mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
207 lines
5.8 KiB
C++
207 lines
5.8 KiB
C++
/*
|
|
* StackWithBonuses.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include <vstd/RNG.h>
|
|
|
|
#include <vcmi/Environment.h>
|
|
#include <vcmi/ServerCallback.h>
|
|
|
|
#include "../../lib/bonuses/Bonus.h"
|
|
#include "../../lib/battle/BattleProxy.h"
|
|
#include "../../lib/battle/CUnitState.h"
|
|
|
|
class HypotheticBattle;
|
|
|
|
///Fake random generator, used by AI to evaluate random server behavior
|
|
class RNGStub : public vstd::RNG
|
|
{
|
|
public:
|
|
vstd::TRandI64 getInt64Range(int64_t lower, int64_t upper) override
|
|
{
|
|
return [=]()->int64_t
|
|
{
|
|
return (lower + upper)/2;
|
|
};
|
|
}
|
|
|
|
vstd::TRand getDoubleRange(double lower, double upper) override
|
|
{
|
|
return [=]()->double
|
|
{
|
|
return (lower + upper)/2;
|
|
};
|
|
}
|
|
};
|
|
|
|
class StackWithBonuses : public battle::CUnitState, public virtual IBonusBearer
|
|
{
|
|
public:
|
|
std::vector<Bonus> bonusesToAdd;
|
|
std::vector<Bonus> bonusesToUpdate;
|
|
std::set<std::shared_ptr<Bonus>> bonusesToRemove;
|
|
int treeVersionLocal;
|
|
|
|
StackWithBonuses(const HypotheticBattle * Owner, const battle::CUnitState * Stack);
|
|
|
|
StackWithBonuses(const HypotheticBattle * Owner, const battle::Unit * Stack);
|
|
|
|
StackWithBonuses(const HypotheticBattle * Owner, const battle::UnitInfo & info);
|
|
|
|
virtual ~StackWithBonuses();
|
|
|
|
StackWithBonuses & operator= (const battle::CUnitState & other);
|
|
|
|
///IUnitInfo
|
|
const CCreature * unitType() const override;
|
|
|
|
int32_t unitBaseAmount() const override;
|
|
|
|
uint32_t unitId() const override;
|
|
ui8 unitSide() const override;
|
|
PlayerColor unitOwner() const override;
|
|
SlotID unitSlot() const override;
|
|
|
|
///IBonusBearer
|
|
TConstBonusListPtr getAllBonuses(const CSelector & selector, const CSelector & limit,
|
|
const CBonusSystemNode * root = nullptr, const std::string & cachingStr = "") const override;
|
|
|
|
int64_t getTreeVersion() const override;
|
|
|
|
void addUnitBonus(const std::vector<Bonus> & bonus);
|
|
void updateUnitBonus(const std::vector<Bonus> & bonus);
|
|
void removeUnitBonus(const std::vector<Bonus> & bonus);
|
|
|
|
void removeUnitBonus(const CSelector & selector);
|
|
|
|
void spendMana(ServerCallback * server, const int spellCost) const override;
|
|
std::string getDescription() const override;
|
|
|
|
private:
|
|
const IBonusBearer * origBearer;
|
|
const HypotheticBattle * owner;
|
|
|
|
const CCreature * type;
|
|
ui32 baseAmount;
|
|
uint32_t id;
|
|
ui8 side;
|
|
PlayerColor player;
|
|
SlotID slot;
|
|
};
|
|
|
|
class HypotheticBattle : public BattleProxy, public battle::IUnitEnvironment
|
|
{
|
|
public:
|
|
std::map<uint32_t, std::shared_ptr<StackWithBonuses>> stackStates;
|
|
|
|
const Environment * env;
|
|
|
|
HypotheticBattle(const Environment * ENV, Subject realBattle);
|
|
|
|
bool unitHasAmmoCart(const battle::Unit * unit) const override;
|
|
PlayerColor unitEffectiveOwner(const battle::Unit * unit) const override;
|
|
|
|
std::shared_ptr<StackWithBonuses> getForUpdate(uint32_t id);
|
|
|
|
BattleID getBattleID() const override;
|
|
|
|
int32_t getActiveStackID() const override;
|
|
|
|
battle::Units getUnitsIf(const battle::UnitFilter & predicate) const override;
|
|
|
|
void nextRound() override;
|
|
void nextTurn(uint32_t unitId) override;
|
|
|
|
void addUnit(uint32_t id, const JsonNode & data) override;
|
|
void setUnitState(uint32_t id, const JsonNode & data, int64_t healthDelta) override;
|
|
void moveUnit(uint32_t id, BattleHex destination) override;
|
|
void removeUnit(uint32_t id) override;
|
|
void updateUnit(uint32_t id, const JsonNode & data) override;
|
|
|
|
void addUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
|
|
void updateUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
|
|
void removeUnitBonus(uint32_t id, const std::vector<Bonus> & bonus) override;
|
|
|
|
void setWallState(EWallPart partOfWall, EWallState state) override;
|
|
|
|
void addObstacle(const ObstacleChanges & changes) override;
|
|
void updateObstacle(const ObstacleChanges& changes) override;
|
|
void removeObstacle(uint32_t id) override;
|
|
|
|
uint32_t nextUnitId() const override;
|
|
|
|
int64_t getActualDamage(const DamageRange & damage, int32_t attackerCount, vstd::RNG & rng) const override;
|
|
std::vector<SpellID> getUsedSpells(ui8 side) const override;
|
|
int3 getLocation() const override;
|
|
bool isCreatureBank() const override;
|
|
|
|
int64_t getTreeVersion() const;
|
|
|
|
#if SCRIPTING_ENABLED
|
|
scripting::Pool * getContextPool() const override;
|
|
#endif
|
|
|
|
ServerCallback * getServerCallback();
|
|
|
|
private:
|
|
|
|
class HypotheticServerCallback : public ServerCallback
|
|
{
|
|
public:
|
|
HypotheticServerCallback(HypotheticBattle * owner_);
|
|
|
|
void complain(const std::string & problem) override;
|
|
bool describeChanges() const override;
|
|
|
|
vstd::RNG * getRNG() override;
|
|
|
|
void apply(CPackForClient * pack) override;
|
|
|
|
void apply(BattleLogMessage * pack) override;
|
|
void apply(BattleStackMoved * pack) override;
|
|
void apply(BattleUnitsChanged * pack) override;
|
|
void apply(SetStackEffect * pack) override;
|
|
void apply(StacksInjured * pack) override;
|
|
void apply(BattleObstaclesChanged * pack) override;
|
|
void apply(CatapultAttack * pack) override;
|
|
private:
|
|
HypotheticBattle * owner;
|
|
RNGStub rngStub;
|
|
};
|
|
|
|
class HypotheticEnvironment : public Environment
|
|
{
|
|
public:
|
|
HypotheticEnvironment(HypotheticBattle * owner_, const Environment * upperEnvironment);
|
|
|
|
const Services * services() const override;
|
|
const BattleCb * battle(const BattleID & battleID) const override;
|
|
const GameCb * game() const override;
|
|
vstd::CLoggerBase * logger() const override;
|
|
events::EventBus * eventBus() const override;
|
|
|
|
private:
|
|
HypotheticBattle * owner;
|
|
const Environment * env;
|
|
};
|
|
|
|
int32_t bonusTreeVersion;
|
|
int32_t activeUnitId;
|
|
mutable uint32_t nextId;
|
|
|
|
std::unique_ptr<HypotheticServerCallback> serverCallback;
|
|
std::unique_ptr<HypotheticEnvironment> localEnvironment;
|
|
|
|
#if SCRIPTING_ENABLED
|
|
mutable std::shared_ptr<scripting::Pool> pool;
|
|
#endif
|
|
mutable std::shared_ptr<events::EventBus> eventBus;
|
|
};
|