mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-28 08:48:48 +02:00
429 lines
11 KiB
C++
429 lines
11 KiB
C++
/*
|
|
* InfoWindows.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "InfoWindows.h"
|
|
|
|
#include "../CGameInfo.h"
|
|
#include "../CPlayerInterface.h"
|
|
#include "../CMusicHandler.h"
|
|
|
|
#include "../widgets/CComponent.h"
|
|
#include "../widgets/MiscWidgets.h"
|
|
#include "../widgets/Buttons.h"
|
|
#include "../widgets/TextControls.h"
|
|
#include "../gui/CGuiHandler.h"
|
|
#include "../battle/BattleInterface.h"
|
|
#include "../battle/BattleInterfaceClasses.h"
|
|
#include "../adventureMap/CAdvMapInt.h"
|
|
#include "../windows/CMessage.h"
|
|
#include "../renderSDL/SDL_Extensions.h"
|
|
#include "../gui/CursorHandler.h"
|
|
|
|
#include "../../CCallback.h"
|
|
|
|
#include "../../lib/CGameState.h"
|
|
#include "../../lib/CConfigHandler.h"
|
|
#include "../../lib/CondSh.h"
|
|
#include "../../lib/CGeneralTextHandler.h" //for Unicode related stuff
|
|
#include "../../lib/mapObjects/CGHeroInstance.h"
|
|
#include "../../lib/mapObjects/CGTownInstance.h"
|
|
#include "../../lib/mapObjects/MiscObjects.h"
|
|
|
|
#include <SDL_surface.h>
|
|
|
|
void CSimpleWindow::show(SDL_Surface * to)
|
|
{
|
|
if(bitmap)
|
|
CSDL_Ext::blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
CSimpleWindow::~CSimpleWindow()
|
|
{
|
|
if (bitmap)
|
|
{
|
|
SDL_FreeSurface(bitmap);
|
|
bitmap=nullptr;
|
|
}
|
|
}
|
|
|
|
void CSelWindow::selectionChange(unsigned to)
|
|
{
|
|
for (unsigned i=0;i<components.size();i++)
|
|
{
|
|
auto pom = std::dynamic_pointer_cast<CSelectableComponent>(components[i]);
|
|
if (!pom)
|
|
continue;
|
|
pom->select(i==to);
|
|
}
|
|
redraw();
|
|
}
|
|
|
|
CSelWindow::CSelWindow(const std::string &Text, PlayerColor player, int charperline, const std::vector<std::shared_ptr<CSelectableComponent>> & comps, const std::vector<std::pair<std::string, CFunctionList<void()> > > &Buttons, QueryID askID)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
ID = askID;
|
|
for (int i = 0; i < Buttons.size(); i++)
|
|
{
|
|
buttons.push_back(std::make_shared<CButton>(Point(0, 0), Buttons[i].first, CButton::tooltip(), Buttons[i].second));
|
|
if (!i && askID.getNum() >= 0)
|
|
buttons.back()->addCallback(std::bind(&CSelWindow::madeChoice, this));
|
|
buttons[i]->addCallback(std::bind(&CInfoWindow::close, this)); //each button will close the window apart from call-defined actions
|
|
}
|
|
|
|
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
|
|
|
|
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
|
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
|
|
|
if (buttons.size() > 1 && askID.getNum() >= 0) //cancel button functionality
|
|
{
|
|
buttons.back()->addCallback([askID]() {
|
|
LOCPLINT->cb.get()->selectionMade(0, askID);
|
|
});
|
|
//buttons.back()->addCallback(std::bind(&CCallback::selectionMade, LOCPLINT->cb.get(), 0, askID));
|
|
}
|
|
|
|
for(int i=0;i<comps.size();i++)
|
|
{
|
|
comps[i]->recActions = 255-DISPOSE;
|
|
addChild(comps[i].get());
|
|
components.push_back(comps[i]);
|
|
comps[i]->onSelect = std::bind(&CSelWindow::selectionChange,this,i);
|
|
if(i<9)
|
|
comps[i]->assignedKeys.insert(SDLK_1+i);
|
|
}
|
|
CMessage::drawIWindow(this, Text, player);
|
|
}
|
|
|
|
void CSelWindow::madeChoice()
|
|
{
|
|
if(ID.getNum() < 0)
|
|
return;
|
|
int ret = -1;
|
|
for (int i=0;i<components.size();i++)
|
|
{
|
|
if(std::dynamic_pointer_cast<CSelectableComponent>(components[i])->selected)
|
|
{
|
|
ret = i;
|
|
}
|
|
}
|
|
LOCPLINT->cb->selectionMade(ret+1,ID);
|
|
}
|
|
|
|
CInfoWindow::CInfoWindow(std::string Text, PlayerColor player, const TCompsInfo & comps, const TButtonsInfo & Buttons)
|
|
{
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
|
|
type |= BLOCK_ADV_HOTKEYS;
|
|
ID = QueryID(-1);
|
|
for(auto & Button : Buttons)
|
|
{
|
|
std::shared_ptr<CButton> button = std::make_shared<CButton>(Point(0,0), Button.first, CButton::tooltip(), std::bind(&CInfoWindow::close, this));
|
|
button->setBorderColor(Colors::METALLIC_GOLD);
|
|
button->addCallback(Button.second); //each button will close the window apart from call-defined actions
|
|
buttons.push_back(button);
|
|
}
|
|
|
|
text = std::make_shared<CTextBox>(Text, Rect(0, 0, 250, 100), 0, FONT_MEDIUM, ETextAlignment::CENTER, Colors::WHITE);
|
|
if(!text->slider)
|
|
{
|
|
text->resize(text->label->textSize);
|
|
}
|
|
|
|
if(buttons.size())
|
|
{
|
|
buttons.front()->assignedKeys.insert(SDLK_RETURN); //first button - reacts on enter
|
|
buttons.back()->assignedKeys.insert(SDLK_ESCAPE); //last button - reacts on escape
|
|
}
|
|
|
|
for(auto & comp : comps)
|
|
{
|
|
comp->recActions = 0xff & ~DISPOSE;
|
|
addChild(comp.get());
|
|
comp->recActions &= ~(SHOWALL | UPDATE);
|
|
components.push_back(comp);
|
|
}
|
|
|
|
CMessage::drawIWindow(this,Text,player);
|
|
}
|
|
|
|
CInfoWindow::CInfoWindow()
|
|
{
|
|
ID = QueryID(-1);
|
|
}
|
|
|
|
void CInfoWindow::close()
|
|
{
|
|
WindowBase::close();
|
|
|
|
if(LOCPLINT)
|
|
LOCPLINT->showingDialog->setn(false);
|
|
}
|
|
|
|
void CInfoWindow::show(SDL_Surface * to)
|
|
{
|
|
CIntObject::show(to);
|
|
}
|
|
|
|
CInfoWindow::~CInfoWindow() = default;
|
|
|
|
void CInfoWindow::showAll(SDL_Surface * to)
|
|
{
|
|
CSimpleWindow::show(to);
|
|
CIntObject::showAll(to);
|
|
}
|
|
|
|
void CInfoWindow::showInfoDialog(const std::string &text, const TCompsInfo & components, PlayerColor player)
|
|
{
|
|
GH.pushInt(CInfoWindow::create(text, player, components));
|
|
}
|
|
|
|
void CInfoWindow::showYesNoDialog(const std::string & text, const TCompsInfo & components, const CFunctionList<void( ) > &onYes, const CFunctionList<void()> &onNo, PlayerColor player)
|
|
{
|
|
assert(!LOCPLINT || LOCPLINT->showingDialog->get());
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("ICANCEL.DEF",0));
|
|
std::shared_ptr<CInfoWindow> temp = std::make_shared<CInfoWindow>(text, player, components, pom);
|
|
|
|
temp->buttons[0]->addCallback( onYes );
|
|
temp->buttons[1]->addCallback( onNo );
|
|
|
|
GH.pushInt(temp);
|
|
}
|
|
|
|
std::shared_ptr<CInfoWindow> CInfoWindow::create(const std::string &text, PlayerColor playerID, const TCompsInfo & components)
|
|
{
|
|
std::vector<std::pair<std::string,CFunctionList<void()> > > pom;
|
|
pom.push_back(std::pair<std::string,CFunctionList<void()> >("IOKAY.DEF",0));
|
|
return std::make_shared<CInfoWindow>(text, playerID, components, pom);
|
|
}
|
|
|
|
std::string CInfoWindow::genText(std::string title, std::string description)
|
|
{
|
|
return std::string("{") + title + "}" + "\n\n" + description;
|
|
}
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, int x, int y, bool Free)
|
|
:free(Free),bitmap(Bitmap)
|
|
{
|
|
init(x, y);
|
|
}
|
|
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface * Bitmap, const Point &p, ETextAlignment alignment, bool Free)
|
|
: free(Free),bitmap(Bitmap)
|
|
{
|
|
switch(alignment)
|
|
{
|
|
case ETextAlignment::BOTTOMRIGHT:
|
|
init(p.x - Bitmap->w, p.y - Bitmap->h);
|
|
break;
|
|
case ETextAlignment::CENTER:
|
|
init(p.x - Bitmap->w/2, p.y - Bitmap->h/2);
|
|
break;
|
|
case ETextAlignment::TOPLEFT:
|
|
init(p.x, p.y);
|
|
break;
|
|
default:
|
|
assert(0); //not implemented
|
|
}
|
|
}
|
|
|
|
CInfoPopup::CInfoPopup(SDL_Surface *Bitmap, bool Free)
|
|
{
|
|
CCS->curh->hide();
|
|
|
|
free=Free;
|
|
bitmap=Bitmap;
|
|
|
|
if(bitmap)
|
|
{
|
|
pos.x = GH.screenDimensions().x / 2 - bitmap->w / 2;
|
|
pos.y = GH.screenDimensions().y / 2 - bitmap->h / 2;
|
|
pos.h = bitmap->h;
|
|
pos.w = bitmap->w;
|
|
}
|
|
}
|
|
|
|
void CInfoPopup::close()
|
|
{
|
|
if(free)
|
|
SDL_FreeSurface(bitmap);
|
|
WindowBase::close();
|
|
}
|
|
|
|
void CInfoPopup::show(SDL_Surface * to)
|
|
{
|
|
CSDL_Ext::blitAt(bitmap,pos.x,pos.y,to);
|
|
}
|
|
|
|
CInfoPopup::~CInfoPopup()
|
|
{
|
|
CCS->curh->show();
|
|
}
|
|
|
|
void CInfoPopup::init(int x, int y)
|
|
{
|
|
CCS->curh->hide();
|
|
|
|
pos.x = x;
|
|
pos.y = y;
|
|
pos.h = bitmap->h;
|
|
pos.w = bitmap->w;
|
|
|
|
// Put the window back on screen if necessary
|
|
vstd::amax(pos.x, 0);
|
|
vstd::amax(pos.y, 0);
|
|
vstd::amin(pos.x, GH.screenDimensions().x - bitmap->w);
|
|
vstd::amin(pos.y, GH.screenDimensions().y - bitmap->h);
|
|
}
|
|
|
|
|
|
void CRClickPopup::clickRight(tribool down, bool previousState)
|
|
{
|
|
if(down)
|
|
return;
|
|
close();
|
|
}
|
|
|
|
void CRClickPopup::close()
|
|
{
|
|
WindowBase::close();
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const std::string &txt, const CInfoWindow::TCompsInfo &comps)
|
|
{
|
|
PlayerColor player = LOCPLINT ? LOCPLINT->playerID : PlayerColor(1); //if no player, then use blue
|
|
if(settings["session"]["spectate"].Bool())//TODO: there must be better way to implement this
|
|
player = PlayerColor(1);
|
|
|
|
auto temp = std::make_shared<CInfoWindow>(txt, player, comps);
|
|
temp->center(GH.getCursorPosition()); //center on mouse
|
|
#ifdef VCMI_IOS
|
|
// TODO: enable also for android?
|
|
temp->moveBy({0, -temp->pos.h / 2});
|
|
#endif
|
|
temp->fitToScreen(10);
|
|
|
|
GH.pushIntT<CRClickPopupInt>(temp);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const std::string & txt, std::shared_ptr<CComponent> component)
|
|
{
|
|
CInfoWindow::TCompsInfo intComps;
|
|
intComps.push_back(component);
|
|
|
|
createAndPush(txt, intComps);
|
|
}
|
|
|
|
void CRClickPopup::createAndPush(const CGObjectInstance * obj, const Point & p, ETextAlignment alignment)
|
|
{
|
|
auto iWin = createInfoWin(p, obj); //try get custom infowindow for this obj
|
|
if(iWin)
|
|
{
|
|
GH.pushInt(iWin);
|
|
}
|
|
else
|
|
{
|
|
if(adventureInt->curHero())
|
|
CRClickPopup::createAndPush(obj->getHoverText(adventureInt->curHero()));
|
|
else
|
|
CRClickPopup::createAndPush(obj->getHoverText(LOCPLINT->playerID));
|
|
}
|
|
}
|
|
|
|
CRClickPopup::CRClickPopup()
|
|
{
|
|
addUsedEvents(RCLICK);
|
|
}
|
|
|
|
CRClickPopup::~CRClickPopup()
|
|
{
|
|
}
|
|
|
|
CRClickPopupInt::CRClickPopupInt(std::shared_ptr<CIntObject> our)
|
|
{
|
|
CCS->curh->hide();
|
|
defActions = SHOWALL | UPDATE;
|
|
our->recActions = defActions;
|
|
inner = our;
|
|
addChild(our.get(), false);
|
|
}
|
|
|
|
CRClickPopupInt::~CRClickPopupInt()
|
|
{
|
|
CCS->curh->show();
|
|
}
|
|
|
|
Point CInfoBoxPopup::toScreen(Point p)
|
|
{
|
|
auto bounds = adventureInt->terrainAreaPixels();
|
|
|
|
vstd::abetween(p.x, bounds.top() + 100, bounds.bottom() - 100);
|
|
vstd::abetween(p.y, bounds.left() + 100, bounds.right() - 100);
|
|
|
|
return p;
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGTownInstance * town)
|
|
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
|
|
{
|
|
InfoAboutTown iah;
|
|
LOCPLINT->cb->getTownInfo(town, iah, adventureInt->curTown()); //todo: should this be nearest hero?
|
|
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
tooltip = std::make_shared<CTownTooltip>(Point(9, 10), iah);
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGHeroInstance * hero)
|
|
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "HEROQVBK", toScreen(position))
|
|
{
|
|
InfoAboutHero iah;
|
|
LOCPLINT->cb->getHeroInfo(hero, iah, adventureInt->curHero());//todo: should this be nearest hero?
|
|
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
tooltip = std::make_shared<CHeroTooltip>(Point(9, 10), iah);
|
|
}
|
|
|
|
CInfoBoxPopup::CInfoBoxPopup(Point position, const CGGarrison * garr)
|
|
: CWindowObject(RCLICK_POPUP | PLAYER_COLORED, "TOWNQVBK", toScreen(position))
|
|
{
|
|
InfoAboutTown iah;
|
|
LOCPLINT->cb->getTownInfo(garr, iah);
|
|
|
|
OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
|
|
tooltip = std::make_shared<CArmyTooltip>(Point(9, 10), iah);
|
|
}
|
|
|
|
std::shared_ptr<WindowBase> CRClickPopup::createInfoWin(Point position, const CGObjectInstance * specific) //specific=0 => draws info about selected town/hero
|
|
{
|
|
if(nullptr == specific)
|
|
specific = adventureInt->curArmy();
|
|
|
|
if(nullptr == specific)
|
|
{
|
|
logGlobal->error("createInfoWin: no object to describe");
|
|
return nullptr;
|
|
}
|
|
|
|
switch(specific->ID)
|
|
{
|
|
case Obj::HERO:
|
|
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGHeroInstance *>(specific));
|
|
case Obj::TOWN:
|
|
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGTownInstance *>(specific));
|
|
case Obj::GARRISON:
|
|
case Obj::GARRISON2:
|
|
return std::make_shared<CInfoBoxPopup>(position, dynamic_cast<const CGGarrison *>(specific));
|
|
default:
|
|
return std::shared_ptr<WindowBase>();
|
|
}
|
|
}
|