mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
640 lines
16 KiB
C++
640 lines
16 KiB
C++
#include "AdventureMapButton.h"
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#include "CAdvmapInterface.h"
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#include "SDL_Extensions.h"
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#include "../hch/CDefHandler.h"
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#include "CGameInfo.h"
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#include "../hch/CLodHandler.h"
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#include "../hch/CGeneralTextHandler.h"
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#include "../hch/CTownHandler.h"
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#include "../CCallback.h"
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#include "CConfigHandler.h"
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#include "Graphics.h"
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#include "CBattleInterface.h"
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#include "CPlayerInterface.h"
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#include "CMessage.h"
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/*
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* AdevntureMapButton.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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CButtonBase::CButtonBase()
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{
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bitmapOffset = 0;
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curimg=0;
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type=-1;
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abs=false;
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//active=false;
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notFreeButton = false;
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ourObj=NULL;
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state=0;
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text = NULL;
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}
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CButtonBase::~CButtonBase()
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{
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delete text;
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if(notFreeButton)
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return;
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for(int i =0; i<imgs.size();i++)
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for(int j=0;j<imgs[i].size();j++)
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SDL_FreeSurface(imgs[i][j]);
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}
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void CButtonBase::show(SDL_Surface * to)
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{
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int img = std::min(state+bitmapOffset,int(imgs[curimg].size()-1));
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img = std::max(0, img);
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if (abs)
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{
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blitAt(imgs[curimg][img],pos.x,pos.y,to);
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if(text)
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{//using "state" instead of "state == 1" screwed up hoverable buttons with text
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CSDL_Ext::printAt(text->text, text->x + pos.x + (state == 1), text->y + pos.y + (state == 1), text->font, text->color, to);
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}
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}
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else
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{
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blitAt(imgs[curimg][img],pos.x+ourObj->pos.x,pos.y+ourObj->pos.y,to);
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}
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}
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void CButtonBase::showAll( SDL_Surface * to )
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{
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show(to);
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}
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void CButtonBase::addTextOverlay( const std::string Text, EFonts font, SDL_Color color)
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{
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text = new TextOverlay;
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text->text = Text;
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const Font *f = graphics->fonts[font];
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text->x = pos.w/2 - f->getWidth(Text.c_str())/2;
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text->y = pos.h/2 - f->height/2;
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text->font = font;
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text->color = color;
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}
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AdventureMapButton::AdventureMapButton ()
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{
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type=2;
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abs=true;
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hoverable = false;
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//active=false;
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ourObj=NULL;
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state=0;
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blocked = actOnDown = false;
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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}
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//AdventureMapButton::AdventureMapButton( std::string Name, std::string HelpBox, boost::function<void()> Callback, int x, int y, std::string defName, bool activ, std::vector<std::string> * add, bool playerColoredButton)
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//{
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// init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, activ);
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//}
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName,int key, std::vector<std::string> * add, bool playerColoredButton )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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AdventureMapButton::AdventureMapButton( const std::map<int,std::string> &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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{
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init(Callback, Name, HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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AdventureMapButton::AdventureMapButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &Callback, config::ButtonInfo *info, int key/*=0*/ )
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{
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(Callback, pom, HelpBox, info->playerColoured, info->defName, &info->additionalDefs, info->x, info->y, key);
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}
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AdventureMapButton::AdventureMapButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &Callback, int x, int y, const std::string &defName, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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{
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std::map<int,std::string> pom;
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pom[0] = help.first;
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init(Callback, pom, help.second, playerColoredButton, defName, add, x, y, key);
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}
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void AdventureMapButton::clickLeft(tribool down, bool previousState)
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{
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if(blocked)
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return;
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if (down)
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{
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CGI->soundh->playSound(soundBase::button);
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state = 1;
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}
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else if(hoverable && hovered)
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state = 3;
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else
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state = 0;
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show(screenBuf);
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if (actOnDown && down)
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{
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callback();
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}
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else if (!actOnDown && previousState && (down==false))
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{
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callback();
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}
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}
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void AdventureMapButton::clickRight(tribool down, bool previousState)
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{
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if(down && helpBox.size()) //there is no point to show window with nothing inside...
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CRClickPopup::createAndPush(helpBox);
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}
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void AdventureMapButton::hover (bool on)
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{
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if(hoverable)
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{
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if(on)
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state = 3;
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else
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state = 0;
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}
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if(pressedL)
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{
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if(on)
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state = 1;
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else
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state = hoverable ? 3 : 0;
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}
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////Hoverable::hover(on);
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std::string *name = (vstd::contains(hoverTexts,state))
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? (&hoverTexts[state])
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: (vstd::contains(hoverTexts,0) ? (&hoverTexts[0]) : NULL);
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if(name && name->size() && blocked!=1) //if there is no name, there is nohing to display also
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{
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if (LOCPLINT && LOCPLINT->battleInt) //for battle buttons
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{
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if(on && LOCPLINT->battleInt->console->alterTxt == "")
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{
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LOCPLINT->battleInt->console->alterTxt = *name;
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LOCPLINT->battleInt->console->whoSetAlter = 1;
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}
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else if (LOCPLINT->battleInt->console->alterTxt == *name)
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{
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LOCPLINT->battleInt->console->alterTxt = "";
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LOCPLINT->battleInt->console->whoSetAlter = 0;
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}
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}
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else if(GH.statusbar) //for other buttons
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{
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if (on)
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GH.statusbar->print(*name);
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else if ( GH.statusbar->getCurrent()==(*name) )
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GH.statusbar->clear();
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}
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}
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}
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void AdventureMapButton::init(const CFunctionList<void()> &Callback, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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{
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used = LCLICK | RCLICK | HOVER | KEYBOARD;
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callback = Callback;
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blocked = actOnDown = false;
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type=2;
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abs=true;
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hoverable = false;
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//active=false;
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ourObj=NULL;
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assignedKeys.insert(key);
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state=0;
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hoverTexts = Name;
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helpBox=HelpBox;
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setDef(defName, playerColoredButton);
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if (add && add->size())
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{
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imgs.resize(imgs.size()+add->size());
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for (size_t i=0; i<add->size();i++)
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{
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CDefHandler *temp = CDefHandler::giveDef((*add)[i]);
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temp->notFreeImgs = true;
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for (size_t j=0;j<temp->ourImages.size();j++)
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{
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imgs[i+1].push_back(temp->ourImages[j].bitmap);
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if(playerColoredButton)
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{
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graphics->blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
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}
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}
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delete temp;
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}
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//delete add;
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}
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pos.x += x;
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pos.y += y;
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pos.w = imgs[curimg][0]->w;
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pos.h = imgs[curimg][0]->h -1;
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}
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void AdventureMapButton::block( ui8 on )
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{
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blocked = on;
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state = 0;
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bitmapOffset = on ? 2 : 0;
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show(screenBuf);
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}
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void AdventureMapButton::setDef(const std::string & defName, bool playerColoredButton)
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{
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CDefHandler * temp = CDefHandler::giveDef(defName);
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temp->notFreeImgs = true;
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for (size_t i=0;i<temp->ourImages.size();i++)
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{
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imgs.resize(1);
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imgs[0].push_back(temp->ourImages[i].bitmap);
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if(playerColoredButton)
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{
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graphics->blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
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}
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}
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delete temp;
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}
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void AdventureMapButton::setPlayerColor(int player)
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{
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for(int i =0; i<imgs.size();i++)
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for(int j=0;j<imgs[i].size();j++)
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graphics->blueToPlayersAdv(imgs[i][j],player);
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}
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void CHighlightableButton::select(bool on)
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{
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selected = on;
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state = selected ? 3 : 0;
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if(selected)
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callback();
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else
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callback2();
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if(hoverTexts.size()>1)
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{
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hover(false);
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hover(true);
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}
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}
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void CHighlightableButton::clickLeft(tribool down, bool previousState)
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{
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if(blocked)
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return;
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if (down)
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{
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CGI->soundh->playSound(soundBase::button);
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state = 1;
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}
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else
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state = selected ? 3 : 0;
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show(screenBuf);
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if(previousState && down == false)
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{
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if(!onlyOn || !selected)
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select(!selected);
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}
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}
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CHighlightableButton::CHighlightableButton( const CFunctionList<void()> &onSelect, const CFunctionList<void()> &onDeselect, const std::map<int,std::string> &Name, const std::string &HelpBox, bool playerColoredButton, const std::string &defName, std::vector<std::string> * add, int x, int y, int key)
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: onlyOn(false), selected(false), callback2(onDeselect)
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{
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init(onSelect,Name,HelpBox,playerColoredButton,defName,add,x,y,key);
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}
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CHighlightableButton::CHighlightableButton( const std::pair<std::string, std::string> help, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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: onlyOn(false), selected(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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pom[0] = help.first;
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init(onSelect, pom, help.second, playerColoredButton, defName, add, x, y, key);
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}
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CHighlightableButton::CHighlightableButton( const std::string &Name, const std::string &HelpBox, const CFunctionList<void()> &onSelect, int x, int y, const std::string &defName, int myid, int key/*=0*/, std::vector<std::string> * add /*= NULL*/, bool playerColoredButton /*= false */ )
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: onlyOn(false), selected(false) // TODO: callback2(???)
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{
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ID = myid;
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std::map<int,std::string> pom;
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pom[0] = Name;
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init(onSelect, pom,HelpBox, playerColoredButton, defName, add, x, y, key);
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}
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void CHighlightableButtonsGroup::addButton(CHighlightableButton* bt)
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{
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->onlyOn = true;
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buttons.push_back(bt);
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}
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void CHighlightableButtonsGroup::addButton(const std::map<int,std::string> &tooltip, const std::string &HelpBox, const std::string &defName, int x, int y, int uid, const CFunctionList<void()> &OnSelect, int key)
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{
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CHighlightableButton *bt = new CHighlightableButton(OnSelect, 0, tooltip, HelpBox, false, defName, 0, x, y, key);
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if(musicLike)
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{
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bt->bitmapOffset = buttons.size() - 3;
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}
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bt->ID = uid;
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bt->callback += boost::bind(&CHighlightableButtonsGroup::selectionChanged,this,bt->ID);
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bt->onlyOn = true;
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buttons.push_back(bt);
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}
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CHighlightableButtonsGroup::CHighlightableButtonsGroup(const CFunctionList2<void(int)> &OnChange, bool musicLikeButtons)
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: musicLike(musicLikeButtons), onChange(OnChange)
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{}
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CHighlightableButtonsGroup::~CHighlightableButtonsGroup()
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{
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for(size_t i=0;i<buttons.size();i++)
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{
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delete buttons[i];
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}
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}
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void CHighlightableButtonsGroup::activate()
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{
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for(size_t i=0;i<buttons.size();i++)
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{
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buttons[i]->activate();
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}
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}
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void CHighlightableButtonsGroup::deactivate()
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{
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for(size_t i=0;i<buttons.size();i++)
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{
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buttons[i]->deactivate();
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}
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}
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void CHighlightableButtonsGroup::select(int id, bool mode)
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{
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CHighlightableButton *bt = NULL;
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if(mode)
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{
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for(size_t i=0;i<buttons.size() && !bt; ++i)
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if (buttons[i]->ID == id)
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bt = buttons[i];
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}
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else
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{
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bt = buttons[id];
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}
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bt->select(true);
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selectionChanged(bt->ID);
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}
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void CHighlightableButtonsGroup::selectionChanged(int to)
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{
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for(size_t i=0;i<buttons.size(); ++i)
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if(buttons[i]->ID!=to && buttons[i]->selected)
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buttons[i]->select(false);
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onChange(to);
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}
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void CHighlightableButtonsGroup::show(SDL_Surface * to )
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{
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for(size_t i=0;i<buttons.size(); ++i)
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{
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if(!musicLike || (musicLike && buttons[i]->selected)) //if musicLike, print only selected button
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buttons[i]->show(to);
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}
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}
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void CHighlightableButtonsGroup::showAll( SDL_Surface * to )
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{
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show(to);
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}
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void CHighlightableButtonsGroup::block( ui8 on )
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{
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for(size_t i=0;i<buttons.size(); ++i)
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{
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buttons[i]->block(on);
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}
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}
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void CSlider::sliderClicked()
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{
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if(!(active & MOVE))
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{
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activateMouseMove();
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used |= MOVE;
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}
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}
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void CSlider::mouseMoved (const SDL_MouseMotionEvent & sEvent)
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{
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float v = 0;
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if(horizontal)
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{
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if( std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2+40 || std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2 )
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return;
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v = sEvent.x - pos.x - 24;
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v *= positions;
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v /= (pos.w - 48);
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}
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else
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{
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if(std::abs(sEvent.x-(pos.x+pos.w/2)) > pos.w/2+40 || std::abs(sEvent.y-(pos.y+pos.h/2)) > pos.h/2 )
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return;
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v = sEvent.y - pos.y - 24;
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v *= positions;
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v /= (pos.h - 48);
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}
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v += 0.5f;
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if(v!=value)
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{
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moveTo(v);
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redrawSlider();
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}
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}
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void CSlider::redrawSlider()
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{
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//slider->show(screenBuf);
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}
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void CSlider::moveLeft()
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{
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moveTo(value-1);
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}
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void CSlider::moveRight()
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{
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moveTo(value+1);
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}
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void CSlider::moveTo(int to)
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{
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amax(to, 0);
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amin(to, positions);
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//same, old position?
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if(value == to)
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return;
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value = to;
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if(horizontal)
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{
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if(positions)
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{
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float part = (float)to/positions;
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part*=(pos.w-48);
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slider->pos.x = part + pos.x + 16;
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}
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else
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slider->pos.x = pos.x+16;
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}
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else
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{
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if(positions)
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{
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float part = (float)to/positions;
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part*=(pos.h-48);
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slider->pos.y = part + pos.y + 16;
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}
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else
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slider->pos.y = pos.y+16;
|
|
}
|
|
|
|
if(moved)
|
|
moved(to);
|
|
}
|
|
|
|
void CSlider::clickLeft(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
{
|
|
float pw = 0;
|
|
float rw = 0;
|
|
if(horizontal)
|
|
{
|
|
pw = GH.current->motion.x-pos.x-25;
|
|
rw = pw / ((float)(pos.w-48));
|
|
}
|
|
else
|
|
{
|
|
pw = GH.current->motion.y-pos.y-24;
|
|
rw = pw / ((float)(pos.h-48));
|
|
}
|
|
if(pw < -8 || pw > (horizontal ? pos.w : pos.h) - 40)
|
|
return;
|
|
// if (rw>1) return;
|
|
// if (rw<0) return;
|
|
slider->clickLeft(true, slider->pressedL);
|
|
moveTo(rw * positions + 0.5f);
|
|
return;
|
|
}
|
|
if(active & MOVE)
|
|
{
|
|
deactivateMouseMove();
|
|
used &= ~MOVE;
|
|
}
|
|
}
|
|
|
|
CSlider::~CSlider()
|
|
{
|
|
delete imgs;
|
|
}
|
|
|
|
CSlider::CSlider(int x, int y, int totalw, boost::function<void(int)> Moved, int Capacity, int Amount, int Value, bool Horizontal, int style)
|
|
:capacity(Capacity),amount(Amount),horizontal(Horizontal), moved(Moved)
|
|
{
|
|
OBJ_CONSTRUCTION_CAPTURING_ALL;
|
|
setAmount(amount);
|
|
|
|
used = LCLICK;
|
|
strongInterest = true;
|
|
|
|
|
|
left = new AdventureMapButton;
|
|
right = new AdventureMapButton;
|
|
slider = new AdventureMapButton;
|
|
|
|
pos.x += x;
|
|
pos.y += y;
|
|
|
|
if(horizontal)
|
|
{
|
|
left->pos.y = slider->pos.y = right->pos.y = pos.y;
|
|
left->pos.x = pos.x;
|
|
right->pos.x = pos.x + totalw - 16;
|
|
}
|
|
else
|
|
{
|
|
left->pos.x = slider->pos.x = right->pos.x = pos.x;
|
|
left->pos.y = pos.y;
|
|
right->pos.y = pos.y + totalw - 16;
|
|
}
|
|
|
|
left->callback = boost::bind(&CSlider::moveLeft,this);
|
|
right->callback = boost::bind(&CSlider::moveRight,this);
|
|
slider->callback = boost::bind(&CSlider::sliderClicked,this);
|
|
left->pos.w = left->pos.h = right->pos.w = right->pos.h = slider->pos.w = slider->pos.h = 16;
|
|
if(horizontal)
|
|
{
|
|
pos.h = 16;
|
|
pos.w = totalw;
|
|
}
|
|
else
|
|
{
|
|
pos.w = 16;
|
|
pos.h = totalw;
|
|
}
|
|
|
|
if(style == 0)
|
|
{
|
|
if (horizontal)
|
|
imgs = CDefHandler::giveDefEss("IGPCRDIV.DEF");
|
|
else
|
|
imgs = CDefHandler::giveDefEss("OVBUTN2.DEF");
|
|
left->imgs.resize(1); right->imgs.resize(1); slider->imgs.resize(1);
|
|
left->imgs[0].push_back(imgs->ourImages[0].bitmap); left->imgs[0].push_back(imgs->ourImages[1].bitmap);
|
|
right->imgs[0].push_back(imgs->ourImages[2].bitmap); right->imgs[0].push_back(imgs->ourImages[3].bitmap);
|
|
slider->imgs[0].push_back(imgs->ourImages[4].bitmap);
|
|
left->notFreeButton = right->notFreeButton = slider->notFreeButton = true;
|
|
}
|
|
else
|
|
{
|
|
imgs = NULL;
|
|
left->setDef(horizontal ? "SCNRBLF.DEF" : "SCNRBUP.DEF", false);
|
|
right->setDef(horizontal ? "SCNRBRT.DEF" : "SCNRBDN.DEF", false);
|
|
slider->setDef("SCNRBSL.DEF", false);
|
|
}
|
|
slider->actOnDown = true;
|
|
|
|
value = -1;
|
|
moveTo(Value);
|
|
}
|
|
|
|
void CSlider::block( bool on )
|
|
{
|
|
left->block(on);
|
|
right->block(on);
|
|
slider->block(on);
|
|
}
|
|
|
|
void CSlider::setAmount( int to )
|
|
{
|
|
amount = to;
|
|
positions = to - capacity;
|
|
amax(positions, 0);
|
|
}
|