mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/*
|
|
* BonusCaster.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
|
|
#include "BonusCaster.h"
|
|
|
|
#include <vcmi/spells/Spell.h>
|
|
|
|
#include "../NetPacksBase.h"
|
|
#include "../HeroBonus.h"
|
|
#include "../battle/Unit.h"
|
|
|
|
namespace spells
|
|
{
|
|
|
|
BonusCaster::BonusCaster(const Caster * actualCaster_, std::shared_ptr<Bonus> bonus_)
|
|
: ProxyCaster(actualCaster_),
|
|
actualCaster(actualCaster_),
|
|
bonus(bonus_)
|
|
{
|
|
|
|
}
|
|
|
|
BonusCaster::~BonusCaster() = default;
|
|
|
|
void BonusCaster::getCasterName(MetaString & text) const
|
|
{
|
|
if(!bonus->description.empty())
|
|
text.addReplacement(bonus->description);
|
|
else
|
|
actualCaster->getCasterName(text);
|
|
}
|
|
|
|
void BonusCaster::getCastDescription(const Spell * spell, const std::vector<const battle::Unit*> & attacked, MetaString & text) const
|
|
{
|
|
const bool singleTarget = attacked.size() == 1;
|
|
const int textIndex = singleTarget ? 195 : 196;
|
|
|
|
text.addTxt(MetaString::GENERAL_TXT, textIndex);
|
|
getCasterName(text);
|
|
text.addReplacement(MetaString::SPELL_NAME, spell->getIndex());
|
|
if(singleTarget)
|
|
attacked.at(0)->addNameReplacement(text, true);
|
|
}
|
|
|
|
void BonusCaster::spendMana(ServerCallback * server, const int spellCost) const
|
|
{
|
|
logGlobal->error("Unexpected call to BonusCaster::spendMana");
|
|
}
|
|
|
|
|
|
} // namespace spells
|