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vcmi/AI/VCAI/Pathfinding/AIPathfinder.cpp
2019-02-26 22:50:46 +02:00

111 lines
2.6 KiB
C++

/*
* AIPathfinder.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "AIPathfinder.h"
#include "AIPathfinderConfig.h"
#include "../../../CCallback.h"
#include "../../../lib/mapping/CMap.h"
std::vector<std::shared_ptr<AINodeStorage>> AIPathfinder::storagePool;
std::map<HeroPtr, std::shared_ptr<AINodeStorage>> AIPathfinder::storageMap;
AIPathfinder::AIPathfinder(CPlayerSpecificInfoCallback * cb, VCAI * ai)
:cb(cb), ai(ai)
{
}
void AIPathfinder::init()
{
storagePool.clear();
storageMap.clear();
}
bool AIPathfinder::isTileAccessible(const HeroPtr & hero, const int3 & tile) const
{
std::shared_ptr<const AINodeStorage> nodeStorage = getStorage(hero);
return nodeStorage->isTileAccessible(tile, EPathfindingLayer::LAND)
|| nodeStorage->isTileAccessible(tile, EPathfindingLayer::SAIL);
}
std::vector<AIPath> AIPathfinder::getPathInfo(const HeroPtr & hero, const int3 & tile) const
{
std::shared_ptr<const AINodeStorage> nodeStorage = getStorage(hero);
const TerrainTile * tileInfo = cb->getTile(tile, false);
if(!tileInfo)
{
return std::vector<AIPath>();
}
return nodeStorage->getChainInfo(tile, !tileInfo->isWater());
}
void AIPathfinder::updatePaths(std::vector<HeroPtr> heroes)
{
storageMap.clear();
auto calculatePaths = [&](const CGHeroInstance * hero, std::shared_ptr<AIPathfinding::AIPathfinderConfig> config)
{
logAi->debug("Recalculate paths for %s", hero->name);
cb->calculatePaths(config, hero);
};
std::vector<Task> calculationTasks;
for(HeroPtr hero : heroes)
{
std::shared_ptr<AINodeStorage> nodeStorage;
if(storageMap.size() < storagePool.size())
{
nodeStorage = storagePool.at(storageMap.size());
}
else
{
nodeStorage = std::make_shared<AINodeStorage>(cb->getMapSize());
storagePool.push_back(nodeStorage);
}
storageMap[hero] = nodeStorage;
nodeStorage->setHero(hero, ai);
auto config = std::make_shared<AIPathfinding::AIPathfinderConfig>(cb, ai, nodeStorage);
calculationTasks.push_back(std::bind(calculatePaths, hero.get(), config));
}
int threadsCount = std::min(
boost::thread::hardware_concurrency(),
(uint32_t)calculationTasks.size());
if(threadsCount <= 1)
{
for(auto task : calculationTasks)
{
task();
}
}
else
{
CThreadHelper helper(&calculationTasks, threadsCount);
helper.run();
}
}
std::shared_ptr<const AINodeStorage> AIPathfinder::getStorage(const HeroPtr & hero) const
{
return storageMap.at(hero);
}