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187 lines
4.2 KiB
C++
187 lines
4.2 KiB
C++
#include "StdInc.h"
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#include "ResourceID.h"
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#include "FileInfo.h"
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// trivial to_upper that completely ignores localization and only work with ASCII
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// Technically not a problem since
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// 1) Right now VCMI does not supports unicode in filenames on Win
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// 2) Filesystem case-sensivity is only problem for H3 data which uses ASCII-only symbols
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// for me (Ivan) this define gives notable decrease in loading times
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// #define ENABLE_TRIVIAL_TOUPPER
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#ifdef ENABLE_TRIVIAL_TOUPPER
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static inline void toUpper(char & symbol)
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{
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static const int diff = 'a' - 'A';
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if (symbol >= 'a' && symbol <= 'z')
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symbol -= diff;
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}
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static inline void toUpper(std::string & string)
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{
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for (char & symbol : string)
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toUpper(symbol);
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}
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#else
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static inline void toUpper(std::string & string)
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{
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boost::to_upper(string);
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}
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#endif
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static inline EResType::Type readType(const std::string& name)
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{
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return EResTypeHelper::getTypeFromExtension(FileInfo::GetExtension(name).to_string());
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}
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static inline std::string readName(std::string name)
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{
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const auto dotPos = name.find_last_of('.');
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if (dotPos != std::string::npos)
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name.resize(dotPos);
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toUpper(name);
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return name;
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}
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#if 0
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ResourceID::ResourceID()
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:type(EResType::OTHER)
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{
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}
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#endif
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ResourceID::ResourceID(std::string name_):
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type{readType(name_)},
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name{readName(std::move(name_))}
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{}
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ResourceID::ResourceID(std::string name_, EResType::Type type_):
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type{type_},
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name{readName(std::move(name_))}
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{}
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#if 0
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std::string ResourceID::getName() const
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{
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return name;
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}
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EResType::Type ResourceID::getType() const
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{
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return type;
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}
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void ResourceID::setName(std::string name)
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{
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// setName shouldn't be used if type is UNDEFINED
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assert(type != EResType::UNDEFINED);
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this->name = std::move(name);
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size_t dotPos = this->name.find_last_of("/.");
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if(dotPos != std::string::npos && this->name[dotPos] == '.'
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&& this->type == EResTypeHelper::getTypeFromExtension(this->name.substr(dotPos)))
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{
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this->name.erase(dotPos);
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}
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toUpper(this->name);
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}
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void ResourceID::setType(EResType::Type type)
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{
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this->type = type;
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}
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#endif
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EResType::Type EResTypeHelper::getTypeFromExtension(std::string extension)
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{
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toUpper(extension);
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static const std::map<std::string, EResType::Type> stringToRes =
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{
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{".TXT", EResType::TEXT},
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{".JSON", EResType::TEXT},
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{".DEF", EResType::ANIMATION},
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{".MSK", EResType::MASK},
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{".MSG", EResType::MASK},
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{".H3C", EResType::CAMPAIGN},
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{".H3M", EResType::MAP},
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{".FNT", EResType::BMP_FONT},
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{".TTF", EResType::TTF_FONT},
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{".BMP", EResType::IMAGE},
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{".JPG", EResType::IMAGE},
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{".PCX", EResType::IMAGE},
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{".PNG", EResType::IMAGE},
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{".TGA", EResType::IMAGE},
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{".WAV", EResType::SOUND},
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{".82M", EResType::SOUND},
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{".SMK", EResType::VIDEO},
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{".BIK", EResType::VIDEO},
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{".MJPG", EResType::VIDEO},
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{".MPG", EResType::VIDEO},
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{".AVI", EResType::VIDEO},
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{".MP3", EResType::MUSIC},
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{".OGG", EResType::MUSIC},
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{".FLAC", EResType::MUSIC},
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{".ZIP", EResType::ARCHIVE_ZIP},
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{".LOD", EResType::ARCHIVE_LOD},
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{".PAC", EResType::ARCHIVE_LOD},
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{".VID", EResType::ARCHIVE_VID},
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{".SND", EResType::ARCHIVE_SND},
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{".PAL", EResType::PALETTE},
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{".VCGM1", EResType::CLIENT_SAVEGAME},
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{".VSGM1", EResType::SERVER_SAVEGAME},
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{".ERM", EResType::ERM},
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{".ERT", EResType::ERT},
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{".ERS", EResType::ERS},
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{".VMAP", EResType::MAP}
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};
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auto iter = stringToRes.find(extension);
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if (iter == stringToRes.end())
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return EResType::OTHER;
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return iter->second;
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}
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std::string EResTypeHelper::getEResTypeAsString(EResType::Type type)
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{
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#define MAP_ENUM(value) {EResType::value, #value},
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static const std::map<EResType::Type, std::string> stringToRes =
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{
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MAP_ENUM(TEXT)
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MAP_ENUM(ANIMATION)
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MAP_ENUM(MASK)
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MAP_ENUM(CAMPAIGN)
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MAP_ENUM(MAP)
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MAP_ENUM(BMP_FONT)
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MAP_ENUM(TTF_FONT)
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MAP_ENUM(IMAGE)
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MAP_ENUM(VIDEO)
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MAP_ENUM(SOUND)
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MAP_ENUM(MUSIC)
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MAP_ENUM(ARCHIVE_ZIP)
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MAP_ENUM(ARCHIVE_LOD)
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MAP_ENUM(ARCHIVE_SND)
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MAP_ENUM(ARCHIVE_VID)
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MAP_ENUM(PALETTE)
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MAP_ENUM(CLIENT_SAVEGAME)
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MAP_ENUM(SERVER_SAVEGAME)
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MAP_ENUM(DIRECTORY)
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MAP_ENUM(ERM)
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MAP_ENUM(ERT)
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MAP_ENUM(ERS)
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MAP_ENUM(OTHER)
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};
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#undef MAP_ENUM
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auto iter = stringToRes.find(type);
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assert(iter != stringToRes.end());
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return iter->second;
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}
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