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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/*
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* mock_IBattleInfoCallback.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/battle/IBattleInfoCallback.h"
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#include "../../lib/GameConstants.h"
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class IBattleInfoCallbackMock : public IBattleInfoCallback
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{
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public:
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#if SCRIPTING_ENABLED
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MOCK_CONST_METHOD0(getContextPool, scripting::Pool *());
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#endif
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MOCK_CONST_METHOD0(battleTerrainType, TerrainId());
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MOCK_CONST_METHOD0(battleGetBattlefieldType, BattleField());
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MOCK_CONST_METHOD0(battleIsFinished, std::optional<int>());
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MOCK_CONST_METHOD0(battleTacticDist, si8());
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MOCK_CONST_METHOD0(battleGetTacticsSide, si8());
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MOCK_CONST_METHOD0(battleNextUnitId, uint32_t());
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MOCK_CONST_METHOD1(battleGetUnitsIf, battle::Units(const battle::UnitFilter &));
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MOCK_CONST_METHOD1(battleGetUnitByID, const battle::Unit *(uint32_t));
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MOCK_CONST_METHOD2(battleGetUnitByPos, const battle::Unit *(BattleHex, bool));
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MOCK_CONST_METHOD0(battleActiveUnit, const battle::Unit *());
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MOCK_CONST_METHOD0(getBonusBearer, IBonusBearer*());
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MOCK_CONST_METHOD0(getBattle, IBattleInfo*());
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MOCK_CONST_METHOD0(getPlayerID, std::optional<PlayerColor>());
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MOCK_CONST_METHOD2(battleGetAllObstaclesOnPos, std::vector<std::shared_ptr<const CObstacleInstance>>(BattleHex, bool));
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MOCK_CONST_METHOD2(getAllAffectedObstaclesByStack, std::vector<std::shared_ptr<const CObstacleInstance>>(const battle::Unit *, const std::set<BattleHex> &));
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};
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