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169 lines
3.1 KiB
C++
169 lines
3.1 KiB
C++
#include "GUIBase.h"
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#include "SDL_Extensions.h"
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#include "CPlayerInterface.h"
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/*
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* GUIBase.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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void KeyShortcut::keyPressed(const SDL_KeyboardEvent & key)
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{
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if(vstd::contains(assignedKeys,key.keysym.sym))
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{
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if(key.state == SDL_PRESSED)
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clickLeft(true);
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else
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clickLeft(false);
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}
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}
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CButtonBase::CButtonBase()
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{
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bitmapOffset = 0;
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curimg=0;
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type=-1;
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abs=false;
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active=false;
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notFreeButton = false;
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ourObj=NULL;
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state=0;
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}
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CButtonBase::~CButtonBase()
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{
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if(notFreeButton)
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return;
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for(int i =0; i<imgs.size();i++)
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for(int j=0;j<imgs[i].size();j++)
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SDL_FreeSurface(imgs[i][j]);
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}
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void CButtonBase::show(SDL_Surface * to)
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{
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int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
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img = std::max(0, img);
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if (abs)
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{
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blitAt(imgs[curimg][img],pos.x,pos.y,to);
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}
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else
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{
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blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
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}
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}
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ClickableL::ClickableL()
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{
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pressedL=false;
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}
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ClickableL::~ClickableL()
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{
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}
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void ClickableL::clickLeft(boost::logic::tribool down)
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{
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if (down)
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pressedL=true;
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else
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pressedL=false;
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}
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void ClickableL::activate()
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{
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LOCPLINT->lclickable.push_front(this);
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}
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void ClickableL::deactivate()
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{
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LOCPLINT->lclickable.erase
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(std::find(LOCPLINT->lclickable.begin(),LOCPLINT->lclickable.end(),this));
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}
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ClickableR::ClickableR()
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{
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pressedR=false;
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}
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ClickableR::~ClickableR()
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{}
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void ClickableR::clickRight(boost::logic::tribool down)
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{
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if (down)
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pressedR=true;
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else
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pressedR=false;
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}
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void ClickableR::activate()
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{
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LOCPLINT->rclickable.push_front(this);
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}
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void ClickableR::deactivate()
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{
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LOCPLINT->rclickable.erase(std::find(LOCPLINT->rclickable.begin(),LOCPLINT->rclickable.end(),this));
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}
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//ClickableR
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Hoverable::~Hoverable()
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{}
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void Hoverable::activate()
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{
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LOCPLINT->hoverable.push_front(this);
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}
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void Hoverable::deactivate()
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{
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LOCPLINT->hoverable.erase(std::find(LOCPLINT->hoverable.begin(),LOCPLINT->hoverable.end(),this));
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}
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void Hoverable::hover(bool on)
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{
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hovered=on;
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}
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//Hoverable
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KeyInterested::~KeyInterested()
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{}
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void KeyInterested::activate()
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{
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LOCPLINT->keyinterested.push_front(this);
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}
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void KeyInterested::deactivate()
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{
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LOCPLINT->
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keyinterested.erase(std::find(LOCPLINT->keyinterested.begin(),LOCPLINT->keyinterested.end(),this));
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}
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//KeyInterested
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void MotionInterested::activate()
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{
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LOCPLINT->motioninterested.push_front(this);
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}
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void MotionInterested::deactivate()
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{
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LOCPLINT->
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motioninterested.erase(std::find(LOCPLINT->motioninterested.begin(),LOCPLINT->motioninterested.end(),this));
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}
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void TimeInterested::activate()
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{
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LOCPLINT->timeinterested.push_back(this);
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}
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void TimeInterested::deactivate()
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{
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LOCPLINT->
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timeinterested.erase(std::find(LOCPLINT->timeinterested.begin(),LOCPLINT->timeinterested.end(),this));
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}
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