(befi, i-befi);
|
|
i+=2;
|
|
shipyardWithShip = b1;
|
|
/////////////////////////reading blacksmiths
|
|
for(int q=0; q<9; ++q)
|
|
{
|
|
CBuilding black; //
|
|
int befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
black.name = buf.substr(befi, i-befi);
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\r')
|
|
break;
|
|
}
|
|
black.description = buf.substr(befi, i-befi);
|
|
i+=2;
|
|
|
|
black.type = EbuildingType(q+1);
|
|
blacksmiths.push_back(black);
|
|
}
|
|
}
|
|
|
|
void CBuildingHandler::loadDwellingNames()
|
|
{
|
|
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("DWELLING.TXT");
|
|
int andame = buf.size();
|
|
int i = 0; //buf iterator
|
|
int whdw = 98; //wchich dwelling we are currently reading
|
|
for(whdw; whdw<224; ++whdw)
|
|
{
|
|
int befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\t')
|
|
break;
|
|
}
|
|
buildings[whdw].name = buf.substr(befi, i-befi);
|
|
++i;
|
|
|
|
befi=i;
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\r')
|
|
break;
|
|
}
|
|
buildings[whdw].description = buf.substr(befi, i-befi);
|
|
i+=2;
|
|
}
|
|
}
|