mirror of
https://github.com/vcmi/vcmi.git
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618 lines
18 KiB
C++
618 lines
18 KiB
C++
/*
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* GlobalLobbyClient.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "GlobalLobbyClient.h"
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#include "GlobalLobbyInviteWindow.h"
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#include "GlobalLobbyLoginWindow.h"
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#include "GlobalLobbyObserver.h"
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#include "GlobalLobbyWindow.h"
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#include "../CGameInfo.h"
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#include "../CMusicHandler.h"
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#include "../CServerHandler.h"
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#include "../gui/CGuiHandler.h"
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#include "../gui/WindowHandler.h"
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#include "../mainmenu/CMainMenu.h"
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#include "../windows/InfoWindows.h"
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#include "../../lib/CConfigHandler.h"
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#include "../../lib/MetaString.h"
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#include "../../lib/json/JsonUtils.h"
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#include "../../lib/TextOperations.h"
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#include "../../lib/CGeneralTextHandler.h"
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GlobalLobbyClient::GlobalLobbyClient()
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{
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activeChannels.emplace_back("english");
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if (CGI->generaltexth->getPreferredLanguage() != "english")
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activeChannels.emplace_back(CGI->generaltexth->getPreferredLanguage());
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}
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GlobalLobbyClient::~GlobalLobbyClient() = default;
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void GlobalLobbyClient::onPacketReceived(const std::shared_ptr<INetworkConnection> &, const std::vector<std::byte> & message)
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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JsonNode json(message.data(), message.size());
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if(json["type"].String() == "accountCreated")
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return receiveAccountCreated(json);
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if(json["type"].String() == "operationFailed")
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return receiveOperationFailed(json);
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if(json["type"].String() == "clientLoginSuccess")
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return receiveClientLoginSuccess(json);
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if(json["type"].String() == "chatHistory")
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return receiveChatHistory(json);
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if(json["type"].String() == "chatMessage")
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return receiveChatMessage(json);
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if(json["type"].String() == "activeAccounts")
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return receiveActiveAccounts(json);
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if(json["type"].String() == "activeGameRooms")
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return receiveActiveGameRooms(json);
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if(json["type"].String() == "joinRoomSuccess")
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return receiveJoinRoomSuccess(json);
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if(json["type"].String() == "inviteReceived")
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return receiveInviteReceived(json);
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if(json["type"].String() == "matchesHistory")
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return receiveMatchesHistory(json);
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logGlobal->error("Received unexpected message from lobby server: %s", json["type"].String());
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}
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void GlobalLobbyClient::receiveAccountCreated(const JsonNode & json)
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{
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auto loginWindowPtr = loginWindow.lock();
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection finished without active login window!");
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{
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setAccountID(json["accountID"].String());
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setAccountDisplayName(json["displayName"].String());
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setAccountCookie(json["accountCookie"].String());
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}
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sendClientLogin();
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}
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void GlobalLobbyClient::receiveOperationFailed(const JsonNode & json)
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{
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auto loginWindowPtr = loginWindow.lock();
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if(loginWindowPtr)
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loginWindowPtr->onConnectionFailed(json["reason"].String());
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logGlobal->warn("Operation failed! Reason: %s", json["reason"].String());
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// TODO: handle errors in lobby menu
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}
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void GlobalLobbyClient::receiveClientLoginSuccess(const JsonNode & json)
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{
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accountLoggedIn = true;
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setAccountDisplayName(json["displayName"].String());
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setAccountCookie(json["accountCookie"].String());
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auto loginWindowPtr = loginWindow.lock();
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection finished without active login window!");
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loginWindowPtr->onLoginSuccess();
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}
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void GlobalLobbyClient::receiveChatHistory(const JsonNode & json)
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{
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std::string channelType = json["channelType"].String();
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std::string channelName = json["channelName"].String();
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std::string channelKey = channelType + '_' + channelName;
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// create empty entry, potentially replacing any pre-existing data
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chatHistory[channelKey] = {};
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auto lobbyWindowPtr = lobbyWindow.lock();
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for(const auto & entry : json["messages"].Vector())
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{
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GlobalLobbyChannelMessage message;
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message.accountID = entry["accountID"].String();
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message.displayName = entry["displayName"].String();
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message.messageText = entry["messageText"].String();
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std::chrono::seconds ageSeconds (entry["ageSeconds"].Integer());
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message.timeFormatted = TextOperations::getCurrentFormattedTimeLocal(-ageSeconds);
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chatHistory[channelKey].push_back(message);
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if(lobbyWindowPtr && lobbyWindowPtr->isChannelOpen(channelType, channelName))
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lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
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}
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if(lobbyWindowPtr && lobbyWindowPtr->isChannelOpen(channelType, channelName))
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lobbyWindowPtr->refreshChatText();
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}
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void GlobalLobbyClient::receiveChatMessage(const JsonNode & json)
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{
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GlobalLobbyChannelMessage message;
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message.accountID = json["accountID"].String();
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message.displayName = json["displayName"].String();
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message.messageText = json["messageText"].String();
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message.timeFormatted = TextOperations::getCurrentFormattedTimeLocal();
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std::string channelType = json["channelType"].String();
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std::string channelName = json["channelName"].String();
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std::string channelKey = channelType + '_' + channelName;
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chatHistory[channelKey].push_back(message);
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auto lobbyWindowPtr = lobbyWindow.lock();
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if(lobbyWindowPtr)
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{
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lobbyWindowPtr->onGameChatMessage(message.displayName, message.messageText, message.timeFormatted, channelType, channelName);
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lobbyWindowPtr->refreshChatText();
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if(channelType == "player" || lobbyWindowPtr->isChannelOpen(channelType, channelName))
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CCS->soundh->playSound(AudioPath::builtin("CHAT"));
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}
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}
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void GlobalLobbyClient::receiveActiveAccounts(const JsonNode & json)
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{
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activeAccounts.clear();
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for(const auto & jsonEntry : json["accounts"].Vector())
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{
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GlobalLobbyAccount account;
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account.accountID = jsonEntry["accountID"].String();
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account.displayName = jsonEntry["displayName"].String();
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account.status = jsonEntry["status"].String();
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activeAccounts.push_back(account);
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}
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auto lobbyWindowPtr = lobbyWindow.lock();
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if(lobbyWindowPtr)
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lobbyWindowPtr->onActiveAccounts(activeAccounts);
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for (auto const & window : GH.windows().findWindows<GlobalLobbyObserver>())
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window->onActiveAccounts(activeAccounts);
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}
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void GlobalLobbyClient::receiveActiveGameRooms(const JsonNode & json)
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{
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activeRooms.clear();
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for(const auto & jsonEntry : json["gameRooms"].Vector())
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{
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GlobalLobbyRoom room;
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room.gameRoomID = jsonEntry["gameRoomID"].String();
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room.hostAccountID = jsonEntry["hostAccountID"].String();
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room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
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room.description = jsonEntry["description"].String();
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room.statusID = jsonEntry["status"].String();
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room.gameVersion = jsonEntry["version"].String();
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room.modList = ModVerificationInfo::jsonDeserializeList(jsonEntry["mods"]);
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std::chrono::seconds ageSeconds (jsonEntry["ageSeconds"].Integer());
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room.startDateFormatted = TextOperations::getCurrentFormattedDateTimeLocal(-ageSeconds);
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for(const auto & jsonParticipant : jsonEntry["participants"].Vector())
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{
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GlobalLobbyAccount account;
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account.accountID = jsonParticipant["accountID"].String();
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account.displayName = jsonParticipant["displayName"].String();
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room.participants.push_back(account);
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}
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for(const auto & jsonParticipant : jsonEntry["invited"].Vector())
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{
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GlobalLobbyAccount account;
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account.accountID = jsonParticipant["accountID"].String();
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account.displayName = jsonParticipant["displayName"].String();
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room.invited.push_back(account);
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}
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room.playerLimit = jsonEntry["playerLimit"].Integer();
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activeRooms.push_back(room);
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}
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auto lobbyWindowPtr = lobbyWindow.lock();
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if(lobbyWindowPtr)
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lobbyWindowPtr->onActiveGameRooms(activeRooms);
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for (auto const & window : GH.windows().findWindows<GlobalLobbyObserver>())
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window->onActiveGameRooms(activeRooms);
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}
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void GlobalLobbyClient::receiveMatchesHistory(const JsonNode & json)
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{
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matchesHistory.clear();
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for(const auto & jsonEntry : json["matchesHistory"].Vector())
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{
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GlobalLobbyRoom room;
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room.gameRoomID = jsonEntry["gameRoomID"].String();
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room.hostAccountID = jsonEntry["hostAccountID"].String();
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room.hostAccountDisplayName = jsonEntry["hostAccountDisplayName"].String();
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room.description = jsonEntry["description"].String();
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room.statusID = jsonEntry["status"].String();
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std::chrono::seconds ageSeconds (jsonEntry["ageSeconds"].Integer());
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room.startDateFormatted = TextOperations::getCurrentFormattedDateTimeLocal(-ageSeconds);
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for(const auto & jsonParticipant : jsonEntry["participants"].Vector())
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{
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GlobalLobbyAccount account;
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account.accountID = jsonParticipant["accountID"].String();
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account.displayName = jsonParticipant["displayName"].String();
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room.participants.push_back(account);
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}
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room.playerLimit = jsonEntry["playerLimit"].Integer();
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matchesHistory.push_back(room);
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}
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auto lobbyWindowPtr = lobbyWindow.lock();
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if(lobbyWindowPtr)
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lobbyWindowPtr->onMatchesHistory(matchesHistory);
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}
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void GlobalLobbyClient::receiveInviteReceived(const JsonNode & json)
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{
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auto lobbyWindowPtr = lobbyWindow.lock();
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std::string gameRoomID = json["gameRoomID"].String();
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std::string accountID = json["accountID"].String();
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activeInvites.insert(gameRoomID);
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if(lobbyWindowPtr)
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{
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std::string message = MetaString::createFromTextID("vcmi.lobby.invite.notification").toString();
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std::string time = TextOperations::getCurrentFormattedTimeLocal();
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lobbyWindowPtr->onGameChatMessage("System", message, time, "player", accountID);
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lobbyWindowPtr->onInviteReceived(gameRoomID);
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lobbyWindowPtr->refreshChatText();
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}
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CCS->soundh->playSound(AudioPath::builtin("CHAT"));
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}
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void GlobalLobbyClient::receiveJoinRoomSuccess(const JsonNode & json)
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{
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if (json["proxyMode"].Bool())
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{
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CSH->resetStateForLobby(EStartMode::NEW_GAME, ESelectionScreen::newGame, EServerMode::LOBBY_GUEST, { CSH->getGlobalLobby().getAccountDisplayName() });
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CSH->loadMode = ELoadMode::MULTI;
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std::string hostname = getServerHost();
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uint16_t port = getServerPort();
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CSH->connectToServer(hostname, port);
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}
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// NOTE: must be set after CSH->resetStateForLobby call
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currentGameRoomUUID = json["gameRoomID"].String();
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}
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void GlobalLobbyClient::onConnectionEstablished(const std::shared_ptr<INetworkConnection> & connection)
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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networkConnection = connection;
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auto loginWindowPtr = loginWindow.lock();
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection established without active login window!");
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loginWindowPtr->onConnectionSuccess();
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}
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void GlobalLobbyClient::sendClientRegister(const std::string & accountName)
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{
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JsonNode toSend;
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toSend["type"].String() = "clientRegister";
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toSend["displayName"].String() = accountName;
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toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
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toSend["version"].String() = VCMI_VERSION_STRING;
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sendMessage(toSend);
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}
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void GlobalLobbyClient::sendClientLogin()
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{
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JsonNode toSend;
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toSend["type"].String() = "clientLogin";
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toSend["accountID"].String() = getAccountID();
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toSend["accountCookie"].String() = getAccountCookie();
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toSend["language"].String() = CGI->generaltexth->getPreferredLanguage();
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toSend["version"].String() = VCMI_VERSION_STRING;
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sendMessage(toSend);
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}
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void GlobalLobbyClient::onConnectionFailed(const std::string & errorMessage)
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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auto loginWindowPtr = loginWindow.lock();
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if(!loginWindowPtr || !GH.windows().topWindow<GlobalLobbyLoginWindow>())
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throw std::runtime_error("lobby connection failed without active login window!");
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logGlobal->warn("Connection to game lobby failed! Reason: %s", errorMessage);
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loginWindowPtr->onConnectionFailed(errorMessage);
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}
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void GlobalLobbyClient::onDisconnected(const std::shared_ptr<INetworkConnection> & connection, const std::string & errorMessage)
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{
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boost::mutex::scoped_lock interfaceLock(GH.interfaceMutex);
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assert(connection == networkConnection);
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networkConnection.reset();
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accountLoggedIn = false;
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while (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
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{
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// if global lobby is open, pop all dialogs on top of it as well as lobby itself
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GH.windows().popWindows(1);
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}
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CInfoWindow::showInfoDialog("Connection to game lobby was lost!", {});
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}
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void GlobalLobbyClient::sendMessage(const JsonNode & data)
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{
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assert(JsonUtils::validate(data, "vcmi:lobbyProtocol/" + data["type"].String(), data["type"].String() + " pack"));
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networkConnection->sendPacket(data.toBytes());
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}
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void GlobalLobbyClient::sendOpenRoom(const std::string & mode, int playerLimit)
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{
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JsonNode toSend;
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toSend["type"].String() = "activateGameRoom";
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toSend["hostAccountID"].String() = getAccountID();
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toSend["roomType"].String() = mode;
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toSend["playerLimit"].Integer() = playerLimit;
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sendMessage(toSend);
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}
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void GlobalLobbyClient::connect()
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{
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std::string hostname = getServerHost();
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uint16_t port = getServerPort();
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CSH->getNetworkHandler().connectToRemote(*this, hostname, port);
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}
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bool GlobalLobbyClient::isLoggedIn() const
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{
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return networkConnection != nullptr && accountLoggedIn;
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}
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bool GlobalLobbyClient::isConnected() const
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{
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return networkConnection != nullptr;
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}
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std::shared_ptr<GlobalLobbyLoginWindow> GlobalLobbyClient::createLoginWindow()
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{
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auto loginWindowPtr = loginWindow.lock();
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if(loginWindowPtr)
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return loginWindowPtr;
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auto loginWindowNew = std::make_shared<GlobalLobbyLoginWindow>();
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loginWindow = loginWindowNew;
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return loginWindowNew;
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}
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std::shared_ptr<GlobalLobbyWindow> GlobalLobbyClient::createLobbyWindow()
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{
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auto lobbyWindowPtr = lobbyWindow.lock();
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if(lobbyWindowPtr)
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return lobbyWindowPtr;
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lobbyWindowPtr = std::make_shared<GlobalLobbyWindow>();
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lobbyWindow = lobbyWindowPtr;
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lobbyWindowLock = lobbyWindowPtr;
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return lobbyWindowPtr;
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}
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const std::vector<GlobalLobbyAccount> & GlobalLobbyClient::getActiveAccounts() const
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{
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return activeAccounts;
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}
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const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getActiveRooms() const
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{
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return activeRooms;
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}
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const std::vector<std::string> & GlobalLobbyClient::getActiveChannels() const
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{
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return activeChannels;
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}
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const std::vector<GlobalLobbyRoom> & GlobalLobbyClient::getMatchesHistory() const
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{
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return matchesHistory;
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}
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const GlobalLobbyRoom & GlobalLobbyClient::getActiveRoomByName(const std::string & roomUUID) const
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{
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for (auto const & room : activeRooms)
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{
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if (room.gameRoomID == roomUUID)
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return room;
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}
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throw std::out_of_range("Failed to find room with UUID of " + roomUUID);
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}
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const std::vector<GlobalLobbyChannelMessage> & GlobalLobbyClient::getChannelHistory(const std::string & channelType, const std::string & channelName) const
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{
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static const std::vector<GlobalLobbyChannelMessage> emptyVector;
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std::string keyToTest = channelType + '_' + channelName;
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if (chatHistory.count(keyToTest) == 0)
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{
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if (channelType != "global")
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{
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JsonNode toSend;
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toSend["type"].String() = "requestChatHistory";
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toSend["channelType"].String() = channelType;
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toSend["channelName"].String() = channelName;
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CSH->getGlobalLobby().sendMessage(toSend);
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}
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return emptyVector;
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}
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else
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return chatHistory.at(keyToTest);
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}
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void GlobalLobbyClient::activateInterface()
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{
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if (GH.windows().topWindow<GlobalLobbyWindow>() != nullptr)
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{
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GH.windows().popWindows(1);
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return;
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}
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if (!GH.windows().findWindows<GlobalLobbyWindow>().empty())
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return;
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if (!GH.windows().findWindows<GlobalLobbyLoginWindow>().empty())
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return;
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if (isLoggedIn())
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GH.windows().pushWindow(createLobbyWindow());
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else
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GH.windows().pushWindow(createLoginWindow());
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GH.windows().topWindow<CIntObject>()->center();
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}
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void GlobalLobbyClient::activateRoomInviteInterface()
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{
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GH.windows().createAndPushWindow<GlobalLobbyInviteWindow>();
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}
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void GlobalLobbyClient::setAccountID(const std::string & accountID)
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{
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Settings configID = persistentStorage.write["lobby"][getServerHost()]["accountID"];
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configID->String() = accountID;
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}
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void GlobalLobbyClient::setAccountCookie(const std::string & accountCookie)
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{
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Settings configCookie = persistentStorage.write["lobby"][getServerHost()]["accountCookie"];
|
|
configCookie->String() = accountCookie;
|
|
}
|
|
|
|
void GlobalLobbyClient::setAccountDisplayName(const std::string & accountDisplayName)
|
|
{
|
|
Settings configName = persistentStorage.write["lobby"][getServerHost()]["displayName"];
|
|
configName->String() = accountDisplayName;
|
|
}
|
|
|
|
const std::string & GlobalLobbyClient::getAccountID() const
|
|
{
|
|
return persistentStorage["lobby"][getServerHost()]["accountID"].String();
|
|
}
|
|
|
|
const std::string & GlobalLobbyClient::getAccountCookie() const
|
|
{
|
|
return persistentStorage["lobby"][getServerHost()]["accountCookie"].String();
|
|
}
|
|
|
|
const std::string & GlobalLobbyClient::getAccountDisplayName() const
|
|
{
|
|
return persistentStorage["lobby"][getServerHost()]["displayName"].String();
|
|
}
|
|
|
|
const std::string & GlobalLobbyClient::getServerHost() const
|
|
{
|
|
return settings["lobby"]["hostname"].String();
|
|
}
|
|
|
|
uint16_t GlobalLobbyClient::getServerPort() const
|
|
{
|
|
return settings["lobby"]["port"].Integer();
|
|
}
|
|
|
|
void GlobalLobbyClient::sendProxyConnectionLogin(const NetworkConnectionPtr & netConnection)
|
|
{
|
|
JsonNode toSend;
|
|
toSend["type"].String() = "clientProxyLogin";
|
|
toSend["accountID"].String() = getAccountID();
|
|
toSend["accountCookie"].String() = getAccountCookie();
|
|
toSend["gameRoomID"].String() = currentGameRoomUUID;
|
|
|
|
assert(JsonUtils::validate(toSend, "vcmi:lobbyProtocol/" + toSend["type"].String(), toSend["type"].String() + " pack"));
|
|
netConnection->sendPacket(toSend.toBytes());
|
|
}
|
|
|
|
void GlobalLobbyClient::resetMatchState()
|
|
{
|
|
currentGameRoomUUID.clear();
|
|
}
|
|
|
|
const std::string & GlobalLobbyClient::getCurrentGameRoomID() const
|
|
{
|
|
return currentGameRoomUUID;
|
|
}
|
|
|
|
void GlobalLobbyClient::sendMatchChatMessage(const std::string & messageText)
|
|
{
|
|
if (!isLoggedIn())
|
|
return; // we are not playing with lobby
|
|
|
|
if (currentGameRoomUUID.empty())
|
|
return; // we are not playing through lobby
|
|
|
|
JsonNode toSend;
|
|
toSend["type"].String() = "sendChatMessage";
|
|
toSend["channelType"].String() = "match";
|
|
toSend["channelName"].String() = currentGameRoomUUID;
|
|
toSend["messageText"].String() = messageText;
|
|
|
|
assert(TextOperations::isValidUnicodeString(messageText));
|
|
|
|
CSH->getGlobalLobby().sendMessage(toSend);
|
|
}
|
|
|
|
bool GlobalLobbyClient::isInvitedToRoom(const std::string & gameRoomID)
|
|
{
|
|
if (activeInvites.count(gameRoomID) > 0)
|
|
return true;
|
|
|
|
const auto & gameRoom = CSH->getGlobalLobby().getActiveRoomByName(gameRoomID);
|
|
for (auto const & invited : gameRoom.invited)
|
|
{
|
|
if (invited.accountID == getAccountID())
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|