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66 lines
3.1 KiB
C++
66 lines
3.1 KiB
C++
/*
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* ESerializationVersion.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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/// This enumeration controls save compatibility support.
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/// - 'MINIMAL' represents the oldest supported version counter. A saved game can be loaded if its version is at least 'MINIMAL'.
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/// - 'CURRENT' represents the current save version. Saved games are created using the 'CURRENT' version.
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///
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/// To make a save-breaking change:
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/// - change 'MINIMAL' to a value higher than 'CURRENT'
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/// - remove all keys in enumeration between 'MINIMAL' and 'CURRENT' as well as all their usage (will be detected by compiler)
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/// - change 'CURRENT' to 'CURRENT = MINIMAL'
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///
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/// To make a non-breaking change:
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/// - add new enumeration value before 'CURRENT'
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/// - change 'CURRENT' to 'CURRENT = NEW_TEST_KEY'.
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///
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/// To check for version in serialize() call use form
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/// if (h.version >= Handler::Version::NEW_TEST_KEY)
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/// h & newKey; // loading/saving save of a new version
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/// else
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/// newKey = saneDefaultValue; // loading of old save
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enum class ESerializationVersion : int32_t
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{
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NONE = 0,
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RELEASE_150 = 840,
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MINIMAL = RELEASE_150,
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VOTING_SIMTURNS, // 841 - allow modification of simturns duration via vote
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REMOVE_TEXT_CONTAINER_SIZE_T, // 842 Fixed serialization of size_t from text containers
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BANK_UNIT_PLACEMENT, // 843 Banks have unit placement flag
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RELEASE_156 = BANK_UNIT_PLACEMENT,
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COMPACT_STRING_SERIALIZATION, // 844 - optimized serialization of previously encountered strings
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COMPACT_INTEGER_SERIALIZATION, // 845 - serialize integers in forms similar to protobuf
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REMOVE_FOG_OF_WAR_POINTER, // 846 - fog of war is serialized as reference instead of pointer
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SIMPLE_TEXT_CONTAINER_SERIALIZATION, // 847 - text container is serialized using common routine instead of custom approach
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MAP_FORMAT_ADDITIONAL_INFOS, // 848 - serialize new infos in map format
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REMOVE_LIB_RNG, // 849 - removed random number generators from library classes
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HIGHSCORE_PARAMETERS, // 850 - saves parameter for campaign
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PLAYER_HANDICAP, // 851 - player handicap selection at game start
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STATISTICS, // 852 - removed random number generators from library classes
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CAMPAIGN_REGIONS, // 853 - configurable campaign regions
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EVENTS_PLAYER_SET, // 854 - map & town events use std::set instead of bitmask to store player list
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NEW_TOWN_BUILDINGS, // 855 - old bonusing buildings have been removed
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STATISTICS_SCREEN, // 856 - extent statistic functions
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NEW_MARKETS, // 857 - reworked market classes
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PLAYER_STATE_OWNED_OBJECTS, // 858 - player state stores all owned objects in a single list
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SAVE_COMPATIBILITY_FIXES, // 859 - implementation of previoulsy postponed changes to serialization
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CHRONICLES_SUPPORT, // 860 - support for heroes chronicles
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PER_MAP_GAME_SETTINGS, // 861 - game settings are now stored per-map
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CAMPAIGN_OUTRO_SUPPORT, // 862 - support for campaign outro video
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REWARDABLE_BANKS, // 863 - team state contains list of scouted objects, coast visitable rewardable objects
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CURRENT = REWARDABLE_BANKS
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};
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