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CCampaignHandler.cpp
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New terrain support - part 1 (#755)
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2022-06-20 17:39:50 +03:00 |
CCampaignHandler.h
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New terrain support - part 1 (#755)
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2022-06-20 17:39:50 +03:00 |
CDrawRoadsOperation.cpp
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
CDrawRoadsOperation.h
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Random map generator refactoring (#762)
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2022-08-09 08:54:32 +03:00 |
CMap.cpp
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Some preliminary support for object erase. But this will need a major refactor to split basic map data from in-game data.
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2022-09-06 17:16:34 +02:00 |
CMap.h
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Some preliminary support for object erase. But this will need a major refactor to split basic map data from in-game data.
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2022-09-06 17:16:34 +02:00 |
CMapDefines.h
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New terrain support - part 1 (#755)
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2022-06-20 17:39:50 +03:00 |
CMapEditManager.cpp
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Fill obstacles as one operation (for undo).
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2022-09-06 20:51:45 +02:00 |
CMapEditManager.h
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Fill obstacles as one operation (for undo).
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2022-09-06 20:51:45 +02:00 |
CMapInfo.cpp
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
CMapInfo.h
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Full rework of pre-game interface and networking
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2018-04-04 14:24:26 +07:00 |
CMapOperation.cpp
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Support creature setting up
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2022-09-07 05:33:48 +04:00 |
CMapOperation.h
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Split classes into 3 fiiles
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2022-09-06 18:47:41 +02:00 |
CMapService.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
CMapService.h
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
MapEditUtils.cpp
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Split classes into 3 fiiles
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2022-09-06 18:47:41 +02:00 |
MapEditUtils.h
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Split classes into 3 fiiles
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2022-09-06 18:47:41 +02:00 |
MapFormatH3M.cpp
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New terrain support - part 1 (#755)
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2022-06-20 17:39:50 +03:00 |
MapFormatH3M.h
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Code style: move or add licensing information on top of every file
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2017-07-14 01:26:03 +03:00 |
MapFormatJson.cpp
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New terrain support - part 1 (#755)
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2022-06-20 17:39:50 +03:00 |
MapFormatJson.h
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Improved map format tests
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2017-08-03 13:50:54 +03:00 |