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vcmi/client/renderSDL/RenderHandler.cpp

394 lines
12 KiB
C++

/*
* RenderHandler.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RenderHandler.h"
#include "SDLImage.h"
#include "ScalableImage.h"
#include "FontChain.h"
#include "../gui/CGuiHandler.h"
#include "../render/CAnimation.h"
#include "../render/CanvasImage.h"
#include "../render/CDefFile.h"
#include "../render/Colors.h"
#include "../render/ColorFilter.h"
#include "../render/IScreenHandler.h"
#include "../../lib/json/JsonUtils.h"
#include "../../lib/CThreadHelper.h"
#include "../../lib/filesystem/Filesystem.h"
#include "../../lib/VCMIDirs.h"
#include "../../lib/constants/StringConstants.h"
#include <vcmi/ArtifactService.h>
#include <vcmi/CreatureService.h>
#include <vcmi/Entity.h>
#include <vcmi/FactionService.h>
#include <vcmi/HeroTypeService.h>
#include <vcmi/Services.h>
#include <vcmi/SkillService.h>
#include <vcmi/spells/Service.h>
std::shared_ptr<CDefFile> RenderHandler::getAnimationFile(const AnimationPath & path)
{
AnimationPath actualPath = boost::starts_with(path.getName(), "SPRITES") ? path : path.addPrefix("SPRITES/");
auto it = animationFiles.find(actualPath);
if (it != animationFiles.end())
return it->second;
if (!CResourceHandler::get()->existsResource(actualPath))
{
animationFiles[actualPath] = nullptr;
return nullptr;
}
auto result = std::make_shared<CDefFile>(actualPath);
animationFiles[actualPath] = result;
return result;
}
void RenderHandler::initFromJson(AnimationLayoutMap & source, const JsonNode & config, EImageBlitMode mode)
{
std::string basepath;
basepath = config["basepath"].String();
JsonNode base;
base["margins"] = config["margins"];
base["width"] = config["width"];
base["height"] = config["height"];
for(const JsonNode & group : config["sequences"].Vector())
{
size_t groupID = group["group"].Integer();//TODO: string-to-value conversion("moving" -> MOVING)
source[groupID].clear();
for(const JsonNode & frame : group["frames"].Vector())
{
JsonNode toAdd = frame;
JsonUtils::inherit(toAdd, base);
toAdd["file"].String() = basepath + frame.String();
source[groupID].emplace_back(toAdd, mode);
}
}
for(const JsonNode & node : config["images"].Vector())
{
size_t group = node["group"].Integer();
size_t frame = node["frame"].Integer();
if (source[group].size() <= frame)
source[group].resize(frame+1);
JsonNode toAdd = node;
JsonUtils::inherit(toAdd, base);
if (toAdd.Struct().count("file"))
toAdd["file"].String() = basepath + node["file"].String();
if (toAdd.Struct().count("defFile"))
toAdd["defFile"].String() = basepath + node["defFile"].String();
source[group][frame] = ImageLocator(toAdd, mode);
}
}
RenderHandler::AnimationLayoutMap & RenderHandler::getAnimationLayout(const AnimationPath & path, int scalingFactor, EImageBlitMode mode)
{
static constexpr std::array scaledSpritesPath = {
"", // 0x
"SPRITES/",
"SPRITES2X/",
"SPRITES3X/",
"SPRITES4X/",
};
std::string pathString = path.getName();
if (boost::starts_with(pathString, "SPRITES/"))
pathString = pathString.substr(std::string("SPRITES/").length());
AnimationPath actualPath = AnimationPath::builtin(scaledSpritesPath.at(scalingFactor) + pathString);
auto it = animationLayouts.find(actualPath);
if (it != animationLayouts.end())
return it->second;
AnimationLayoutMap result;
auto defFile = getAnimationFile(actualPath);
if(defFile)
{
const std::map<size_t, size_t> defEntries = defFile->getEntries();
for (const auto & defEntry : defEntries)
result[defEntry.first].resize(defEntry.second);
}
auto jsonResource = actualPath.toType<EResType::JSON>();
auto configList = CResourceHandler::get()->getResourcesWithName(jsonResource);
for(auto & loader : configList)
{
auto stream = loader->load(jsonResource);
std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
stream->read(textData.get(), stream->getSize());
const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), path.getOriginalName());
initFromJson(result, config, mode);
}
animationLayouts[actualPath] = result;
return animationLayouts[actualPath];
}
int RenderHandler::getScalingFactor() const
{
return GH.screenHandler().getScalingFactor();
}
ImageLocator RenderHandler::getLocatorForAnimationFrame(const AnimationPath & path, int frame, int group, int scaling, EImageBlitMode mode)
{
const auto & layout = getAnimationLayout(path, scaling, mode);
if (!layout.count(group))
return ImageLocator();
if (frame >= layout.at(group).size())
return ImageLocator();
const auto & locator = layout.at(group).at(frame);
if (locator.image || locator.defFile)
return locator;
return ImageLocator(path, frame, group, mode);
}
std::shared_ptr<ScalableImageShared> RenderHandler::loadImageImpl(const ImageLocator & locator)
{
auto it = imageFiles.find(locator);
if (it != imageFiles.end())
return it->second;
auto sdlImage = loadImageFromFileUncached(locator);
auto scaledImage = std::make_shared<ScalableImageShared>(locator, sdlImage);
storeCachedImage(locator, scaledImage);
return scaledImage;
}
std::shared_ptr<SDLImageShared> RenderHandler::loadImageFromFileUncached(const ImageLocator & locator)
{
if(locator.image)
{
// TODO: create EmptySharedImage class that will be instantiated if image does not exists or fails to load
return std::make_shared<SDLImageShared>(*locator.image);
}
if(locator.defFile)
{
auto defFile = getAnimationFile(*locator.defFile);
if(defFile->hasFrame(locator.defFrame, locator.defGroup))
return std::make_shared<SDLImageShared>(defFile.get(), locator.defFrame, locator.defGroup);
else
{
logGlobal->error("Frame %d in group %d not found in file: %s",
locator.defFrame, locator.defGroup, locator.defFile->getName().c_str());
return std::make_shared<SDLImageShared>(ImagePath::builtin("DEFAULT"));
}
}
throw std::runtime_error("Invalid image locator received!");
}
void RenderHandler::storeCachedImage(const ImageLocator & locator, std::shared_ptr<ScalableImageShared> image)
{
imageFiles[locator] = image;
}
std::shared_ptr<SDLImageShared> RenderHandler::loadScaledImage(const ImageLocator & locator)
{
static constexpr std::array scaledDataPath = {
"", // 0x
"DATA/",
"DATA2X/",
"DATA3X/",
"DATA4X/",
};
static constexpr std::array scaledSpritesPath = {
"", // 0x
"SPRITES/",
"SPRITES2X/",
"SPRITES3X/",
"SPRITES4X/",
};
ImagePath pathToLoad;
if(locator.defFile)
{
auto remappedLocator = getLocatorForAnimationFrame(*locator.defFile, locator.defFrame, locator.defGroup, locator.scalingFactor, locator.layer);
// we expect that .def's are only used for 1x data, upscaled assets should use standalone images
if (!remappedLocator.image)
return nullptr;
pathToLoad = *remappedLocator.image;
}
if(locator.image)
pathToLoad = *locator.image;
if (pathToLoad.empty())
return nullptr;
std::string imagePathString = pathToLoad.getName();
if(locator.layer == EImageBlitMode::ONLY_OVERLAY)
imagePathString += "-OVERLAY";
if(locator.layer == EImageBlitMode::ONLY_SHADOW)
imagePathString += "-SHADOW";
if(locator.playerColored.isValidPlayer())
imagePathString += "-" + boost::to_upper_copy(GameConstants::PLAYER_COLOR_NAMES[locator.playerColored.getNum()]);
if(locator.playerColored == PlayerColor::NEUTRAL)
imagePathString += "-NEUTRAL";
auto imagePath = ImagePath::builtin(imagePathString);
auto imagePathSprites = ImagePath::builtin(imagePathString).addPrefix(scaledSpritesPath.at(locator.scalingFactor));
auto imagePathData = ImagePath::builtin(imagePathString).addPrefix(scaledDataPath.at(locator.scalingFactor));
if(CResourceHandler::get()->existsResource(imagePathSprites))
return std::make_shared<SDLImageShared>(imagePathSprites);
if(CResourceHandler::get()->existsResource(imagePathData))
return std::make_shared<SDLImageShared>(imagePathData);
if(CResourceHandler::get()->existsResource(imagePath))
return std::make_shared<SDLImageShared>(imagePath);
return nullptr;
}
std::shared_ptr<IImage> RenderHandler::loadImage(const ImageLocator & locator)
{
ImageLocator adjustedLocator = locator;
std::shared_ptr<ScalableImageInstance> result;
if (adjustedLocator.scalingFactor == 0)
{
auto scaledLocator = adjustedLocator;
scaledLocator.scalingFactor = getScalingFactor();
result = loadImageImpl(scaledLocator)->createImageReference();
}
else
result = loadImageImpl(adjustedLocator)->createImageReference();
if (locator.horizontalFlip)
result->horizontalFlip();
if (locator.verticalFlip)
result->verticalFlip();
return result;
}
std::shared_ptr<IImage> RenderHandler::loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode)
{
ImageLocator locator = getLocatorForAnimationFrame(path, frame, group, 1, mode);
if (!locator.empty())
return loadImage(locator);
else
return loadImage(ImageLocator(ImagePath::builtin("DEFAULT"), mode));
}
std::shared_ptr<IImage> RenderHandler::loadImage(const ImagePath & path, EImageBlitMode mode)
{
ImageLocator locator(path, mode);
return loadImage(locator);
}
std::shared_ptr<CanvasImage> RenderHandler::createImage(const Point & size, CanvasScalingPolicy scalingPolicy)
{
return std::make_shared<CanvasImage>(size, scalingPolicy);
}
std::shared_ptr<CAnimation> RenderHandler::loadAnimation(const AnimationPath & path, EImageBlitMode mode)
{
return std::make_shared<CAnimation>(path, getAnimationLayout(path, 1, mode), mode);
}
void RenderHandler::addImageListEntries(const EntityService * service)
{
service->forEachBase([this](const Entity * entity, bool & stop)
{
entity->registerIcons([this](size_t index, size_t group, const std::string & listName, const std::string & imageName)
{
if (imageName.empty())
return;
auto & layout = getAnimationLayout(AnimationPath::builtin("SPRITES/" + listName), 1, EImageBlitMode::SIMPLE);
JsonNode entry;
entry["file"].String() = imageName;
if (index >= layout[group].size())
layout[group].resize(index + 1);
layout[group][index] = ImageLocator(entry, EImageBlitMode::SIMPLE);
});
});
}
void RenderHandler::onLibraryLoadingFinished(const Services * services)
{
addImageListEntries(services->creatures());
addImageListEntries(services->heroTypes());
addImageListEntries(services->artifacts());
addImageListEntries(services->factions());
addImageListEntries(services->spells());
addImageListEntries(services->skills());
}
std::shared_ptr<const IFont> RenderHandler::loadFont(EFonts font)
{
if (fonts.count(font))
return fonts.at(font);
const int8_t index = static_cast<int8_t>(font);
logGlobal->debug("Loading font %d", static_cast<int>(index));
auto configList = CResourceHandler::get()->getResourcesWithName(JsonPath::builtin("config/fonts.json"));
std::shared_ptr<FontChain> loadedFont = std::make_shared<FontChain>();
std::string bitmapPath;
for(auto & loader : configList)
{
auto stream = loader->load(JsonPath::builtin("config/fonts.json"));
std::unique_ptr<ui8[]> textData(new ui8[stream->getSize()]);
stream->read(textData.get(), stream->getSize());
const JsonNode config(reinterpret_cast<const std::byte*>(textData.get()), stream->getSize(), "config/fonts.json");
const JsonVector & bmpConf = config["bitmap"].Vector();
const JsonNode & ttfConf = config["trueType"];
bitmapPath = bmpConf[index].String();
if (!ttfConf[bitmapPath].isNull())
loadedFont->addTrueTypeFont(ttfConf[bitmapPath]);
}
loadedFont->addBitmapFont(bitmapPath);
fonts[font] = loadedFont;
return loadedFont;
}