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mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/CCastleInterface.cpp
Michał W. Urbańczyk 10e4e2937f Less leaks.
2008-01-21 18:46:07 +00:00

325 lines
8.5 KiB
C++

#include "stdafx.h"
#include "CCastleInterface.h"
#include "hch/CObjectHandler.h"
#include "CGameInfo.h"
#include "hch/CLodHandler.h"
#include "SDL_Extensions.h"
#include "CAdvmapInterface.h"
#include "hch/CTownHandler.h"
#include "AdventureMapButton.h"
#include <sstream>
CBuildingRect::CBuildingRect(Structure *Str)
:str(Str)
{
def = CGI->spriteh->giveDef(Str->defName);
if (border = CGI->bitmaph->loadBitmap(str->borderName))
SDL_SetColorKey(border,SDL_SRCCOLORKEY,SDL_MapRGB(border->format,0,255,255));
else
std::cout << "Warning: no border for "<<Str->ID<<std::endl;
if (area = CGI->bitmaph->loadBitmap(str->areaName))
;//SDL_SetColorKey(area,SDL_SRCCOLORKEY,SDL_MapRGB(area->format,0,255,255));
else
std::cout << "Warning: no area for "<<Str->ID<<std::endl;
pos.x = str->pos.x;
pos.y = str->pos.y;
pos.w = def->ourImages[0].bitmap->w;
pos.h = def->ourImages[0].bitmap->h;
}
CBuildingRect::~CBuildingRect()
{
delete def;
if(border)
SDL_FreeSurface(border);
if(area)
SDL_FreeSurface(area);
}
void CBuildingRect::activate()
{
Hoverable::activate();
ClickableL::activate();
ClickableR::activate();
}
void CBuildingRect::deactivate()
{
Hoverable::deactivate();
ClickableL::deactivate();
ClickableR::deactivate();
}
bool CBuildingRect::operator<(const CBuildingRect & p2) const
{
if(str->pos.z != p2.str->pos.z)
return (str->pos.z) < (p2.str->pos.z);
else
return (str->ID) < (p2.str->ID);
}
void CBuildingRect::hover(bool on)
{
if(area)
{
if(CSDL_Ext::SDL_GetPixel(area,LOCPLINT->current->motion.x-pos.x,LOCPLINT->current->motion.y-pos.y) == 0)
{
Hoverable::hover(false);
return;
}
}
Hoverable::hover(on);
if(border)
blitAt(border,pos.x,pos.y);
}
void CBuildingRect::clickLeft (tribool down)
{
//todo - handle
}
void CBuildingRect::clickRight (tribool down)
{
//todo - handle
}
std::string getBgName(int type) //TODO - co z tym zrobiæ?
{
switch (type)
{
case 0:
return "TBCSBACK.bmp";
case 1:
return "TBRMBACK.bmp";
case 2:
return "TBTWBACK.bmp";
case 3:
return "TBINBACK.bmp";
case 4:
return "TBNCBACK.bmp";
case 5:
return "TBDNBACK.bmp";
case 6:
return "TBSTBACK.bmp";
case 7:
return "TBFRBACK.bmp";
case 8:
return "TBELBACK.bmp";
default:
throw new std::exception("std::string getBgName(int type): invalid type");
}
}
class SORTHELP
{
public:
bool operator ()
(const CBuildingRect *a ,
const CBuildingRect *b)
{
return (*a)<(*b);
}
} srthlp ;
CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
{
int t = 600;
while(t--)
{
CDefHandler* defik = CGI->spriteh->giveDef("ITMTL.DEF");
delete defik;
}
count=0;
town = Town;
townInt = CGI->bitmaph->loadBitmap("TOWNSCRN.bmp");
cityBg = CGI->bitmaph->loadBitmap(getBgName(town->subID));
hall = CGI->spriteh->giveDef("ITMTL.DEF");
fort = CGI->spriteh->giveDef("ITMCL.DEF");
bigTownPic = CGI->spriteh->giveDef("ITPT.DEF");
flag = CGI->spriteh->giveDef("CREST58.DEF");
CSDL_Ext::blueToPlayersAdv(townInt,LOCPLINT->playerID);
exit = new AdventureMapButton<CCastleInterface>
(CGI->townh->tcommands[8],"",&CCastleInterface::close,744,544,"TSBTNS.DEF",this,Activate);
exit->bitmapOffset = 4;
for (std::set<int>::const_iterator i=town->builtBuildings.begin();i!=town->builtBuildings.end();i++)
{
if(CGI->townh->structures.find(town->subID) != CGI->townh->structures.end())
{
if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end())
{
//CDefHandler *b = CGI->spriteh->giveDef(CGI->townh->structures[town->subID][*i]->defName);
buildings.push_back(new CBuildingRect(CGI->townh->structures[town->subID][*i]));
//boost::tuples::tuple<int,CDefHandler*,Structure*,SDL_Surface*,SDL_Surface*> *t
// = new boost::tuples::tuple<int,CDefHandler*,Structure*,SDL_Surface*,SDL_Surface*>
// (*i,b,CGI->townh->structures[town->subID][*i],NULL,NULL);
////TODO: obwódki i pola
//buildings.push_back(t);
}
else continue;
}
else
break;
}
std::sort(buildings.begin(),buildings.end(),srthlp);
if(Activate)
{
LOCPLINT->objsToBlit.push_back(this);
activate();
showAll();
}
//blit buildings on bg
//for(int i=0;i<buildings.size();i++)
//{
// blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,cityBg);
//}
}
CCastleInterface::~CCastleInterface()
{
SDL_FreeSurface(townInt);
SDL_FreeSurface(cityBg);
delete exit;
delete hall;
delete fort;
delete bigTownPic;
delete flag;
for(int i=0;i<buildings.size();i++)
{
delete buildings[i];
}
}
void CCastleInterface::close()
{
LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
deactivate();
LOCPLINT->castleInt = NULL;
LOCPLINT->adventureInt->show();
delete this;
}
void CCastleInterface::showAll(SDL_Surface * to)
{
if (!to)
to=ekran;
blitAt(cityBg,0,0,to);
blitAt(townInt,0,374,to);
LOCPLINT->adventureInt->resdatabar.draw();
int pom;
//draw fort icon
if(town->builtBuildings.find(9)!=town->builtBuildings.end())
pom = 2;
else if(town->builtBuildings.find(8)!=town->builtBuildings.end())
pom = 1;
else if(town->builtBuildings.find(7)!=town->builtBuildings.end())
pom = 0;
else pom = 3;
blitAt(fort->ourImages[pom].bitmap,122,413,to);
//draw ((village/town/city) hall)/capitol icon
if(town->builtBuildings.find(13)!=town->builtBuildings.end())
pom = 3;
else if(town->builtBuildings.find(12)!=town->builtBuildings.end())
pom = 2;
else if(town->builtBuildings.find(11)!=town->builtBuildings.end())
pom = 1;
else pom = 0;
blitAt(hall->ourImages[pom].bitmap,80,413,to);
//draw creatures icons and their growths
for(int i=0;i<CREATURES_PER_TOWN;i++)
{
int cid = -1;
if (town->builtBuildings.find(30+i)!=town->builtBuildings.end())
{
cid = (14*town->subID)+(i*2);
if (town->builtBuildings.find(30+CREATURES_PER_TOWN+i)!=town->builtBuildings.end())
{
cid++;
}
}
if (cid>=0)
{
int pomx, pomy;
pomx = 22 + (55*((i>3)?(i-4):i));
pomy = (i>3)?(507):(459);
blitAt(CGI->creh->smallImgs[cid],pomx,pomy,to);
std::ostringstream oss;
oss << '+' << town->creatureIncome[i];
CSDL_Ext::printAtMiddle(oss.str(),pomx+16,pomy+37,GEOR13,zwykly,to);
}
}
//print name and income
CSDL_Ext::printAt(town->name,85,389,GEOR13,zwykly,to);
char temp[10];
itoa(town->income,temp,10);
CSDL_Ext::printAtMiddle(temp,195,442,GEOR13,zwykly,to);
//blit town icon
pom = town->subID*2;
if (!town->hasFort())
pom += F_NUMBER*2;
if(town->builded >= MAX_BUILDING_PER_TURN)
pom++;
blitAt(bigTownPic->ourImages[pom].bitmap,15,387,to);
//flag
blitAt(flag->ourImages[town->getOwner()].bitmap,241,387,to);
//print garrison
for(
std::map<int,std::pair<CCreature*,int> >::const_iterator i=town->garrison.slots.begin();
i!=town->garrison.slots.end();
i++
)
{
blitAt(CGI->creh->bigImgs[i->second.first->idNumber],305+(62*(i->first)),387,to);
itoa(i->second.second,temp,10);
CSDL_Ext::printTo(temp,305+(62*(i->first))+57,387+61,GEOR13,zwykly,to);
}
show();
}
void CCastleInterface::show(SDL_Surface * to)
{
if (!to)
to=ekran;
count++;
if(count==5)
{
count=0;
animval++;
}
blitAt(cityBg,0,0,to);
//blit buildings
for(int i=0;i<buildings.size();i++)
{
if((animval)%(buildings[i]->def->ourImages.size()))
{
blitAt(buildings[i]->def->ourImages[0].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
}
else
blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
if(buildings[i]->hovered && buildings[i]->border)
blitAt(buildings[i]->border,buildings[i]->pos.x,buildings[i]->pos.y);
}
//for(int i=0;i<buildings.size();i++)
//{
// if((animval)%(buildings[i]->def->ourImages.size())==0)
// blitAt(buildings[i]->def->ourImages[(animval)%(buildings[i]->def->ourImages.size())].bitmap,buildings[i]->pos.x,buildings[i]->pos.y,to);
// else continue;
//}
}
void CCastleInterface::activate()
{
LOCPLINT->curint = this;
for(int i=0;i<buildings.size();i++)
buildings[i]->activate();
}
void CCastleInterface::deactivate()
{
exit->deactivate();
for(int i=0;i<buildings.size();i++)
buildings[i]->deactivate();
}