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* new folder structure
138 lines
3.6 KiB
C++
138 lines
3.6 KiB
C++
#ifndef CVIDEOHANDLEER_H
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#define CVIDEOHANDLEER_H
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#include <stdio.h>
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#include <windows.h>
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//
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#define BINKNOTHREADEDIO 0x00800000
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//
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// protected
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// FLib: HINST;
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// FLibName: string;
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// FFileHandle: HFile;
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// function GetCurrentFrame: int; virtual; abstract;
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// function GetFramesCount: int; virtual; abstract;
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// procedure SetCurrentFrame(v: int); virtual; abstract;
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// procedure DoOpen(FileHandle: hFile); virtual; abstract;
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// function NormalizeFrame(i:int):int;
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// procedure SetPause(v:Boolean); virtual; abstract;
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//
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// procedure LoadProc(var Proc:Pointer; const ProcName:string);
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// public
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// Width:pint;
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// Height:pint;
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// constructor Create(const LibName:string);
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// destructor Destroy; override;
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// procedure Open(FileHandle:hFile); overload;
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// procedure Open(FileName:string); overload;
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//// procedure Open(FileData:TRSByteArray); overload;
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// procedure SetVolume(i: int); virtual;
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// procedure Close; virtual;
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// procedure NextFrame; virtual; abstract;
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// procedure PreparePic(b:TBitmap); virtual;
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// procedure GotoFrame(Index:int; b:TBitmap); virtual;
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// function ExtractFrame(b:TBitmap = nil):TBitmap; virtual; abstract;
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// function Wait:Boolean; virtual; abstract;
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// // Workaround for Bink and Smack thread synchronization bug
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// property Frame: int read GetCurrentFrame write SetCurrentFrame;
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// property FramesCount: int read GetFramesCount;
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// property LibInstance: HINST read FLib;
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// property Pause: Boolean write SetPause;
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//TRSSmkStruct = packed record
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// Version: int;
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// Width: int;
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// Height: int;
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// FrameCount: int;
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// mspf: int;
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// Unk1: array[0..87] of byte;
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// Palette: array[0..775] of byte;
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// CurrentFrame: int; // Starting with 0
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// // 72 - Øèï
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// // 1060 - interesting
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// // 1100 - Mute:Bool
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//end;
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//TRSBinkStruct = packed record
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// Width: int;
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// Height: int;
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// FrameCount: int;
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// CurrentFrame: int; // Starting with 1
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// LastFrame: int;
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// FPSMul: int; // frames/second multiplier
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// FPSDiv: int; // frames/second divisor
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// Unk1: int;
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// Flags: int;
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// Unk2: array[0..259] of byte;
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// CurrentPlane: int;
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// Plane1: ptr;
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// Plane2: ptr;
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// Unk3: array[0..1] of int;
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// YPlaneWidth: int;
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// YPlaneHeight: int;
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// UVPlaneWidth: int;
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// UVPlaneHeight: int;
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//end;
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typedef struct
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{
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int width;
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int height;
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int frameCount;
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int currentFrame;
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int lastFrame;
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int FPSMul;
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int FPSDiv;
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int unknown0;
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unsigned char flags;
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unsigned char unknown1[260];
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int CurPlane; // current plane
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void *plane0; // pointer to plane 0
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void *plane1; // pointer to plane 1
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int unknown2;
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int unknown3;
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int yWidth; // Y plane width
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int yHeight; // Y plane height
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int uvWidth; // U&V plane width
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int uvHeight; // U&V plane height
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int d,e,f,g,h,i;
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} BINK_STRUCT, *HBINK;
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struct SMKStruct
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{
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int version, width, height, frameCount, mspf, currentFrame;
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unsigned char unk1[88], palette[776];
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};
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class DLLHandler
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{
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public:
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HINSTANCE dll;
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void Instantiate(const char *filename);
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const char *GetLibExtension();
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void *FindAddress234(const char *symbol);
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virtual ~DLLHandler();
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};
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class CBIKHandler
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{
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public:
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DLLHandler ourLib;
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int newmode;
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HANDLE hBinkFile;
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HBINK hBink;
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BINK_STRUCT data;
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unsigned char * buffer;
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void * waveOutOpen, * BinkGetError, *BinkOpen, *BinkSetSoundSystem ;
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int width, height;
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CBIKHandler();
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void open(std::string name);
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void close();
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};
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#endif //CVIDEOHANDLEER_H
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