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Currently closing game while network thread is waiting for something is very bug-prone, since network thread may resume during shutdown and access partially destroyed client state. Now if exit has been requested, the very first step would be semi- graceful shutdown of network thread (via exception throwing). This may in theory skip some cleanup in non-RAII code, but since game is shutting down this does not matters much. This logic applies to: - shutting down while network thread is waiting for dialogs - shuttind down while network thread waiting for animations in combat |
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Bug_Reporting_Guidelines.md | ||
Cheat_Codes.md | ||
Game_Mechanics.md | ||
Installation_Android.md | ||
Installation_iOS.md | ||
Installation_Linux.md | ||
Installation_macOS.md | ||
Installation_Windows.md | ||
Privacy_Policy.md |