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https://github.com/vcmi/vcmi.git
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628 lines
16 KiB
C++
628 lines
16 KiB
C++
/*
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* mapcontroller.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "mapcontroller.h"
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#include "../lib/ArtifactUtils.h"
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#include "../lib/GameConstants.h"
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#include "../lib/mapObjectConstructors/AObjectTypeHandler.h"
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#include "../lib/mapObjectConstructors/CObjectClassesHandler.h"
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#include "../lib/mapObjects/ObjectTemplate.h"
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#include "../lib/mapping/CMapService.h"
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#include "../lib/mapping/CMap.h"
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#include "../lib/mapping/CMapEditManager.h"
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#include "../lib/mapping/ObstacleProxy.h"
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#include "../lib/modding/CModHandler.h"
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#include "../lib/modding/CModInfo.h"
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#include "../lib/TerrainHandler.h"
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#include "../lib/CSkillHandler.h"
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#include "../lib/spells/CSpellHandler.h"
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#include "../lib/CHeroHandler.h"
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#include "../lib/serializer/CMemorySerializer.h"
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#include "mapview.h"
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#include "scenelayer.h"
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#include "maphandler.h"
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#include "mainwindow.h"
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#include "inspector/inspector.h"
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#include "VCMI_Lib.h"
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MapController::MapController(MainWindow * m): main(m)
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{
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for(int i : {0, 1})
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{
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_scenes[i].reset(new MapScene(i));
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_miniscenes[i].reset(new MinimapScene(i));
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}
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connectScenes();
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}
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void MapController::connectScenes()
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{
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for (int level = 0; level <= 1; level++)
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{
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//selections for both layers will be handled separately
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QObject::connect(_scenes[level].get(), &MapScene::selected, [this, level](bool anythingSelected)
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{
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main->onSelectionMade(level, anythingSelected);
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});
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}
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}
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MapController::~MapController()
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{
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main = nullptr;
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}
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const std::unique_ptr<CMap> & MapController::getMapUniquePtr() const
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{
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return _map;
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}
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CMap * MapController::map()
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{
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return _map.get();
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}
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MapHandler * MapController::mapHandler()
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{
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return _mapHandler.get();
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}
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MapScene * MapController::scene(int level)
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{
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return _scenes[level].get();
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}
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MinimapScene * MapController::miniScene(int level)
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{
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return _miniscenes[level].get();
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}
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void MapController::repairMap()
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{
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repairMap(map());
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}
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void MapController::repairMap(CMap * map) const
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{
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if(!map)
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return;
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//make sure events/rumors has name to have proper identifiers
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int emptyNameId = 1;
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for(auto & e : map->events)
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if(e.name.empty())
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e.name = "event_" + std::to_string(emptyNameId++);
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emptyNameId = 1;
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for(auto & e : map->rumors)
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if(e.name.empty())
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e.name = "rumor_" + std::to_string(emptyNameId++);
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//fix owners for objects
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auto allImpactedObjects(map->objects);
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allImpactedObjects.insert(allImpactedObjects.end(), map->predefinedHeroes.begin(), map->predefinedHeroes.end());
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for(auto obj : allImpactedObjects)
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{
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//setup proper names (hero name will be fixed later
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if(obj->ID != Obj::HERO && obj->ID != Obj::PRISON && (obj->typeName.empty() || obj->subTypeName.empty()))
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{
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auto handler = VLC->objtypeh->getHandlerFor(obj->ID, obj->subID);
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obj->typeName = handler->getTypeName();
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obj->subTypeName = handler->getSubTypeName();
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}
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//fix flags
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if(obj->getOwner() == PlayerColor::UNFLAGGABLE)
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{
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if(dynamic_cast<CGMine*>(obj.get()) ||
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dynamic_cast<CGDwelling*>(obj.get()) ||
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dynamic_cast<CGTownInstance*>(obj.get()) ||
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dynamic_cast<CGGarrison*>(obj.get()) ||
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dynamic_cast<CGShipyard*>(obj.get()) ||
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dynamic_cast<CGLighthouse*>(obj.get()) ||
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dynamic_cast<CGHeroInstance*>(obj.get()))
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obj->tempOwner = PlayerColor::NEUTRAL;
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}
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//fix hero instance
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if(auto * nih = dynamic_cast<CGHeroInstance*>(obj.get()))
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{
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// All heroes present on map or in prisons need to be allowed to rehire them after they are defeated
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// FIXME: How about custom scenarios where defeated hero cannot be hired again?
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map->allowedHeroes.insert(nih->getHeroType());
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auto type = VLC->heroh->objects[nih->subID];
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assert(type->heroClass);
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//TODO: find a way to get proper type name
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if(obj->ID == Obj::HERO)
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{
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nih->typeName = "hero";
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nih->subTypeName = type->heroClass->getJsonKey();
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}
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if(obj->ID == Obj::PRISON)
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{
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nih->typeName = "prison";
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nih->subTypeName = "prison";
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nih->subID = 0;
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}
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if(obj->ID != Obj::RANDOM_HERO)
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nih->type = type.get();
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if(nih->ID == Obj::HERO) //not prison
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nih->appearance = VLC->objtypeh->getHandlerFor(Obj::HERO, type->heroClass->getIndex())->getTemplates().front();
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//fix spellbook
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if(nih->spellbookContainsSpell(SpellID::SPELLBOOK_PRESET))
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{
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nih->removeSpellFromSpellbook(SpellID::SPELLBOOK_PRESET);
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if(!nih->getArt(ArtifactPosition::SPELLBOOK) && type->haveSpellBook)
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nih->putArtifact(ArtifactPosition::SPELLBOOK, ArtifactUtils::createNewArtifactInstance(ArtifactID::SPELLBOOK));
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}
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}
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//fix town instance
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if(auto * tnh = dynamic_cast<CGTownInstance*>(obj.get()))
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{
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if(tnh->getTown())
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{
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vstd::erase_if(tnh->builtBuildings, [tnh](BuildingID bid)
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{
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return !tnh->getTown()->buildings.count(bid);
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});
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vstd::erase_if(tnh->forbiddenBuildings, [tnh](BuildingID bid)
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{
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return !tnh->getTown()->buildings.count(bid);
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});
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}
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}
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//fix spell scrolls
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if(auto * art = dynamic_cast<CGArtifact*>(obj.get()))
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{
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if(art->ID == Obj::SPELL_SCROLL && !art->storedArtifact)
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{
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std::vector<SpellID> out;
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for(auto spell : VLC->spellh->objects) //spellh size appears to be greater (?)
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{
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//if(map->isAllowedSpell(spell->id))
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{
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out.push_back(spell->id);
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}
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}
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auto a = ArtifactUtils::createScroll(*RandomGeneratorUtil::nextItem(out, CRandomGenerator::getDefault()));
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art->storedArtifact = a;
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}
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}
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//fix mines
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if(auto * mine = dynamic_cast<CGMine*>(obj.get()))
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{
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if(!mine->isAbandoned())
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{
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mine->producedResource = GameResID(mine->subID);
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mine->producedQuantity = mine->defaultResProduction();
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}
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}
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}
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}
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void MapController::setMap(std::unique_ptr<CMap> cmap)
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{
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_map = std::move(cmap);
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repairMap();
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for(int i : {0, 1})
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{
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_scenes[i].reset(new MapScene(i));
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_miniscenes[i].reset(new MinimapScene(i));
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}
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resetMapHandler();
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sceneForceUpdate();
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connectScenes();
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_map->getEditManager()->getUndoManager().setUndoCallback([this](bool allowUndo, bool allowRedo)
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{
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if(!main)
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return;
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main->enableUndo(allowUndo);
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main->enableRedo(allowRedo);
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}
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);
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_map->getEditManager()->getUndoManager().clearAll();
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initObstaclePainters(_map.get());
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}
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void MapController::initObstaclePainters(CMap * map)
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{
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for (auto terrain : VLC->terrainTypeHandler->objects)
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{
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auto terrainId = terrain->getId();
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_obstaclePainters[terrainId] = std::make_unique<EditorObstaclePlacer>(map);
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_obstaclePainters[terrainId]->collectPossibleObstacles(terrainId);
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}
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}
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void MapController::sceneForceUpdate()
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{
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_scenes[0]->updateViews();
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_miniscenes[0]->updateViews();
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if(_map->twoLevel)
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{
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_scenes[1]->updateViews();
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_miniscenes[1]->updateViews();
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}
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}
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void MapController::sceneForceUpdate(int level)
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{
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_scenes[level]->updateViews();
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_miniscenes[level]->updateViews();
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}
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void MapController::resetMapHandler()
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{
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if(!_mapHandler)
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_mapHandler.reset(new MapHandler());
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_mapHandler->reset(map());
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for(int i : {0, 1})
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{
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_scenes[i]->initialize(*this);
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_miniscenes[i]->initialize(*this);
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}
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}
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void MapController::commitTerrainChange(int level, const TerrainId & terrain)
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{
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static const int terrainDecorationPercentageLevel = 10;
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std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
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_scenes[level]->selectionTerrainView.selection().end());
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if(v.empty())
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return;
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_scenes[level]->selectionTerrainView.clear();
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_scenes[level]->selectionTerrainView.draw();
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_map->getEditManager()->getTerrainSelection().setSelection(v);
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_map->getEditManager()->drawTerrain(terrain, terrainDecorationPercentageLevel, &CRandomGenerator::getDefault());
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for(auto & t : v)
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_scenes[level]->terrainView.setDirty(t);
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_scenes[level]->terrainView.draw();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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void MapController::commitRoadOrRiverChange(int level, ui8 type, bool isRoad)
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{
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std::vector<int3> v(_scenes[level]->selectionTerrainView.selection().begin(),
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_scenes[level]->selectionTerrainView.selection().end());
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if(v.empty())
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return;
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_scenes[level]->selectionTerrainView.clear();
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_scenes[level]->selectionTerrainView.draw();
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_map->getEditManager()->getTerrainSelection().setSelection(v);
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if(isRoad)
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_map->getEditManager()->drawRoad(RoadId(type), &CRandomGenerator::getDefault());
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else
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_map->getEditManager()->drawRiver(RiverId(type), &CRandomGenerator::getDefault());
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for(auto & t : v)
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_scenes[level]->terrainView.setDirty(t);
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_scenes[level]->terrainView.draw();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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void MapController::commitObjectErase(int level)
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{
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auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
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if (selectedObjects.size() > 1)
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{
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//mass erase => undo in one operation
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_map->getEditManager()->removeObjects(selectedObjects);
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}
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else if (selectedObjects.size() == 1)
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{
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_map->getEditManager()->removeObject(*selectedObjects.begin());
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}
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else //nothing to erase - shouldn't be here
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{
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return;
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}
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for (auto & obj : selectedObjects)
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{
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//invalidate tiles under objects
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_mapHandler->removeObject(obj);
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_scenes[level]->objectsView.setDirty(obj);
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}
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_scenes[level]->selectionObjectsView.clear();
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_scenes[level]->objectsView.draw();
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_scenes[level]->selectionObjectsView.draw();
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_scenes[level]->passabilityView.update();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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void MapController::copyToClipboard(int level)
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{
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_clipboard.clear();
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_clipboardShiftIndex = 0;
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auto selectedObjects = _scenes[level]->selectionObjectsView.getSelection();
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for(auto * obj : selectedObjects)
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{
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assert(obj->pos.z == level);
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_clipboard.push_back(CMemorySerializer::deepCopy(*obj));
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}
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}
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void MapController::pasteFromClipboard(int level)
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{
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_scenes[level]->selectionObjectsView.clear();
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auto shift = int3::getDirs()[_clipboardShiftIndex++];
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if(_clipboardShiftIndex == int3::getDirs().size())
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_clipboardShiftIndex = 0;
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for(auto & objUniquePtr : _clipboard)
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{
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auto * obj = CMemorySerializer::deepCopy(*objUniquePtr).release();
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auto newPos = objUniquePtr->pos + shift;
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if(_map->isInTheMap(newPos))
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obj->pos = newPos;
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obj->pos.z = level;
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Initializer init(obj, defaultPlayer);
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_map->getEditManager()->insertObject(obj);
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_scenes[level]->selectionObjectsView.selectObject(obj);
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_mapHandler->invalidate(obj);
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}
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_scenes[level]->objectsView.draw();
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_scenes[level]->passabilityView.update();
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_scenes[level]->selectionObjectsView.draw();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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bool MapController::discardObject(int level) const
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{
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_scenes[level]->selectionObjectsView.clear();
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if(_scenes[level]->selectionObjectsView.newObject)
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{
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delete _scenes[level]->selectionObjectsView.newObject;
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_scenes[level]->selectionObjectsView.newObject = nullptr;
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_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
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_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
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_scenes[level]->selectionObjectsView.draw();
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return true;
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}
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return false;
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}
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void MapController::createObject(int level, CGObjectInstance * obj) const
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{
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_scenes[level]->selectionObjectsView.newObject = obj;
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_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::MOVEMENT;
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_scenes[level]->selectionObjectsView.draw();
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}
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void MapController::commitObstacleFill(int level)
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{
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auto selection = _scenes[level]->selectionTerrainView.selection();
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if(selection.empty())
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return;
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//split by zones
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for (auto & painter : _obstaclePainters)
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{
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painter.second->clearBlockedArea();
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}
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for(auto & t : selection)
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{
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auto tl = _map->getTile(t);
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if(tl.blocked || tl.visitable)
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continue;
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auto terrain = tl.terType->getId();
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_obstaclePainters[terrain]->addBlockedTile(t);
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}
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for(auto & sel : _obstaclePainters)
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{
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for(auto * o : sel.second->placeObstacles(CRandomGenerator::getDefault()))
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{
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_mapHandler->invalidate(o);
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_scenes[level]->objectsView.setDirty(o);
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}
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}
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_scenes[level]->selectionTerrainView.clear();
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_scenes[level]->selectionTerrainView.draw();
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_scenes[level]->objectsView.draw();
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_scenes[level]->passabilityView.update();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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void MapController::commitObjectChange(int level)
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{
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for( auto * o : _scenes[level]->selectionObjectsView.getSelection())
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_scenes[level]->objectsView.setDirty(o);
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_scenes[level]->objectsView.draw();
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_scenes[level]->selectionObjectsView.draw();
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_scenes[level]->passabilityView.update();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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void MapController::commitChangeWithoutRedraw()
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{
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//DO NOT REDRAW
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main->mapChanged();
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}
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void MapController::commitObjectShift(int level)
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{
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auto shift = _scenes[level]->selectionObjectsView.shift;
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bool makeShift = !shift.isNull();
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if(makeShift)
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{
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for(auto * obj : _scenes[level]->selectionObjectsView.getSelection())
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{
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int3 pos = obj->pos;
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pos.z = level;
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pos.x += shift.x(); pos.y += shift.y();
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_scenes[level]->objectsView.setDirty(obj); //set dirty before movement
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_map->getEditManager()->moveObject(obj, pos);
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_mapHandler->invalidate(obj);
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}
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}
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_scenes[level]->selectionObjectsView.newObject = nullptr;
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_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
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_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
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if(makeShift)
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{
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_scenes[level]->objectsView.draw();
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_scenes[level]->selectionObjectsView.draw();
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_scenes[level]->passabilityView.update();
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_miniscenes[level]->updateViews();
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main->mapChanged();
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}
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}
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void MapController::commitObjectCreate(int level)
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{
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auto * newObj = _scenes[level]->selectionObjectsView.newObject;
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if(!newObj)
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return;
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auto shift = _scenes[level]->selectionObjectsView.shift;
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int3 pos = newObj->pos;
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pos.z = level;
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pos.x += shift.x(); pos.y += shift.y();
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newObj->pos = pos;
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|
|
Initializer init(newObj, defaultPlayer);
|
|
|
|
_map->getEditManager()->insertObject(newObj);
|
|
_mapHandler->invalidate(newObj);
|
|
_scenes[level]->objectsView.setDirty(newObj);
|
|
|
|
_scenes[level]->selectionObjectsView.newObject = nullptr;
|
|
_scenes[level]->selectionObjectsView.shift = QPoint(0, 0);
|
|
_scenes[level]->selectionObjectsView.selectionMode = SelectionObjectsLayer::NOTHING;
|
|
_scenes[level]->objectsView.draw();
|
|
_scenes[level]->selectionObjectsView.draw();
|
|
_scenes[level]->passabilityView.update();
|
|
|
|
_miniscenes[level]->updateViews();
|
|
main->mapChanged();
|
|
}
|
|
|
|
bool MapController::canPlaceObject(int level, CGObjectInstance * newObj, QString & error) const
|
|
{
|
|
//find all objects of such type
|
|
int objCounter = 0;
|
|
for(auto o : _map->objects)
|
|
{
|
|
if(o->ID == newObj->ID && o->subID == newObj->subID)
|
|
{
|
|
++objCounter;
|
|
}
|
|
}
|
|
|
|
if(newObj->ID == Obj::GRAIL && objCounter >= 1) //special case for grail
|
|
{
|
|
auto typeName = QString::fromStdString(newObj->typeName);
|
|
auto subTypeName = QString::fromStdString(newObj->subTypeName);
|
|
error = QString("There can be only one grail object on the map");
|
|
return false; //maplimit reached
|
|
}
|
|
|
|
if(defaultPlayer == PlayerColor::NEUTRAL && (newObj->ID == Obj::HERO || newObj->ID == Obj::RANDOM_HERO))
|
|
{
|
|
error = "Hero cannot be created as NEUTRAL";
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void MapController::undo()
|
|
{
|
|
_map->getEditManager()->getUndoManager().undo();
|
|
resetMapHandler();
|
|
sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
|
|
main->mapChanged();
|
|
}
|
|
|
|
void MapController::redo()
|
|
{
|
|
_map->getEditManager()->getUndoManager().redo();
|
|
resetMapHandler();
|
|
sceneForceUpdate(); //TODO: use smart invalidation (setDirty)
|
|
main->mapChanged();
|
|
}
|
|
|
|
ModCompatibilityInfo MapController::modAssessmentAll()
|
|
{
|
|
ModCompatibilityInfo result;
|
|
for(auto primaryID : VLC->objtypeh->knownObjects())
|
|
{
|
|
for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
|
|
{
|
|
auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
|
|
auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
|
|
if(modName != "core")
|
|
result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
ModCompatibilityInfo MapController::modAssessmentMap(const CMap & map)
|
|
{
|
|
ModCompatibilityInfo result;
|
|
for(auto obj : map.objects)
|
|
{
|
|
if(obj->ID == Obj::HERO)
|
|
continue; //stub!
|
|
|
|
auto handler = obj->getObjectHandler();
|
|
auto modName = QString::fromStdString(handler->getJsonKey()).split(":").at(0).toStdString();
|
|
if(modName != "core")
|
|
result[modName] = VLC->modh->getModInfo(modName).getVerificationInfo();
|
|
}
|
|
//TODO: terrains?
|
|
return result;
|
|
}
|