mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-18 17:40:48 +02:00
aa28fc4794
It was empty ever since introduction in ac66fc7f42
[ci skip]
140 lines
3.4 KiB
C++
140 lines
3.4 KiB
C++
/*
|
|
* NetPacksLobbyClient.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "lobby/CSelectionBase.h"
|
|
#include "lobby/CLobbyScreen.h"
|
|
|
|
#include "lobby/OptionsTab.h"
|
|
#include "lobby/RandomMapTab.h"
|
|
#include "lobby/SelectionTab.h"
|
|
#include "lobby/CBonusSelection.h"
|
|
|
|
#include "CServerHandler.h"
|
|
#include "CGameInfo.h"
|
|
#include "gui/CGuiHandler.h"
|
|
#include "widgets/Buttons.h"
|
|
#include "widgets/TextControls.h"
|
|
|
|
#include "../lib/CConfigHandler.h"
|
|
#include "../lib/CGeneralTextHandler.h"
|
|
#include "../lib/NetPacksLobby.h"
|
|
#include "../lib/serializer/Connection.h"
|
|
|
|
bool LobbyClientConnected::applyOnLobbyHandler(CServerHandler * handler)
|
|
{
|
|
// Check if it's LobbyClientConnected for our client
|
|
if(uuid == handler->c->uuid)
|
|
{
|
|
handler->c->connectionID = clientId;
|
|
if(!settings["session"]["headless"].Bool())
|
|
GH.pushIntT<CLobbyScreen>(static_cast<ESelectionScreen>(handler->screenType));
|
|
handler->state = EClientState::LOBBY;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void LobbyClientConnected::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
|
|
{
|
|
}
|
|
|
|
bool LobbyClientDisconnected::applyOnLobbyHandler(CServerHandler * handler)
|
|
{
|
|
if(clientId != c->connectionID)
|
|
return false;
|
|
|
|
handler->stopServerConnection();
|
|
return true;
|
|
}
|
|
|
|
void LobbyClientDisconnected::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
|
|
{
|
|
GH.popInts(1);
|
|
}
|
|
|
|
void LobbyChatMessage::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
|
|
{
|
|
if(lobby)
|
|
{
|
|
lobby->card->chat->addNewMessage(playerName + ": " + message);
|
|
lobby->card->setChat(true);
|
|
if(lobby->buttonChat)
|
|
lobby->buttonChat->addTextOverlay(CGI->generaltexth->allTexts[531], FONT_SMALL);
|
|
}
|
|
}
|
|
|
|
void LobbyGuiAction::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
|
|
{
|
|
if(!handler->isGuest())
|
|
return;
|
|
|
|
switch(action)
|
|
{
|
|
case NO_TAB:
|
|
lobby->toggleTab(lobby->curTab);
|
|
break;
|
|
case OPEN_OPTIONS:
|
|
lobby->toggleTab(lobby->tabOpt);
|
|
break;
|
|
case OPEN_SCENARIO_LIST:
|
|
lobby->toggleTab(lobby->tabSel);
|
|
break;
|
|
case OPEN_RANDOM_MAP_OPTIONS:
|
|
lobby->toggleTab(lobby->tabRand);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool LobbyStartGame::applyOnLobbyHandler(CServerHandler * handler)
|
|
{
|
|
if(handler->state == EClientState::GAMEPLAY)
|
|
{
|
|
handler->endGameplay(false, true);
|
|
}
|
|
handler->state = EClientState::STARTING;
|
|
if(handler->si->mode != StartInfo::LOAD_GAME)
|
|
{
|
|
handler->si = initializedStartInfo;
|
|
}
|
|
if(settings["session"]["headless"].Bool())
|
|
handler->startGameplay();
|
|
return true;
|
|
}
|
|
|
|
void LobbyStartGame::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
|
|
{
|
|
GH.pushIntT<CLoadingScreen>(std::bind(&CServerHandler::startGameplay, handler));
|
|
}
|
|
|
|
bool LobbyUpdateState::applyOnLobbyHandler(CServerHandler * handler)
|
|
{
|
|
hostChanged = state.hostClientId != handler->hostClientId;
|
|
static_cast<LobbyState &>(*handler) = state;
|
|
return true;
|
|
}
|
|
|
|
void LobbyUpdateState::applyOnLobbyScreen(CLobbyScreen * lobby, CServerHandler * handler)
|
|
{
|
|
if(!lobby->bonusSel && handler->si->campState && handler->state == EClientState::LOBBY_CAMPAIGN)
|
|
{
|
|
lobby->bonusSel = std::make_shared<CBonusSelection>();
|
|
GH.pushInt(lobby->bonusSel);
|
|
}
|
|
|
|
if(lobby->bonusSel)
|
|
lobby->bonusSel->updateAfterStateChange();
|
|
else
|
|
lobby->updateAfterStateChange();
|
|
|
|
if(hostChanged)
|
|
lobby->toggleMode(handler->isHost());
|
|
}
|