mirror of
https://github.com/vcmi/vcmi.git
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0b70baa95e
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
1452 lines
40 KiB
C++
1452 lines
40 KiB
C++
/*
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* CArtHandler.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "CArtHandler.h"
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#include "filesystem/Filesystem.h"
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#include "CGeneralTextHandler.h"
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#include "VCMI_Lib.h"
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#include "CModHandler.h"
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#include "CCreatureHandler.h"
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#include "spells/CSpellHandler.h"
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#include "mapObjects/MapObjects.h"
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#include "NetPacksBase.h"
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#include "StringConstants.h"
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#include "CRandomGenerator.h"
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#include "mapObjects/CObjectClassesHandler.h"
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#include "mapping/CMap.h"
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#include "serializer/JsonSerializeFormat.h"
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// Note: list must match entries in ArtTraits.txt
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#define ART_POS_LIST \
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ART_POS(SPELLBOOK) \
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ART_POS(MACH4) \
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ART_POS(MACH3) \
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ART_POS(MACH2) \
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ART_POS(MACH1) \
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ART_POS(MISC5) \
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ART_POS(MISC4) \
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ART_POS(MISC3) \
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ART_POS(MISC2) \
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ART_POS(MISC1) \
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ART_POS(FEET) \
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ART_POS(LEFT_RING) \
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ART_POS(RIGHT_RING) \
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ART_POS(TORSO) \
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ART_POS(LEFT_HAND) \
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ART_POS(RIGHT_HAND) \
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ART_POS(NECK) \
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ART_POS(SHOULDERS) \
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ART_POS(HEAD)
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const std::string & CArtifact::Name() const
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{
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return name;
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}
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const std::string & CArtifact::Description() const
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{
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return description;
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}
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const std::string & CArtifact::EventText() const
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{
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return eventText;
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}
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bool CArtifact::isBig() const
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{
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return warMachine != CreatureID::NONE;
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}
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bool CArtifact::isTradable() const
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{
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switch(id)
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{
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case ArtifactID::SPELLBOOK:
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case ArtifactID::GRAIL:
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return false;
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default:
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return !isBig();
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}
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}
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CArtifact::CArtifact()
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{
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setNodeType(ARTIFACT);
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possibleSlots[ArtBearer::HERO]; //we want to generate map entry even if it will be empty
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possibleSlots[ArtBearer::CREATURE]; //we want to generate map entry even if it will be empty
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possibleSlots[ArtBearer::COMMANDER];
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iconIndex = ArtifactID::NONE;
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price = 0;
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aClass = ART_SPECIAL;
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}
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CArtifact::~CArtifact()
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{
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}
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int CArtifact::getArtClassSerial() const
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{
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if(id == ArtifactID::SPELL_SCROLL)
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return 4;
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switch(aClass)
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{
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case ART_TREASURE:
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return 0;
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case ART_MINOR:
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return 1;
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case ART_MAJOR:
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return 2;
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case ART_RELIC:
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return 3;
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case ART_SPECIAL:
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return 5;
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}
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return -1;
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}
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std::string CArtifact::nodeName() const
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{
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return "Artifact: " + Name();
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}
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void CArtifact::addNewBonus(const std::shared_ptr<Bonus>& b)
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{
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b->source = Bonus::ARTIFACT;
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b->duration = Bonus::PERMANENT;
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b->description = name;
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CBonusSystemNode::addNewBonus(b);
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}
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void CArtifact::fillWarMachine()
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{
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switch(id)
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{
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case ArtifactID::CATAPULT:
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warMachine = CreatureID::CATAPULT;
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break;
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case ArtifactID::BALLISTA:
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warMachine = CreatureID::BALLISTA;
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break;
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case ArtifactID::FIRST_AID_TENT:
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warMachine = CreatureID::FIRST_AID_TENT;
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break;
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case ArtifactID::AMMO_CART:
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warMachine = CreatureID::AMMO_CART;
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break;
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default:
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warMachine = CreatureID::NONE;
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break;
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}
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}
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void CGrowingArtifact::levelUpArtifact (CArtifactInstance * art)
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{
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auto b = std::make_shared<Bonus>();
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b->type = Bonus::LEVEL_COUNTER;
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b->val = 1;
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b->duration = Bonus::COMMANDER_KILLED;
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art->accumulateBonus(b);
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for (auto bonus : bonusesPerLevel)
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{
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if (art->valOfBonuses(Bonus::LEVEL_COUNTER) % bonus.first == 0) //every n levels
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{
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art->accumulateBonus(std::make_shared<Bonus>(bonus.second));
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}
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}
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for (auto bonus : thresholdBonuses)
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{
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if (art->valOfBonuses(Bonus::LEVEL_COUNTER) == bonus.first) //every n levels
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{
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art->addNewBonus(std::make_shared<Bonus>(bonus.second));
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}
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}
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}
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CArtHandler::CArtHandler()
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{
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}
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CArtHandler::~CArtHandler()
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{
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for(CArtifact * art : artifacts)
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delete art;
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}
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std::vector<JsonNode> CArtHandler::loadLegacyData(size_t dataSize)
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{
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artifacts.resize(dataSize);
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std::vector<JsonNode> h3Data;
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h3Data.reserve(dataSize);
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#define ART_POS(x) #x ,
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const std::vector<std::string> artSlots = { ART_POS_LIST };
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#undef ART_POS
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static std::map<char, std::string> classes =
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{{'S',"SPECIAL"}, {'T',"TREASURE"},{'N',"MINOR"},{'J',"MAJOR"},{'R',"RELIC"},};
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CLegacyConfigParser parser("DATA/ARTRAITS.TXT");
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CLegacyConfigParser events("DATA/ARTEVENT.TXT");
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parser.endLine(); // header
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parser.endLine();
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for (size_t i = 0; i < dataSize; i++)
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{
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JsonNode artData;
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artData["text"]["name"].String() = parser.readString();
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artData["text"]["event"].String() = events.readString();
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artData["value"].Float() = parser.readNumber();
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for(auto & artSlot : artSlots)
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{
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if(parser.readString() == "x")
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{
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artData["slot"].Vector().push_back(JsonNode());
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artData["slot"].Vector().back().String() = artSlot;
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}
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}
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artData["class"].String() = classes[parser.readString()[0]];
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artData["text"]["description"].String() = parser.readString();
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parser.endLine();
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events.endLine();
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h3Data.push_back(artData);
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}
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return h3Data;
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}
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void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
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{
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auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
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object->id = ArtifactID(artifacts.size());
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object->iconIndex = object->id + 5;
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artifacts.push_back(object);
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VLC->modh->identifiers.requestIdentifier(scope, "object", "artifact", [=](si32 index)
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{
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JsonNode conf;
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conf.setMeta(scope);
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VLC->objtypeh->loadSubObject(object->identifier, conf, Obj::ARTIFACT, object->id.num);
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if (!object->advMapDef.empty())
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{
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JsonNode templ;
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templ.setMeta(scope);
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templ["animation"].String() = object->advMapDef;
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// add new template.
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// Necessary for objects added via mods that don't have any templates in H3
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VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, object->id)->addTemplate(templ);
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}
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// object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
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if (VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, object->id)->getTemplates().empty())
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VLC->objtypeh->removeSubObject(Obj::ARTIFACT, object->id);
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});
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registerObject(scope, "artifact", name, object->id);
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}
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void CArtHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
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{
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auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
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object->id = ArtifactID(index);
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object->iconIndex = object->id;
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assert(artifacts[index] == nullptr); // ensure that this id was not loaded before
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artifacts[index] = object;
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VLC->modh->identifiers.requestIdentifier(scope, "object", "artifact", [=](si32 index)
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{
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JsonNode conf;
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conf.setMeta(scope);
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VLC->objtypeh->loadSubObject(object->identifier, conf, Obj::ARTIFACT, object->id.num);
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if (!object->advMapDef.empty())
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{
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JsonNode templ;
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templ.setMeta(scope);
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templ["animation"].String() = object->advMapDef;
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// add new template.
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// Necessary for objects added via mods that don't have any templates in H3
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VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, object->id)->addTemplate(templ);
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}
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// object does not have any templates - this is not usable object (e.g. pseudo-art like lock)
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if (VLC->objtypeh->getHandlerFor(Obj::ARTIFACT, object->id)->getTemplates().empty())
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VLC->objtypeh->removeSubObject(Obj::ARTIFACT, object->id);
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});
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registerObject(scope, "artifact", name, object->id);
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}
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CArtifact * CArtHandler::loadFromJson(const JsonNode & node, const std::string & identifier)
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{
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CArtifact * art;
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if (!VLC->modh->modules.COMMANDERS || node["growing"].isNull())
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art = new CArtifact();
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else
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{
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auto growing = new CGrowingArtifact();
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loadGrowingArt(growing, node);
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art = growing;
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}
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art->identifier = identifier;
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const JsonNode & text = node["text"];
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art->name = text["name"].String();
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art->description = text["description"].String();
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art->eventText = text["event"].String();
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const JsonNode & graphics = node["graphics"];
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art->image = graphics["image"].String();
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if (!graphics["large"].isNull())
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art->large = graphics["large"].String();
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else
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art->large = art->image;
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art->advMapDef = graphics["map"].String();
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art->price = node["value"].Float();
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loadSlots(art, node);
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loadClass(art, node);
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loadType(art, node);
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loadComponents(art, node);
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for (auto b : node["bonuses"].Vector())
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{
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auto bonus = JsonUtils::parseBonus(b);
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art->addNewBonus(bonus);
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}
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const JsonNode & warMachine = node["warMachine"];
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if(warMachine.getType() == JsonNode::JsonType::DATA_STRING && warMachine.String() != "")
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{
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VLC->modh->identifiers.requestIdentifier("creature", warMachine, [=](si32 id)
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{
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art->warMachine = CreatureID(id);
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//this assumes that creature object is stored before registration
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VLC->creh->creatures.at(id)->warMachine = art->id;
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});
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}
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return art;
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}
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ArtifactPosition CArtHandler::stringToSlot(std::string slotName)
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{
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#define ART_POS(x) { #x, ArtifactPosition::x },
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static const std::map<std::string, ArtifactPosition> artifactPositionMap = { ART_POS_LIST };
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#undef ART_POS
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auto it = artifactPositionMap.find (slotName);
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if (it != artifactPositionMap.end())
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return it->second;
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logMod->warn("Warning! Artifact slot %s not recognized!", slotName);
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return ArtifactPosition::PRE_FIRST;
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}
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void CArtHandler::addSlot(CArtifact * art, const std::string & slotID)
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{
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static const std::vector<ArtifactPosition> miscSlots =
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{
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ArtifactPosition::MISC1, ArtifactPosition::MISC2, ArtifactPosition::MISC3, ArtifactPosition::MISC4, ArtifactPosition::MISC5
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};
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static const std::vector<ArtifactPosition> ringSlots =
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{
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ArtifactPosition::LEFT_RING, ArtifactPosition::RIGHT_RING
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};
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if (slotID == "MISC")
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{
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vstd::concatenate(art->possibleSlots[ArtBearer::HERO], miscSlots);
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}
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else if (slotID == "RING")
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{
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vstd::concatenate(art->possibleSlots[ArtBearer::HERO], ringSlots);
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}
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else
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{
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auto slot = stringToSlot(slotID);
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if (slot != ArtifactPosition::PRE_FIRST)
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art->possibleSlots[ArtBearer::HERO].push_back (slot);
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}
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}
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void CArtHandler::loadSlots(CArtifact * art, const JsonNode & node)
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{
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if (!node["slot"].isNull()) //we assume non-hero slots are irrelevant?
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{
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if (node["slot"].getType() == JsonNode::JsonType::DATA_STRING)
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addSlot(art, node["slot"].String());
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else
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{
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for (const JsonNode & slot : node["slot"].Vector())
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addSlot(art, slot.String());
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}
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}
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}
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CArtifact::EartClass CArtHandler::stringToClass(std::string className)
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{
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static const std::map<std::string, CArtifact::EartClass> artifactClassMap =
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{
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{"TREASURE", CArtifact::ART_TREASURE},
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{"MINOR", CArtifact::ART_MINOR},
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{"MAJOR", CArtifact::ART_MAJOR},
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{"RELIC", CArtifact::ART_RELIC},
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{"SPECIAL", CArtifact::ART_SPECIAL}
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};
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auto it = artifactClassMap.find (className);
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if (it != artifactClassMap.end())
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return it->second;
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logMod->warn("Warning! Artifact rarity %s not recognized!", className);
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return CArtifact::ART_SPECIAL;
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}
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void CArtHandler::loadClass(CArtifact * art, const JsonNode & node)
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{
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art->aClass = stringToClass(node["class"].String());
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}
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void CArtHandler::loadType(CArtifact * art, const JsonNode & node)
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{
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#define ART_BEARER(x) { #x, ArtBearer::x },
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static const std::map<std::string, int> artifactBearerMap = { ART_BEARER_LIST };
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#undef ART_BEARER
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for (const JsonNode & b : node["type"].Vector())
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{
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auto it = artifactBearerMap.find (b.String());
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if (it != artifactBearerMap.end())
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{
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int bearerType = it->second;
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switch (bearerType)
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{
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case ArtBearer::HERO://TODO: allow arts having several possible bearers
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break;
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case ArtBearer::COMMANDER:
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makeItCommanderArt (art); //original artifacts should have only one bearer type
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break;
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case ArtBearer::CREATURE:
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makeItCreatureArt (art);
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break;
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}
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}
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else
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logMod->warn("Warning! Artifact type %s not recognized!", b.String());
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}
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}
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void CArtHandler::loadComponents(CArtifact * art, const JsonNode & node)
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{
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if (!node["components"].isNull())
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{
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art->constituents.reset(new std::vector<CArtifact *>());
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for (auto component : node["components"].Vector())
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{
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VLC->modh->identifiers.requestIdentifier("artifact", component, [=](si32 id)
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{
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// when this code is called both combinational art as well as component are loaded
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// so it is safe to access any of them
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art->constituents->push_back(VLC->arth->artifacts[id]);
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VLC->arth->artifacts[id]->constituentOf.push_back(art);
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});
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}
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}
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}
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void CArtHandler::loadGrowingArt(CGrowingArtifact * art, const JsonNode & node)
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{
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for (auto b : node["growing"]["bonusesPerLevel"].Vector())
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{
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art->bonusesPerLevel.push_back(std::pair <ui16, Bonus>(b["level"].Float(), Bonus()));
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JsonUtils::parseBonus(b["bonus"], &art->bonusesPerLevel.back().second);
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}
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for (auto b : node["growing"]["thresholdBonuses"].Vector())
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{
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art->thresholdBonuses.push_back(std::pair <ui16, Bonus>(b["level"].Float(), Bonus()));
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JsonUtils::parseBonus(b["bonus"], &art->thresholdBonuses.back().second);
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}
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}
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ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags, std::function<bool(ArtifactID)> accepts)
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{
|
|
auto getAllowedArts = [&](std::vector<ConstTransitivePtr<CArtifact> > &out, std::vector<CArtifact*> *arts, CArtifact::EartClass flag)
|
|
{
|
|
if (arts->empty()) //restock available arts
|
|
fillList(*arts, flag);
|
|
|
|
for (auto & arts_i : *arts)
|
|
{
|
|
if (accepts(arts_i->id))
|
|
{
|
|
CArtifact *art = arts_i;
|
|
out.push_back(art);
|
|
}
|
|
}
|
|
};
|
|
|
|
auto getAllowed = [&](std::vector<ConstTransitivePtr<CArtifact> > &out)
|
|
{
|
|
if (flags & CArtifact::ART_TREASURE)
|
|
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
|
|
if (flags & CArtifact::ART_MINOR)
|
|
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
|
|
if (flags & CArtifact::ART_MAJOR)
|
|
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
|
|
if (flags & CArtifact::ART_RELIC)
|
|
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
|
|
if (!out.size()) //no artifact of specified rarity, we need to take another one
|
|
{
|
|
getAllowedArts (out, &treasures, CArtifact::ART_TREASURE);
|
|
getAllowedArts (out, &minors, CArtifact::ART_MINOR);
|
|
getAllowedArts (out, &majors, CArtifact::ART_MAJOR);
|
|
getAllowedArts (out, &relics, CArtifact::ART_RELIC);
|
|
}
|
|
if (!out.size()) //no arts are available at all
|
|
{
|
|
out.resize (64);
|
|
std::fill_n (out.begin(), 64, artifacts[2]); //Give Grail - this can't be banned (hopefully)
|
|
}
|
|
};
|
|
|
|
std::vector<ConstTransitivePtr<CArtifact> > out;
|
|
getAllowed(out);
|
|
ArtifactID artID = (*RandomGeneratorUtil::nextItem(out, rand))->id;
|
|
erasePickedArt(artID);
|
|
return artID;
|
|
}
|
|
|
|
ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, std::function<bool(ArtifactID)> accepts)
|
|
{
|
|
return pickRandomArtifact(rand, 0xff, accepts);
|
|
}
|
|
|
|
ArtifactID CArtHandler::pickRandomArtifact(CRandomGenerator & rand, int flags)
|
|
{
|
|
return pickRandomArtifact(rand, flags, [](ArtifactID){ return true;});
|
|
}
|
|
|
|
std::shared_ptr<Bonus> createBonus(Bonus::BonusType type, int val, int subtype, Bonus::ValueType valType, std::shared_ptr<ILimiter> limiter = std::shared_ptr<ILimiter>(), int additionalInfo = 0)
|
|
{
|
|
auto added = std::make_shared<Bonus>(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
|
|
added->additionalInfo = additionalInfo;
|
|
added->valType = valType;
|
|
added->limiter = limiter;
|
|
return added;
|
|
}
|
|
|
|
std::shared_ptr<Bonus> createBonus(Bonus::BonusType type, int val, int subtype, std::shared_ptr<IPropagator> propagator = std::shared_ptr<IPropagator>(), int additionalInfo = 0)
|
|
{
|
|
auto added = std::make_shared<Bonus>(Bonus::PERMANENT,type,Bonus::ARTIFACT,val,-1,subtype);
|
|
added->additionalInfo = additionalInfo;
|
|
added->valType = Bonus::BASE_NUMBER;
|
|
added->propagator = propagator;
|
|
return added;
|
|
}
|
|
|
|
void CArtHandler::giveArtBonus( ArtifactID aid, Bonus::BonusType type, int val, int subtype, Bonus::ValueType valType, std::shared_ptr<ILimiter> limiter, int additionalInfo)
|
|
{
|
|
giveArtBonus(aid, createBonus(type, val, subtype, valType, limiter, additionalInfo));
|
|
}
|
|
|
|
void CArtHandler::giveArtBonus(ArtifactID aid, Bonus::BonusType type, int val, int subtype, std::shared_ptr<IPropagator> propagator, int additionalInfo)
|
|
{
|
|
giveArtBonus(aid, createBonus(type, val, subtype, propagator, additionalInfo));
|
|
}
|
|
|
|
void CArtHandler::giveArtBonus(ArtifactID aid, std::shared_ptr<Bonus> bonus)
|
|
{
|
|
bonus->sid = aid;
|
|
if(bonus->subtype == Bonus::MORALE || bonus->type == Bonus::LUCK)
|
|
bonus->description = artifacts[aid]->Name() + (bonus->val > 0 ? " +" : " ") + boost::lexical_cast<std::string>(bonus->val);
|
|
else
|
|
bonus->description = artifacts[aid]->Name();
|
|
|
|
artifacts[aid]->addNewBonus(bonus);
|
|
}
|
|
void CArtHandler::makeItCreatureArt(CArtifact * a, bool onlyCreature)
|
|
{
|
|
if (onlyCreature)
|
|
{
|
|
a->possibleSlots[ArtBearer::HERO].clear();
|
|
a->possibleSlots[ArtBearer::COMMANDER].clear();
|
|
}
|
|
a->possibleSlots[ArtBearer::CREATURE].push_back(ArtifactPosition::CREATURE_SLOT);
|
|
}
|
|
|
|
void CArtHandler::makeItCreatureArt(ArtifactID aid, bool onlyCreature)
|
|
{
|
|
CArtifact *a = artifacts[aid];
|
|
makeItCreatureArt (a, onlyCreature);
|
|
}
|
|
|
|
void CArtHandler::makeItCommanderArt(CArtifact * a, bool onlyCommander)
|
|
{
|
|
if (onlyCommander)
|
|
{
|
|
a->possibleSlots[ArtBearer::HERO].clear();
|
|
a->possibleSlots[ArtBearer::CREATURE].clear();
|
|
}
|
|
for (int i = ArtifactPosition::COMMANDER1; i <= ArtifactPosition::COMMANDER6; ++i)
|
|
a->possibleSlots[ArtBearer::COMMANDER].push_back(ArtifactPosition(i));
|
|
}
|
|
|
|
void CArtHandler::makeItCommanderArt(ArtifactID aid, bool onlyCommander)
|
|
{
|
|
CArtifact *a = artifacts[aid];
|
|
makeItCommanderArt (a, onlyCommander);
|
|
}
|
|
|
|
bool CArtHandler::legalArtifact(ArtifactID id)
|
|
{
|
|
auto art = artifacts[id];
|
|
//assert ( (!art->constituents) || art->constituents->size() ); //artifacts is not combined or has some components
|
|
return ((art->possibleSlots[ArtBearer::HERO].size() ||
|
|
(art->possibleSlots[ArtBearer::COMMANDER].size() && VLC->modh->modules.COMMANDERS) ||
|
|
(art->possibleSlots[ArtBearer::CREATURE].size() && VLC->modh->modules.STACK_ARTIFACT)) &&
|
|
!(art->constituents) && //no combo artifacts spawning
|
|
art->aClass >= CArtifact::ART_TREASURE &&
|
|
art->aClass <= CArtifact::ART_RELIC);
|
|
}
|
|
|
|
void CArtHandler::initAllowedArtifactsList(const std::vector<bool> &allowed)
|
|
{
|
|
allowedArtifacts.clear();
|
|
treasures.clear();
|
|
minors.clear();
|
|
majors.clear();
|
|
relics.clear();
|
|
|
|
for (ArtifactID i=ArtifactID::SPELLBOOK; i<ArtifactID::ART_SELECTION; i.advance(1))
|
|
{
|
|
//check artifacts allowed on a map
|
|
//TODO: This line will be different when custom map format is implemented
|
|
if (allowed[i] && legalArtifact(i))
|
|
allowedArtifacts.push_back(artifacts[i]);
|
|
}
|
|
for (ArtifactID i = ArtifactID::ART_SELECTION; i<ArtifactID(artifacts.size()); i.advance(1)) //try to allow all artifacts added by mods
|
|
{
|
|
if (legalArtifact(ArtifactID(i)))
|
|
allowedArtifacts.push_back(artifacts[i]);
|
|
//keep im mind that artifact can be worn by more than one type of bearer
|
|
}
|
|
}
|
|
|
|
std::vector<bool> CArtHandler::getDefaultAllowed() const
|
|
{
|
|
std::vector<bool> allowedArtifacts;
|
|
allowedArtifacts.resize(127, true);
|
|
allowedArtifacts.resize(141, false);
|
|
allowedArtifacts.resize(artifacts.size(), true);
|
|
return allowedArtifacts;
|
|
}
|
|
|
|
void CArtHandler::erasePickedArt(ArtifactID id)
|
|
{
|
|
CArtifact *art = artifacts[id];
|
|
|
|
if(auto artifactList = listFromClass(art->aClass))
|
|
{
|
|
if(artifactList->empty())
|
|
fillList(*artifactList, art->aClass);
|
|
|
|
auto itr = vstd::find(*artifactList, art);
|
|
if(itr != artifactList->end())
|
|
{
|
|
artifactList->erase(itr);
|
|
}
|
|
else
|
|
logMod->warn("Problem: cannot erase artifact %s from list, it was not present", art->Name());
|
|
|
|
}
|
|
else
|
|
logMod->warn("Problem: cannot find list for artifact %s, strange class. (special?)", art->Name());
|
|
}
|
|
|
|
boost::optional<std::vector<CArtifact*>&> CArtHandler::listFromClass( CArtifact::EartClass artifactClass )
|
|
{
|
|
switch(artifactClass)
|
|
{
|
|
case CArtifact::ART_TREASURE:
|
|
return treasures;
|
|
case CArtifact::ART_MINOR:
|
|
return minors;
|
|
case CArtifact::ART_MAJOR:
|
|
return majors;
|
|
case CArtifact::ART_RELIC:
|
|
return relics;
|
|
default: //special artifacts should not be erased
|
|
return boost::optional<std::vector<CArtifact*>&>();
|
|
}
|
|
}
|
|
|
|
void CArtHandler::fillList( std::vector<CArtifact*> &listToBeFilled, CArtifact::EartClass artifactClass )
|
|
{
|
|
assert(listToBeFilled.empty());
|
|
for (auto & elem : allowedArtifacts)
|
|
{
|
|
if (elem->aClass == artifactClass)
|
|
listToBeFilled.push_back(elem);
|
|
}
|
|
}
|
|
|
|
void CArtHandler::afterLoadFinalization()
|
|
{
|
|
//All artifacts have their id, so we can properly update their bonuses' source ids.
|
|
for(auto &art : artifacts)
|
|
{
|
|
for(auto &bonus : art->getExportedBonusList())
|
|
{
|
|
assert(art == artifacts[art->id]);
|
|
assert(bonus->source == Bonus::ARTIFACT);
|
|
bonus->sid = art->id;
|
|
}
|
|
}
|
|
CBonusSystemNode::treeHasChanged();
|
|
}
|
|
|
|
CArtifactInstance::CArtifactInstance()
|
|
{
|
|
init();
|
|
}
|
|
|
|
CArtifactInstance::CArtifactInstance( CArtifact *Art)
|
|
{
|
|
init();
|
|
setType(Art);
|
|
}
|
|
|
|
void CArtifactInstance::setType( CArtifact *Art )
|
|
{
|
|
artType = Art;
|
|
attachTo(Art);
|
|
}
|
|
|
|
std::string CArtifactInstance::nodeName() const
|
|
{
|
|
return "Artifact instance of " + (artType ? artType->Name() : std::string("uninitialized")) + " type";
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createScroll( const CSpell *s)
|
|
{
|
|
return createScroll(s->id);
|
|
}
|
|
|
|
CArtifactInstance *CArtifactInstance::createScroll(SpellID sid)
|
|
{
|
|
auto ret = new CArtifactInstance(VLC->arth->artifacts[ArtifactID::SPELL_SCROLL]);
|
|
auto b = std::make_shared<Bonus>(Bonus::PERMANENT, Bonus::SPELL, Bonus::ARTIFACT_INSTANCE, -1, ArtifactID::SPELL_SCROLL, sid);
|
|
ret->addNewBonus(b);
|
|
return ret;
|
|
}
|
|
|
|
void CArtifactInstance::init()
|
|
{
|
|
id = ArtifactInstanceID();
|
|
id = static_cast<ArtifactInstanceID>(ArtifactID::NONE); //to be randomized
|
|
setNodeType(ARTIFACT_INSTANCE);
|
|
}
|
|
|
|
std::string CArtifactInstance::getEffectiveDescription(
|
|
const CGHeroInstance *hero) const
|
|
{
|
|
std::string text = artType->Description();
|
|
if (!vstd::contains(text, '{'))
|
|
text = '{' + artType->Name() + "}\n\n" + text; //workaround for new artifacts with single name, turns it to H3-style
|
|
|
|
if(artType->id == ArtifactID::SPELL_SCROLL)
|
|
{
|
|
// we expect scroll description to be like this: This scroll contains the [spell name] spell which is added into your spell book for as long as you carry the scroll.
|
|
// so we want to replace text in [...] with a spell name
|
|
// however other language versions don't have name placeholder at all, so we have to be careful
|
|
int spellID = getGivenSpellID();
|
|
size_t nameStart = text.find_first_of('[');
|
|
size_t nameEnd = text.find_first_of(']', nameStart);
|
|
if(spellID >= 0)
|
|
{
|
|
if(nameStart != std::string::npos && nameEnd != std::string::npos)
|
|
text = text.replace(nameStart, nameEnd - nameStart + 1, VLC->spellh->objects[spellID]->name);
|
|
}
|
|
}
|
|
else if (hero && artType->constituentOf.size()) //display info about set
|
|
{
|
|
std::string artList;
|
|
auto combinedArt = artType->constituentOf[0];
|
|
text += "\n\n";
|
|
text += "{" + combinedArt->Name() + "}";
|
|
int wornArtifacts = 0;
|
|
for (auto a : *combinedArt->constituents) //TODO: can the artifact be a part of more than one set?
|
|
{
|
|
artList += "\n" + a->Name();
|
|
if (hero->hasArt(a->id, true))
|
|
wornArtifacts++;
|
|
}
|
|
text += " (" + boost::str(boost::format("%d") % wornArtifacts) + " / " +
|
|
boost::str(boost::format("%d") % combinedArt->constituents->size()) + ")" + artList;
|
|
//TODO: fancy colors and fonts for this text
|
|
}
|
|
|
|
return text;
|
|
}
|
|
|
|
ArtifactPosition CArtifactInstance::firstAvailableSlot(const CArtifactSet *h) const
|
|
{
|
|
for(auto slot : artType->possibleSlots.at(h->bearerType()))
|
|
{
|
|
if(canBePutAt(h, slot)) //if(artType->fitsAt(h->artifWorn, slot))
|
|
{
|
|
//we've found a free suitable slot.
|
|
return slot;
|
|
}
|
|
}
|
|
|
|
//if haven't find proper slot, use backpack
|
|
return firstBackpackSlot(h);
|
|
}
|
|
|
|
ArtifactPosition CArtifactInstance::firstBackpackSlot(const CArtifactSet *h) const
|
|
{
|
|
if(!artType->isBig()) //discard big artifact
|
|
return ArtifactPosition(
|
|
GameConstants::BACKPACK_START + h->artifactsInBackpack.size());
|
|
|
|
return ArtifactPosition::PRE_FIRST;
|
|
}
|
|
|
|
bool CArtifactInstance::canBePutAt(const ArtifactLocation & al, bool assumeDestRemoved) const
|
|
{
|
|
return canBePutAt(al.getHolderArtSet(), al.slot, assumeDestRemoved);
|
|
}
|
|
|
|
bool CArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved) const
|
|
{
|
|
if(slot >= GameConstants::BACKPACK_START)
|
|
{
|
|
if(artType->isBig())
|
|
return false;
|
|
|
|
//TODO backpack limit
|
|
return true;
|
|
}
|
|
|
|
auto possibleSlots = artType->possibleSlots.find(artSet->bearerType());
|
|
if(possibleSlots == artType->possibleSlots.end())
|
|
{
|
|
logMod->warn("Warning: artifact %s doesn't have defined allowed slots for bearer of type %s", artType->Name(), artSet->bearerType());
|
|
return false;
|
|
}
|
|
|
|
if(!vstd::contains(possibleSlots->second, slot))
|
|
return false;
|
|
|
|
return artSet->isPositionFree(slot, assumeDestRemoved);
|
|
}
|
|
|
|
void CArtifactInstance::putAt(ArtifactLocation al)
|
|
{
|
|
assert(canBePutAt(al));
|
|
|
|
al.getHolderArtSet()->setNewArtSlot(al.slot, this, false);
|
|
if(al.slot < GameConstants::BACKPACK_START)
|
|
al.getHolderNode()->attachTo(this);
|
|
}
|
|
|
|
void CArtifactInstance::removeFrom(ArtifactLocation al)
|
|
{
|
|
assert(al.getHolderArtSet()->getArt(al.slot) == this);
|
|
al.getHolderArtSet()->eraseArtSlot(al.slot);
|
|
if(al.slot < GameConstants::BACKPACK_START)
|
|
al.getHolderNode()->detachFrom(this);
|
|
|
|
//TODO delete me?
|
|
}
|
|
|
|
bool CArtifactInstance::canBeDisassembled() const
|
|
{
|
|
return bool(artType->constituents);
|
|
}
|
|
|
|
std::vector<const CArtifact *> CArtifactInstance::assemblyPossibilities(const CArtifactSet *h) const
|
|
{
|
|
std::vector<const CArtifact *> ret;
|
|
if(artType->constituents) //combined artifact already: no combining of combined artifacts... for now.
|
|
return ret;
|
|
|
|
for(const CArtifact * artifact : artType->constituentOf)
|
|
{
|
|
assert(artifact->constituents);
|
|
bool possible = true;
|
|
|
|
for(const CArtifact * constituent : *artifact->constituents) //check if all constituents are available
|
|
{
|
|
if(!h->hasArt(constituent->id, true)) //constituent must be equipped
|
|
{
|
|
possible = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(possible)
|
|
ret.push_back(artifact);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CArtifactInstance::move(ArtifactLocation src, ArtifactLocation dst)
|
|
{
|
|
removeFrom(src);
|
|
putAt(dst);
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(CArtifact *Art)
|
|
{
|
|
if(!Art->constituents)
|
|
{
|
|
auto ret = new CArtifactInstance(Art);
|
|
if (dynamic_cast<CGrowingArtifact *>(Art))
|
|
{
|
|
auto bonus = std::make_shared<Bonus>();
|
|
bonus->type = Bonus::LEVEL_COUNTER;
|
|
bonus->val = 0;
|
|
ret->addNewBonus (bonus);
|
|
}
|
|
return ret;
|
|
}
|
|
else
|
|
{
|
|
auto ret = new CCombinedArtifactInstance(Art);
|
|
ret->createConstituents();
|
|
return ret;
|
|
}
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createNewArtifactInstance(int aid)
|
|
{
|
|
return createNewArtifactInstance(VLC->arth->artifacts[aid]);
|
|
}
|
|
|
|
CArtifactInstance * CArtifactInstance::createArtifact(CMap * map, int aid, int spellID)
|
|
{
|
|
CArtifactInstance * a = nullptr;
|
|
if(aid >= 0)
|
|
{
|
|
if(spellID < 0)
|
|
{
|
|
a = CArtifactInstance::createNewArtifactInstance(aid);
|
|
}
|
|
else
|
|
{
|
|
a = CArtifactInstance::createScroll(SpellID(spellID).toSpell());
|
|
}
|
|
}
|
|
else //FIXME: create combined artifact instance for random combined artifacts, just in case
|
|
{
|
|
a = new CArtifactInstance(); //random, empty
|
|
}
|
|
|
|
map->addNewArtifactInstance(a);
|
|
|
|
//TODO make it nicer
|
|
if(a->artType && (!!a->artType->constituents))
|
|
{
|
|
CCombinedArtifactInstance * comb = dynamic_cast<CCombinedArtifactInstance *>(a);
|
|
for(CCombinedArtifactInstance::ConstituentInfo & ci : comb->constituentsInfo)
|
|
{
|
|
map->addNewArtifactInstance(ci.art);
|
|
}
|
|
}
|
|
return a;
|
|
}
|
|
|
|
|
|
void CArtifactInstance::deserializationFix()
|
|
{
|
|
setType(artType);
|
|
}
|
|
|
|
SpellID CArtifactInstance::getGivenSpellID() const
|
|
{
|
|
const auto b = getBonusLocalFirst(Selector::type(Bonus::SPELL));
|
|
if(!b)
|
|
{
|
|
logMod->warn("Warning: %s doesn't bear any spell!", nodeName());
|
|
return SpellID::NONE;
|
|
}
|
|
return SpellID(b->subtype);
|
|
}
|
|
|
|
bool CArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
|
|
{
|
|
return supposedPart == this;
|
|
}
|
|
|
|
bool CCombinedArtifactInstance::canBePutAt(const CArtifactSet *artSet, ArtifactPosition slot, bool assumeDestRemoved) const
|
|
{
|
|
bool canMainArtifactBePlaced = CArtifactInstance::canBePutAt(artSet, slot, assumeDestRemoved);
|
|
if(!canMainArtifactBePlaced)
|
|
return false; //no is no...
|
|
if(slot >= GameConstants::BACKPACK_START)
|
|
return true; //we can always remove combined art to the backapck
|
|
|
|
|
|
assert(artType->constituents);
|
|
std::vector<ConstituentInfo> constituentsToBePlaced = constituentsInfo; //we'll remove constituents from that list, as we find a suitable slot for them
|
|
|
|
//it may be that we picked a combined artifact in hero screen (though technically it's still there) to move it
|
|
//so we remove from the list all constituents that are already present on dst hero in the form of locks
|
|
for(const ConstituentInfo &constituent : constituentsInfo)
|
|
{
|
|
if(constituent.art == artSet->getArt(constituent.slot, false)) //no need to worry about locked constituent
|
|
constituentsToBePlaced -= constituent;
|
|
}
|
|
|
|
//we iterate over all active slots and check if constituents fits them
|
|
for (int i = 0; i < GameConstants::BACKPACK_START; i++)
|
|
{
|
|
for(auto art = constituentsToBePlaced.begin(); art != constituentsToBePlaced.end(); art++)
|
|
{
|
|
if(art->art->canBePutAt(artSet, ArtifactPosition(i), i == slot)) // i == al.slot because we can remove already worn artifact only from that slot that is our main destination
|
|
{
|
|
constituentsToBePlaced.erase(art);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
return constituentsToBePlaced.empty();
|
|
}
|
|
|
|
bool CCombinedArtifactInstance::canBeDisassembled() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
CCombinedArtifactInstance::CCombinedArtifactInstance(CArtifact *Art)
|
|
: CArtifactInstance(Art) //TODO: seems unued, but need to be written
|
|
{
|
|
}
|
|
|
|
CCombinedArtifactInstance::CCombinedArtifactInstance()
|
|
{
|
|
}
|
|
|
|
void CCombinedArtifactInstance::createConstituents()
|
|
{
|
|
assert(artType);
|
|
assert(artType->constituents);
|
|
|
|
for(const CArtifact * art : *artType->constituents)
|
|
{
|
|
addAsConstituent(CArtifactInstance::createNewArtifactInstance(art->id), ArtifactPosition::PRE_FIRST);
|
|
}
|
|
}
|
|
|
|
void CCombinedArtifactInstance::addAsConstituent(CArtifactInstance *art, ArtifactPosition slot)
|
|
{
|
|
assert(vstd::contains(*artType->constituents, art->artType.get()));
|
|
assert(art->getParentNodes().size() == 1 && art->getParentNodes().front() == art->artType);
|
|
constituentsInfo.push_back(ConstituentInfo(art, slot));
|
|
attachTo(art);
|
|
}
|
|
|
|
void CCombinedArtifactInstance::putAt(ArtifactLocation al)
|
|
{
|
|
if(al.slot >= GameConstants::BACKPACK_START)
|
|
{
|
|
CArtifactInstance::putAt(al);
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
ci.slot = ArtifactPosition::PRE_FIRST;
|
|
}
|
|
else
|
|
{
|
|
CArtifactInstance *mainConstituent = figureMainConstituent(al); //it'll be replaced with combined artifact, not a lock
|
|
CArtifactInstance::putAt(al); //puts combined art (this)
|
|
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
{
|
|
if(ci.art != mainConstituent)
|
|
{
|
|
const ArtifactLocation suggestedPos(al.artHolder, ci.slot);
|
|
const bool inActiveSlot = vstd::isbetween(ci.slot, 0, GameConstants::BACKPACK_START);
|
|
const bool suggestedPosValid = ci.art->canBePutAt(suggestedPos);
|
|
|
|
ArtifactPosition pos = ArtifactPosition::PRE_FIRST;
|
|
if(inActiveSlot && suggestedPosValid) //there is a valid suggestion where to place lock
|
|
pos = ci.slot;
|
|
else
|
|
ci.slot = pos = ci.art->firstAvailableSlot(al.getHolderArtSet());
|
|
|
|
assert(pos < GameConstants::BACKPACK_START);
|
|
al.getHolderArtSet()->setNewArtSlot(pos, ci.art, true); //sets as lock
|
|
}
|
|
else
|
|
{
|
|
ci.slot = ArtifactPosition::PRE_FIRST;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void CCombinedArtifactInstance::removeFrom(ArtifactLocation al)
|
|
{
|
|
if(al.slot >= GameConstants::BACKPACK_START)
|
|
{
|
|
CArtifactInstance::removeFrom(al);
|
|
}
|
|
else
|
|
{
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
{
|
|
if(ci.slot >= 0)
|
|
{
|
|
al.getHolderArtSet()->eraseArtSlot(ci.slot);
|
|
ci.slot = ArtifactPosition::PRE_FIRST;
|
|
}
|
|
else
|
|
{
|
|
//main constituent
|
|
CArtifactInstance::removeFrom(al);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CArtifactInstance * CCombinedArtifactInstance::figureMainConstituent(const ArtifactLocation al)
|
|
{
|
|
CArtifactInstance *mainConstituent = nullptr; //it'll be replaced with combined artifact, not a lock
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
if(ci.slot == al.slot)
|
|
mainConstituent = ci.art;
|
|
|
|
if(!mainConstituent)
|
|
{
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
{
|
|
if(vstd::contains(ci.art->artType->possibleSlots[al.getHolderArtSet()->bearerType()], al.slot))
|
|
{
|
|
mainConstituent = ci.art;
|
|
}
|
|
}
|
|
}
|
|
|
|
return mainConstituent;
|
|
}
|
|
|
|
void CCombinedArtifactInstance::deserializationFix()
|
|
{
|
|
for(ConstituentInfo &ci : constituentsInfo)
|
|
attachTo(ci.art);
|
|
}
|
|
|
|
bool CCombinedArtifactInstance::isPart(const CArtifactInstance *supposedPart) const
|
|
{
|
|
bool me = CArtifactInstance::isPart(supposedPart);
|
|
if(me)
|
|
return true;
|
|
|
|
//check for constituents
|
|
for(const ConstituentInfo &constituent : constituentsInfo)
|
|
if(constituent.art == supposedPart)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
CCombinedArtifactInstance::ConstituentInfo::ConstituentInfo(CArtifactInstance *Art, ArtifactPosition Slot)
|
|
{
|
|
art = Art;
|
|
slot = Slot;
|
|
}
|
|
|
|
bool CCombinedArtifactInstance::ConstituentInfo::operator==(const ConstituentInfo &rhs) const
|
|
{
|
|
return art == rhs.art && slot == rhs.slot;
|
|
}
|
|
|
|
CArtifactSet::~CArtifactSet() = default;
|
|
|
|
const CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked) const
|
|
{
|
|
if(const ArtSlotInfo *si = getSlot(pos))
|
|
{
|
|
if(si->artifact && (!excludeLocked || !si->locked))
|
|
return si->artifact;
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
CArtifactInstance* CArtifactSet::getArt(ArtifactPosition pos, bool excludeLocked)
|
|
{
|
|
return const_cast<CArtifactInstance*>((const_cast<const CArtifactSet*>(this))->getArt(pos, excludeLocked));
|
|
}
|
|
|
|
ArtifactPosition CArtifactSet::getArtPos(int aid, bool onlyWorn) const
|
|
{
|
|
for(auto i = artifactsWorn.cbegin(); i != artifactsWorn.cend(); i++)
|
|
if(i->second.artifact->artType->id == aid)
|
|
return i->first;
|
|
|
|
if(onlyWorn)
|
|
return ArtifactPosition::PRE_FIRST;
|
|
|
|
for(int i = 0; i < artifactsInBackpack.size(); i++)
|
|
if(artifactsInBackpack[i].artifact->artType->id == aid)
|
|
return ArtifactPosition(GameConstants::BACKPACK_START + i);
|
|
|
|
return ArtifactPosition::PRE_FIRST;
|
|
}
|
|
|
|
ArtifactPosition CArtifactSet::getArtPos(const CArtifactInstance *art) const
|
|
{
|
|
for(auto i : artifactsWorn)
|
|
if(i.second.artifact == art)
|
|
return i.first;
|
|
|
|
for(int i = 0; i < artifactsInBackpack.size(); i++)
|
|
if(artifactsInBackpack[i].artifact == art)
|
|
return ArtifactPosition(GameConstants::BACKPACK_START + i);
|
|
|
|
return ArtifactPosition::PRE_FIRST;
|
|
}
|
|
|
|
const CArtifactInstance * CArtifactSet::getArtByInstanceId( ArtifactInstanceID artInstId ) const
|
|
{
|
|
for(auto i : artifactsWorn)
|
|
if(i.second.artifact->id == artInstId)
|
|
return i.second.artifact;
|
|
|
|
for(auto i : artifactsInBackpack)
|
|
if(i.artifact->id == artInstId)
|
|
return i.artifact;
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool CArtifactSet::hasArt(ui32 aid, bool onlyWorn,
|
|
bool searchBackpackAssemblies) const
|
|
{
|
|
return getArtPos(aid, onlyWorn) != ArtifactPosition::PRE_FIRST ||
|
|
(searchBackpackAssemblies && getHiddenArt(aid));
|
|
}
|
|
|
|
std::pair<const CCombinedArtifactInstance *, const CArtifactInstance *>
|
|
CArtifactSet::searchForConstituent(int aid) const
|
|
{
|
|
for(auto & slot : artifactsInBackpack)
|
|
{
|
|
auto art = slot.artifact;
|
|
if(art->canBeDisassembled())
|
|
{
|
|
auto ass = static_cast<CCombinedArtifactInstance *>(art.get());
|
|
for(auto& ci : ass->constituentsInfo)
|
|
{
|
|
if(ci.art->artType->id == aid)
|
|
{
|
|
return {ass, ci.art};
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return {nullptr, nullptr};
|
|
}
|
|
|
|
const CArtifactInstance *CArtifactSet::getHiddenArt(int aid) const
|
|
{
|
|
return searchForConstituent(aid).second;
|
|
}
|
|
|
|
const CCombinedArtifactInstance *CArtifactSet::getAssemblyByConstituent(int aid) const
|
|
{
|
|
return searchForConstituent(aid).first;
|
|
}
|
|
|
|
const ArtSlotInfo * CArtifactSet::getSlot(ArtifactPosition pos) const
|
|
{
|
|
if(vstd::contains(artifactsWorn, pos))
|
|
return &artifactsWorn.at(pos);
|
|
if(pos >= ArtifactPosition::AFTER_LAST )
|
|
{
|
|
int backpackPos = (int)pos - GameConstants::BACKPACK_START;
|
|
if(backpackPos < 0 || backpackPos >= artifactsInBackpack.size())
|
|
return nullptr;
|
|
else
|
|
return &artifactsInBackpack[backpackPos];
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
bool CArtifactSet::isPositionFree(ArtifactPosition pos, bool onlyLockCheck) const
|
|
{
|
|
if(const ArtSlotInfo *s = getSlot(pos))
|
|
return (onlyLockCheck || !s->artifact) && !s->locked;
|
|
|
|
return true; //no slot means not used
|
|
}
|
|
|
|
ArtSlotInfo & CArtifactSet::retreiveNewArtSlot(ArtifactPosition slot)
|
|
{
|
|
assert(!vstd::contains(artifactsWorn, slot));
|
|
ArtSlotInfo &ret = slot < GameConstants::BACKPACK_START
|
|
? artifactsWorn[slot]
|
|
: *artifactsInBackpack.insert(artifactsInBackpack.begin() + (slot - GameConstants::BACKPACK_START), ArtSlotInfo());
|
|
|
|
return ret;
|
|
}
|
|
|
|
void CArtifactSet::setNewArtSlot(ArtifactPosition slot, CArtifactInstance *art, bool locked)
|
|
{
|
|
ArtSlotInfo &asi = retreiveNewArtSlot(slot);
|
|
asi.artifact = art;
|
|
asi.locked = locked;
|
|
}
|
|
|
|
void CArtifactSet::eraseArtSlot(ArtifactPosition slot)
|
|
{
|
|
if(slot < GameConstants::BACKPACK_START)
|
|
{
|
|
artifactsWorn.erase(slot);
|
|
}
|
|
else
|
|
{
|
|
slot = ArtifactPosition(slot - GameConstants::BACKPACK_START);
|
|
artifactsInBackpack.erase(artifactsInBackpack.begin() + slot);
|
|
}
|
|
}
|
|
|
|
void CArtifactSet::artDeserializationFix(CBonusSystemNode *node)
|
|
{
|
|
for(auto & elem : artifactsWorn)
|
|
if(elem.second.artifact && !elem.second.locked)
|
|
node->attachTo(elem.second.artifact);
|
|
}
|
|
|
|
void CArtifactSet::serializeJsonArtifacts(JsonSerializeFormat & handler, const std::string & fieldName, CMap * map)
|
|
{
|
|
//todo: creature and commander artifacts
|
|
if(handler.saving && artifactsInBackpack.empty() && artifactsWorn.empty())
|
|
return;
|
|
|
|
if(!handler.saving)
|
|
{
|
|
assert(map);
|
|
artifactsInBackpack.clear();
|
|
artifactsWorn.clear();
|
|
}
|
|
|
|
auto s = handler.enterStruct(fieldName);
|
|
|
|
switch(bearerType())
|
|
{
|
|
case ArtBearer::HERO:
|
|
serializeJsonHero(handler, map);
|
|
break;
|
|
case ArtBearer::CREATURE:
|
|
serializeJsonCreature(handler, map);
|
|
break;
|
|
case ArtBearer::COMMANDER:
|
|
serializeJsonCommander(handler, map);
|
|
break;
|
|
default:
|
|
assert(false);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CArtifactSet::serializeJsonHero(JsonSerializeFormat & handler, CMap * map)
|
|
{
|
|
for(ArtifactPosition ap = ArtifactPosition::HEAD; ap < ArtifactPosition::AFTER_LAST; ap.advance(1))
|
|
{
|
|
serializeJsonSlot(handler, ap, map);
|
|
}
|
|
|
|
std::vector<ArtifactID> backpackTemp;
|
|
|
|
if(handler.saving)
|
|
{
|
|
backpackTemp.reserve(artifactsInBackpack.size());
|
|
for(const ArtSlotInfo & info : artifactsInBackpack)
|
|
backpackTemp.push_back(info.artifact->artType->id);
|
|
}
|
|
handler.serializeIdArray(NArtifactPosition::backpack, backpackTemp);
|
|
if(!handler.saving)
|
|
{
|
|
for(const ArtifactID & artifactID : backpackTemp)
|
|
{
|
|
auto artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
|
|
auto slot = ArtifactPosition(GameConstants::BACKPACK_START + artifactsInBackpack.size());
|
|
if(artifact->canBePutAt(this, slot))
|
|
putArtifact(slot, artifact);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CArtifactSet::serializeJsonCreature(JsonSerializeFormat & handler, CMap * map)
|
|
{
|
|
logGlobal->error("CArtifactSet::serializeJsonCreature not implemented");
|
|
}
|
|
|
|
void CArtifactSet::serializeJsonCommander(JsonSerializeFormat & handler, CMap * map)
|
|
{
|
|
logGlobal->error("CArtifactSet::serializeJsonCommander not implemented");
|
|
}
|
|
|
|
void CArtifactSet::serializeJsonSlot(JsonSerializeFormat & handler, const ArtifactPosition & slot, CMap * map)
|
|
{
|
|
ArtifactID artifactID;
|
|
|
|
if(handler.saving)
|
|
{
|
|
const ArtSlotInfo * info = getSlot(slot);
|
|
|
|
if(info != nullptr && !info->locked)
|
|
{
|
|
artifactID = info->artifact->artType->id;
|
|
handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
handler.serializeId(NArtifactPosition::namesHero[slot.num], artifactID, ArtifactID::NONE);
|
|
|
|
if(artifactID != ArtifactID::NONE)
|
|
{
|
|
auto artifact = CArtifactInstance::createArtifact(map, artifactID.toEnum());
|
|
|
|
if(artifact->canBePutAt(this, slot))
|
|
{
|
|
putArtifact(slot, artifact);
|
|
}
|
|
else
|
|
{
|
|
logGlobal->debug("Artifact can't be put at the specified location."); //TODO add more debugging information
|
|
}
|
|
}
|
|
}
|
|
}
|