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vcmi/client/FontBase.h
Ivan Savenko 45c2809a40 - pregame will use same resolution as main game
- disabled most of now unused code for changing resolution
- added missing spell effect sounds
- adventure map spells sounds
- remaining fixes for big endian systems
2012-05-18 17:35:46 +00:00

36 lines
641 B
C

#pragma once
/*
* FontBase.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
enum EFonts
{
FONT_BIG, FONT_CALLI, FONT_CREDITS, FONT_HIGH_SCORE, FONT_MEDIUM, FONT_SMALL, FONT_TIMES, FONT_TINY, FONT_VERD
};
struct Font
{
struct Char
{
si32 leftOffset, width, rightOffset;
ui8 *pixels;
};
Char chars[256];
ui8 height;
ui8 *data;
Font(ui8 *Data);
~Font();
int getWidth(const char *text) const;
int getCharWidth(char c) const;
};