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https://github.com/vcmi/vcmi.git
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a7cea94247
- Fixed #1137
974 lines
29 KiB
C++
974 lines
29 KiB
C++
#include "StdInc.h"
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#include "IGameCallback.h"
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#include <boost/random/linear_congruential.hpp>
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#include "CGameState.h"
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#include "Map/CMap.h"
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#include "CObjectHandler.h"
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#include "CHeroHandler.h"
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#include "StartInfo.h"
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#include "CArtHandler.h"
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#include "CSpellHandler.h"
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#include "VCMI_Lib.h"
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#include "CTownHandler.h"
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#include "BattleState.h"
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#include "NetPacks.h"
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#include "CBuildingHandler.h"
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#include "GameConstants.h"
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#include "CModHandler.h"
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/*
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* IGameCallback.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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//TODO make clean
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#define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
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#define ERROR_VERBOSE_OR_NOT_RET_VAL_IF(cond, verbose, txt, retVal) do {if(cond){if(verbose)tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
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#define ERROR_RET_IF(cond, txt) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return;}} while(0)
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#define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
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extern boost::rand48 ran;
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CGameState * CPrivilagedInfoCallback::gameState ()
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{
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return gs;
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}
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int CGameInfoCallback::getOwner(int heroID) const
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{
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const CGObjectInstance *obj = getObj(heroID);
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ERROR_RET_VAL_IF(!obj, "No such object!", -1);
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return gs->map->objects[heroID]->tempOwner;
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}
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int CGameInfoCallback::getResource(int Player, int which) const
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{
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const PlayerState *p = getPlayer(Player);
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ERROR_RET_VAL_IF(!p, "No player info!", -1);
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ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
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return p->resources[which];
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}
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const CGHeroInstance* CGameInfoCallback::getSelectedHero( int Player ) const
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{
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const PlayerState *p = getPlayer(Player);
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ERROR_RET_VAL_IF(!p, "No player info!", NULL);
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return getHero(p->currentSelection);
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}
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const CGHeroInstance* CGameInfoCallback::getSelectedHero() const
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{
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return getSelectedHero(gs->currentPlayer);
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}
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const PlayerSettings * CGameInfoCallback::getPlayerSettings(int color) const
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{
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return &gs->scenarioOps->getIthPlayersSettings(color);
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}
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void CPrivilagedInfoCallback::getTilesInRange( boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player/*=-1*/, int mode/*=0*/ ) const
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{
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if(player >= GameConstants::PLAYER_LIMIT)
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{
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tlog1 << "Illegal call to getTilesInRange!\n";
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return;
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}
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if (radious == -1) //reveal entire map
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getAllTiles (tiles, player, -1, 0);
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else
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{
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const TeamState * team = gs->getPlayerTeam(player);
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for (int xd = std::max<int>(pos.x - radious , 0); xd <= std::min<int>(pos.x + radious, gs->map->width - 1); xd++)
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{
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for (int yd = std::max<int>(pos.y - radious, 0); yd <= std::min<int>(pos.y + radious, gs->map->height - 1); yd++)
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{
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double distance = pos.dist2d(int3(xd,yd,pos.z)) - 0.5;
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if(distance <= radious)
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{
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if(player < 0
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|| (mode == 1 && team->fogOfWarMap[xd][yd][pos.z]==0)
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|| (mode == -1 && team->fogOfWarMap[xd][yd][pos.z]==1)
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)
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tiles.insert(int3(xd,yd,pos.z));
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}
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}
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}
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}
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}
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void CPrivilagedInfoCallback::getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int Player/*=-1*/, int level, int surface ) const
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{
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if(Player >= GameConstants::PLAYER_LIMIT)
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{
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tlog1 << "Illegal call to getAllTiles !\n";
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return;
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}
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bool water = surface == 0 || surface == 2,
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land = surface == 0 || surface == 1;
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std::vector<int> floors;
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if(level == -1)
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{
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for (int xd = 0; xd <= gs->map->width - 1; xd++)
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for(int b=0; b<gs->map->twoLevel + 1; ++b) //if gs->map->twoLevel is false then false (0) + 1 is 1, if it's true (1) then we have 2
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{
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floors.push_back(b);
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}
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}
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else
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floors.push_back(level);
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for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
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{
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register int zd = *i;
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for (int xd = 0; xd < gs->map->width; xd++)
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{
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for (int yd = 0; yd < gs->map->height; yd++)
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{
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if ((getTile (int3 (xd,yd,zd))->terType == 8 && water)
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|| (getTile (int3 (xd,yd,zd))->terType != 8 && land))
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tiles.insert(int3(xd,yd,zd));
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}
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}
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}
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}
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void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
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{
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std::vector<int> floors;
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for (int b=0; b<gs->map->twoLevel + 1; ++b) //if gs->map->twoLevel is false then false (0) + 1 is 1, if it's true (1) then we have 2
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{
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floors.push_back(b);
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}
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const TerrainTile *tinfo;
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for (std::vector<int>::const_iterator i = floors.begin(); i!= floors.end(); i++)
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{
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register int zd = *i;
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for (int xd = 0; xd < gs->map->width; xd++)
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{
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for (int yd = 0; yd < gs->map->height; yd++)
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{
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tinfo = getTile(int3 (xd,yd,zd));
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if (tinfo->terType != 8 && !tinfo->blocked) //land and free
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tiles.push_back (int3 (xd,yd,zd));
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}
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}
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}
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}
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bool CGameInfoCallback::isAllowed( int type, int id )
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{
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switch(type)
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{
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case 0:
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return gs->map->allowedSpell[id];
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case 1:
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return gs->map->allowedArtifact[id];
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case 2:
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return gs->map->allowedAbilities[id];
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default:
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ERROR_RET_VAL_IF(1, "Wrong type!", false);
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}
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}
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void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
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{
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for (int j = 0; j < 3 ; j++)
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out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_TREASURE)]);
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for (int j = 0; j < 3 ; j++)
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out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MINOR)]);
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out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
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}
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ui16 CPrivilagedInfoCallback::getRandomArt (int flags)
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{
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return VLC->arth->getRandomArt(flags);
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}
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ui16 CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags)
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{
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return VLC->arth->getArtSync (rand, flags);
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}
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void CPrivilagedInfoCallback::erasePickedArt (si32 id)
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{
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VLC->arth->erasePickedArt(id);
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}
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void CPrivilagedInfoCallback::getAllowedSpells(std::vector<ui16> &out, ui16 level)
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{
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CSpell *spell;
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for (ui32 i = 0; i < gs->map->allowedSpell.size(); i++) //spellh size appears to be greater (?)
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{
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spell = VLC->spellh->spells[i];
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if (isAllowed (0, spell->id) && spell->level == level)
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{
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out.push_back(spell->id);
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}
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}
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}
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inline TerrainTile * CNonConstInfoCallback::getTile( int3 pos )
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{
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if(!gs->map->isInTheMap(pos))
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return NULL;
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return &gs->map->getTile(pos);
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}
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const PlayerState * CGameInfoCallback::getPlayer(int color, bool verbose) const
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{
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ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!hasAccess(color), verbose, "Cannot access player " << color << "info!", NULL);
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ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!vstd::contains(gs->players,color), verbose, "Cannot find player " << color << "info!", NULL);
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return &gs->players[color];
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}
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const CTown * CGameInfoCallback::getNativeTown(int color) const
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{
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const PlayerSettings *ps = getPlayerSettings(color);
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ERROR_RET_VAL_IF(!ps, "There is no such player!", NULL);
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return &VLC->townh->towns[ps->castle];
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}
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const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
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{
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ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", NULL);
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return getObj(gs->map->questIdentifierToId[identifier]);
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}
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/************************************************************************/
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/* */
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/************************************************************************/
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const CGObjectInstance* CGameInfoCallback::getObj(int objid, bool verbose) const
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{
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if(objid < 0 || objid >= gs->map->objects.size())
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{
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if(verbose)
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tlog1 << "Cannot get object with id " << objid << std::endl;
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return NULL;
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}
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const CGObjectInstance *ret = gs->map->objects[objid];
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if(!ret)
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{
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if(verbose)
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tlog1 << "Cannot get object with id " << objid << ". Object was removed.\n";
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return NULL;
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}
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if(!isVisible(ret, player))
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{
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if(verbose)
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tlog1 << "Cannot get object with id " << objid << ". Object is not visible.\n";
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return NULL;
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}
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return ret;
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}
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const CGHeroInstance* CGameInfoCallback::getHero(int objid) const
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{
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const CGObjectInstance *obj = getObj(objid, false);
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if(obj)
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return dynamic_cast<const CGHeroInstance*>(obj);
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else
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return NULL;
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}
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const CGTownInstance* CGameInfoCallback::getTown(int objid) const
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{
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const CGObjectInstance *obj = getObj(objid, false);
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if(obj)
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return dynamic_cast<const CGTownInstance*>(gs->map->objects[objid].get());
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else
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return NULL;
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}
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void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos, UpgradeInfo &out) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
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ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
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out = gs->getUpgradeInfo(obj->getStack(stackPos));
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//return gs->getUpgradeInfo(obj->getStack(stackPos));
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}
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const StartInfo * CGameInfoCallback::getStartInfo(bool beforeRandomization /*= false*/) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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if(beforeRandomization)
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return gs->initialOpts;
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else
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return gs->scenarioOps;
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}
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int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
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//if there is a battle
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if(gs->curB)
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return gs->curB->battleGetSpellCost(sp, caster);
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//if there is no battle
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return caster->getSpellCost(sp);
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}
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int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
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if(!gs->curB) //no battle
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{
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if (hero) //but we see hero's spellbook
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return gs->curB->calculateSpellDmg(sp, hero, NULL, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(2));
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else
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return 0; //mage guild
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}
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//gs->getHero(gs->currentPlayer)
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//const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
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const CGHeroInstance * ourHero = hero;
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return gs->curB->calculateSpellDmg(sp, ourHero, NULL, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(2));
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}
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void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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ERROR_RET_IF(!obj, "No guild object!");
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ERROR_RET_IF(obj->ID == Obj::TOWN && !canGetFullInfo(obj), "Cannot get info about town guild object!");
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//TODO: advmap object -> check if they're visited by our hero
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if(obj->ID == Obj::TOWN || obj->ID == Obj::TAVERN)
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{
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gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
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}
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else if(obj->ID == Obj::DEN_OF_THIEVES)
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{
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gs->obtainPlayersStats(thi, 20);
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}
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}
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int CGameInfoCallback::howManyTowns(int Player) const
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{
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ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
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return gs->players[Player].towns.size();
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}
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bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
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{
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ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
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bool detailed = hasAccess(town->tempOwner);
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//TODO vision support
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if(town->ID == Obj::TOWN)
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dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
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else if(town->ID == Obj::GARRISON || town->ID == Obj::GARRISON2)
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dest.initFromArmy(static_cast<const CArmedInstance *>(town), detailed);
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else
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return false;
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return true;
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}
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int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const
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{
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ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
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return gs->guardingCreaturePosition(pos);
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}
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const std::vector<CGObjectInstance*> CGameInfoCallback::getGuardingCreatures (int3 pos) const
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{
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ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", std::vector<CGObjectInstance*>());
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return gs->guardingCreatures (pos);
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}
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bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
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{
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const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
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ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
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ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
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//TODO vision support
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dest.initFromHero(h, hasAccess(h->tempOwner));
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return true;
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}
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int CGameInfoCallback::getDate(int mode) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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return gs->getDate(mode);
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}
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std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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std::vector<std::string> ret;
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const TerrainTile *t = getTile(pos);
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ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
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BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
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ret.push_back(obj->getHoverText());
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return ret;
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}
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bool CGameInfoCallback::verifyPath(CPath * path, bool blockSea) const
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{
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for (size_t i=0; i < path->nodes.size(); ++i)
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{
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const TerrainTile *t = getTile(path->nodes[i].coord); //current tile
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ERROR_RET_VAL_IF(!t, "Path contains not visible tile: " << path->nodes[i].coord << "!", false);
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if (t->blocked && !t->visitable)
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return false; //path is wrong - one of the tiles is blocked
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if (blockSea)
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{
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if (i==0)
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continue;
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const TerrainTile *prev = getTile(path->nodes[i-1].coord); //tile of previous node on the path
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if (( t->terType == ETerrainType::WATER && prev->terType != ETerrainType::WATER)
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|| (t->terType != ETerrainType::WATER && prev->terType == ETerrainType::WATER)
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|| prev->terType == ETerrainType::ROCK
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)
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return false;
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}
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}
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return true;
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}
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bool CGameInfoCallback::isVisible(int3 pos, int Player) const
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{
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//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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return gs->map->isInTheMap(pos) && (Player == -1 || gs->isVisible(pos, Player));
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}
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bool CGameInfoCallback::isVisible(int3 pos) const
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{
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return isVisible(pos,player);
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}
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bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, int Player ) const
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{
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return gs->isVisible(obj, Player);
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}
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bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
|
|
{
|
|
return isVisible(obj, player);
|
|
}
|
|
// const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
|
|
// {
|
|
// //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
// if()
|
|
// const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
|
|
// if(!armi)
|
|
// return NULL;
|
|
// else
|
|
// return armi;
|
|
// }
|
|
|
|
std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
|
|
{
|
|
std::vector<const CGObjectInstance *> ret;
|
|
const TerrainTile *t = getTile(pos);
|
|
ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
|
|
|
BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
|
|
ret.push_back(obj);
|
|
return ret;
|
|
}
|
|
|
|
std::vector <const CGObjectInstance * > CGameInfoCallback::getVisitableObjs(int3 pos, bool verbose /*= true*/) const
|
|
{
|
|
std::vector<const CGObjectInstance *> ret;
|
|
const TerrainTile *t = getTile(pos, verbose);
|
|
ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!t, verbose, pos << " is not visible!", ret);
|
|
|
|
BOOST_FOREACH(const CGObjectInstance * obj, t->visitableObjects)
|
|
{
|
|
if(player < 0 || obj->ID != Obj::EVENT) //hide events from players
|
|
ret.push_back(obj);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
|
|
{
|
|
std::vector<const CGObjectInstance *> ret;
|
|
const TerrainTile *t = getTile(pos);
|
|
ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
|
BOOST_FOREACH(const CGObjectInstance *obj, t->blockingObjects)
|
|
if(obj->tempOwner != 254)
|
|
ret.push_back(obj);
|
|
// const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
|
|
// for(size_t b=0; b<objs.size(); ++b)
|
|
// {
|
|
// if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
|
|
// ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
|
|
// }
|
|
return ret;
|
|
}
|
|
|
|
int3 CGameInfoCallback::getMapSize() const
|
|
{
|
|
return int3(gs->map->width, gs->map->height, gs->map->twoLevel+1);
|
|
}
|
|
|
|
std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
|
|
{
|
|
std::vector<const CGHeroInstance *> ret;
|
|
//ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
|
|
//TODO: town needs to be owned, advmap tavern needs to be visited; to be reimplemented when visit tracking is done
|
|
ret.resize(gs->players[player].availableHeroes.size());
|
|
std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
|
|
return ret;
|
|
}
|
|
|
|
const TerrainTile * CGameInfoCallback::getTile( int3 tile, bool verbose) const
|
|
{
|
|
ERROR_VERBOSE_OR_NOT_RET_VAL_IF(!isVisible(tile), verbose, tile << " is not visible!", NULL);
|
|
|
|
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
return &gs->map->getTile(tile);
|
|
}
|
|
|
|
int CGameInfoCallback::canBuildStructure( const CGTownInstance *t, int ID )
|
|
{
|
|
ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", -1);
|
|
|
|
CBuilding * pom = t->town->buildings[ID];
|
|
|
|
if(!pom)
|
|
return EBuildingState::BUILDING_ERROR;
|
|
|
|
if(t->hasBuilt(ID)) //already built
|
|
return EBuildingState::ALREADY_PRESENT;
|
|
|
|
//can we build it?
|
|
if(t->forbiddenBuildings.find(ID)!=t->forbiddenBuildings.end())
|
|
return EBuildingState::FORBIDDEN; //forbidden
|
|
|
|
//checking for requirements
|
|
std::set<int> reqs = getBuildingRequiments(t, ID);//getting all requirements
|
|
|
|
bool notAllBuilt = false;
|
|
for( std::set<int>::iterator ri = reqs.begin(); ri != reqs.end(); ri++ )
|
|
{
|
|
if(!t->hasBuilt(*ri)) //lack of requirements - cannot build
|
|
{
|
|
if(vstd::contains(t->forbiddenBuildings, *ri)) // not built requirement forbidden - same goes to this build
|
|
return EBuildingState::FORBIDDEN;
|
|
else
|
|
notAllBuilt = true; // no return here - we need to check if any required builds are forbidden
|
|
}
|
|
}
|
|
|
|
if(t->builded >= VLC->modh->settings.MAX_BUILDING_PER_TURN)
|
|
return EBuildingState::CANT_BUILD_TODAY; //building limit
|
|
|
|
if (notAllBuilt)
|
|
return EBuildingState::PREREQUIRES;
|
|
|
|
if(ID == 13) //capitol
|
|
{
|
|
const PlayerState *ps = getPlayer(t->tempOwner);
|
|
if(ps)
|
|
{
|
|
BOOST_FOREACH(const CGTownInstance *t, ps->towns)
|
|
{
|
|
if(t->hasBuilt(EBuilding::CAPITOL))
|
|
{
|
|
return EBuildingState::HAVE_CAPITAL; //no more than one capitol
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else if(ID == 6) //shipyard
|
|
{
|
|
const TerrainTile *tile = getTile(t->bestLocation(), false);
|
|
|
|
if(!tile || tile->terType != ETerrainType::WATER)
|
|
return EBuildingState::NO_WATER; //lack of water
|
|
}
|
|
|
|
//checking resources
|
|
if(!pom->resources.canBeAfforded(getPlayer(t->tempOwner)->resources))
|
|
return EBuildingState::NO_RESOURCES; //lack of res
|
|
|
|
return EBuildingState::ALLOWED;
|
|
}
|
|
|
|
std::set<int> CGameInfoCallback::getBuildingRequiments( const CGTownInstance *t, int ID )
|
|
{
|
|
ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", std::set<int>());
|
|
|
|
std::set<int> used;
|
|
used.insert(ID);
|
|
auto reqs = t->town->buildings[ID]->requirements;
|
|
|
|
bool found;
|
|
do
|
|
{
|
|
found = false;
|
|
for(auto i=reqs.begin();i!=reqs.end();i++)
|
|
{
|
|
if(used.find(*i)==used.end()) //we haven't added requirements for this building
|
|
{
|
|
found = true;
|
|
auto & requires = t->town->buildings[*i]->requirements;
|
|
|
|
used.insert(*i);
|
|
for(auto j = requires.begin(); j!= requires.end(); j++)
|
|
reqs.insert(*j);//creating full list of requirements
|
|
}
|
|
}
|
|
}
|
|
while (found);
|
|
|
|
return reqs;
|
|
}
|
|
|
|
const CMapHeader * CGameInfoCallback::getMapHeader() const
|
|
{
|
|
return gs->map;
|
|
}
|
|
|
|
bool CGameInfoCallback::hasAccess(int playerId) const
|
|
{
|
|
return player < 0 || gs->getPlayerRelations( playerId, player );
|
|
}
|
|
|
|
int CGameInfoCallback::getPlayerStatus(int player) const
|
|
{
|
|
const PlayerState *ps = gs->getPlayer(player, false);
|
|
if(!ps)
|
|
return -1;
|
|
return ps->status;
|
|
}
|
|
|
|
std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
|
|
{
|
|
return "GOSSIP TEST";
|
|
}
|
|
|
|
int CGameInfoCallback::getPlayerRelations( ui8 color1, ui8 color2 ) const
|
|
{
|
|
return gs->getPlayerRelations(color1, color2);
|
|
}
|
|
|
|
bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
|
|
{
|
|
return !obj || hasAccess(obj->tempOwner);
|
|
}
|
|
|
|
int CGameInfoCallback::getHeroCount( int player, bool includeGarrisoned ) const
|
|
{
|
|
int ret = 0;
|
|
const PlayerState *p = gs->getPlayer(player);
|
|
ERROR_RET_VAL_IF(!p, "No such player!", -1);
|
|
|
|
if(includeGarrisoned)
|
|
return p->heroes.size();
|
|
else
|
|
for(ui32 i = 0; i < p->heroes.size(); i++)
|
|
if(!p->heroes[i]->inTownGarrison)
|
|
ret++;
|
|
return ret;
|
|
}
|
|
|
|
bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
|
|
{
|
|
if(canGetFullInfo(obj))
|
|
return true;
|
|
|
|
const TerrainTile *t = getTile(obj->visitablePos()); //get entrance tile
|
|
const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
|
|
return visitor->ID == Obj::HERO && canGetFullInfo(visitor); //owned or allied hero is a visitor
|
|
}
|
|
|
|
int CGameInfoCallback::getCurrentPlayer() const
|
|
{
|
|
return gs->currentPlayer;
|
|
}
|
|
|
|
CGameInfoCallback::CGameInfoCallback()
|
|
{
|
|
}
|
|
|
|
CGameInfoCallback::CGameInfoCallback(CGameState *GS, int Player)
|
|
{
|
|
gs = GS;
|
|
player = Player;
|
|
}
|
|
|
|
const std::vector< std::vector< std::vector<ui8> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
|
|
{
|
|
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
return gs->getPlayerTeam(player)->fogOfWarMap;
|
|
}
|
|
|
|
int CPlayerSpecificInfoCallback::howManyTowns() const
|
|
{
|
|
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
|
|
return CGameInfoCallback::howManyTowns(player);
|
|
}
|
|
|
|
std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
|
|
{
|
|
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
|
|
for ( auto i=gs->players.begin() ; i!=gs->players.end();i++)
|
|
{
|
|
for (size_t j = 0; j < (*i).second.towns.size(); ++j)
|
|
{
|
|
if ((*i).first==player
|
|
|| (isVisible((*i).second.towns[j],player) && !onlyOur))
|
|
{
|
|
ret.push_back((*i).second.towns[j]);
|
|
}
|
|
}
|
|
} // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
|
|
return ret;
|
|
}
|
|
std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
|
|
{
|
|
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
std::vector < const CGHeroInstance *> ret;
|
|
for(size_t i=0;i<gs->map->heroes.size();i++)
|
|
{
|
|
if( (gs->map->heroes[i]->tempOwner==player) ||
|
|
(isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
|
|
{
|
|
ret.push_back(gs->map->heroes[i]);
|
|
}
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
int CPlayerSpecificInfoCallback::getMyColor() const
|
|
{
|
|
return player;
|
|
}
|
|
|
|
int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero, bool includeGarrisoned) const
|
|
{
|
|
if (hero->inTownGarrison && !includeGarrisoned)
|
|
return -1;
|
|
|
|
size_t index = 0;
|
|
auto & heroes = gs->players[player].heroes;
|
|
|
|
for (auto curHero= heroes.begin(); curHero!=heroes.end(); curHero++)
|
|
{
|
|
if (includeGarrisoned || !(*curHero)->inTownGarrison)
|
|
index++;
|
|
|
|
if (*curHero == hero)
|
|
return index;
|
|
}
|
|
return -1;
|
|
}
|
|
|
|
int3 CPlayerSpecificInfoCallback::getGrailPos( double &outKnownRatio )
|
|
{
|
|
if (CGObelisk::obeliskCount == 0)
|
|
{
|
|
outKnownRatio = 0.0;
|
|
}
|
|
else
|
|
{
|
|
outKnownRatio = static_cast<double>(CGObelisk::visited[gs->getPlayerTeam(player)->id]) / CGObelisk::obeliskCount;
|
|
}
|
|
return gs->map->grailPos;
|
|
}
|
|
|
|
std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
|
|
{
|
|
std::vector < const CGObjectInstance * > ret;
|
|
BOOST_FOREACH(const CGObjectInstance * obj, gs->map->objects)
|
|
{
|
|
if(obj && obj->tempOwner == player)
|
|
ret.push_back(obj);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
|
|
{
|
|
std::vector < const CGDwelling * > ret;
|
|
BOOST_FOREACH(CGDwelling * dw, gs->getPlayer(player)->dwellings)
|
|
{
|
|
ret.push_back(dw);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
std::vector <QuestInfo> CPlayerSpecificInfoCallback::getMyQuests() const
|
|
{
|
|
std::vector <QuestInfo> ret;
|
|
BOOST_FOREACH (auto quest, gs->getPlayer(player)->quests)
|
|
{
|
|
ret.push_back (quest);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
|
|
{
|
|
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
|
|
return getHeroCount(player,includeGarrisoned);
|
|
}
|
|
|
|
const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId, bool includeGarrisoned) const
|
|
{
|
|
const PlayerState *p = getPlayer(player);
|
|
ERROR_RET_VAL_IF(!p, "No player info", NULL);
|
|
|
|
if (!includeGarrisoned)
|
|
{
|
|
for(ui32 i = 0; i < p->heroes.size() && i<=serialId; i++)
|
|
if(p->heroes[i]->inTownGarrison)
|
|
serialId++;
|
|
}
|
|
ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", NULL);
|
|
return p->heroes[serialId];
|
|
}
|
|
|
|
const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
|
|
{
|
|
const PlayerState *p = getPlayer(player);
|
|
ERROR_RET_VAL_IF(!p, "No player info", NULL);
|
|
ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", NULL);
|
|
return p->towns[serialId];
|
|
}
|
|
|
|
int CPlayerSpecificInfoCallback::getResourceAmount(int type) const
|
|
{
|
|
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
|
|
return getResource(player, type);
|
|
}
|
|
|
|
TResources CPlayerSpecificInfoCallback::getResourceAmount() const
|
|
{
|
|
//boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", TResources());
|
|
return gs->players[player].resources;
|
|
}
|
|
|
|
CGHeroInstance *CNonConstInfoCallback::getHero(int objid)
|
|
{
|
|
return const_cast<CGHeroInstance*>(CGameInfoCallback::getHero(objid));
|
|
}
|
|
|
|
CGTownInstance *CNonConstInfoCallback::getTown(int objid)
|
|
{
|
|
|
|
return const_cast<CGTownInstance*>(CGameInfoCallback::getTown(objid));
|
|
}
|
|
|
|
TeamState *CNonConstInfoCallback::getTeam(ui8 teamID)
|
|
{
|
|
return const_cast<TeamState*>(CGameInfoCallback::getTeam(teamID));
|
|
}
|
|
|
|
TeamState *CNonConstInfoCallback::getPlayerTeam(ui8 color)
|
|
{
|
|
return const_cast<TeamState*>(CGameInfoCallback::getPlayerTeam(color));
|
|
}
|
|
|
|
PlayerState * CNonConstInfoCallback::getPlayer( ui8 color, bool verbose )
|
|
{
|
|
return const_cast<PlayerState*>(CGameInfoCallback::getPlayer(color, verbose));
|
|
}
|
|
|
|
const TeamState * CGameInfoCallback::getTeam( ui8 teamID ) const
|
|
{
|
|
ERROR_RET_VAL_IF(!vstd::contains(gs->teams, teamID), "Cannot find info for team " << int(teamID), NULL);
|
|
const TeamState *ret = &gs->teams[teamID];
|
|
ERROR_RET_VAL_IF(player != -1 && !vstd::contains(ret->players, player), "Illegal attempt to access team data!", NULL);
|
|
return ret;
|
|
}
|
|
|
|
const TeamState * CGameInfoCallback::getPlayerTeam( ui8 teamID ) const
|
|
{
|
|
const PlayerState * ps = getPlayer(teamID);
|
|
if (ps)
|
|
return getTeam(ps->team);
|
|
return NULL;
|
|
}
|
|
|
|
const CGHeroInstance* CGameInfoCallback::getHeroWithSubid( int subid ) const
|
|
{
|
|
BOOST_FOREACH(const CGHeroInstance *h, gs->map->heroes)
|
|
if(h->subID == subid)
|
|
return h;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int CGameInfoCallback::getLocalPlayer() const
|
|
{
|
|
return getCurrentPlayer();
|
|
}
|
|
|
|
bool CGameInfoCallback::isInTheMap(const int3 &pos) const
|
|
{
|
|
return gs->map->isInTheMap(pos);
|
|
}
|
|
|
|
void IGameEventRealizer::showInfoDialog( InfoWindow *iw )
|
|
{
|
|
commitPackage(iw);
|
|
}
|
|
|
|
void IGameEventRealizer::showInfoDialog(const std::string &msg, int player)
|
|
{
|
|
InfoWindow iw;
|
|
iw.player = player;
|
|
iw.text << msg;
|
|
showInfoDialog(&iw);
|
|
}
|
|
|
|
void IGameEventRealizer::setObjProperty(int objid, int prop, si64 val)
|
|
{
|
|
SetObjectProperty sob;
|
|
sob.id = objid;
|
|
sob.what = prop;
|
|
sob.val = static_cast<ui32>(val);
|
|
commitPackage(&sob);
|
|
}
|
|
|
|
const CGObjectInstance * IGameCallback::putNewObject(int ID, int subID, int3 pos)
|
|
{
|
|
NewObject no;
|
|
no.ID = ID; //creature
|
|
no.subID= subID;
|
|
no.pos = pos;
|
|
commitPackage(&no);
|
|
return getObj(no.id); //id field will be filled during applying on gs
|
|
}
|
|
|
|
const CGCreature * IGameCallback::putNewMonster(int creID, int count, int3 pos)
|
|
{
|
|
const CGObjectInstance *m = putNewObject(54, creID, pos);
|
|
setObjProperty(m->id, ObjProperty::MONSTER_COUNT, count);
|
|
setObjProperty(m->id, ObjProperty::MONSTER_POWER, (si64)1000*count);
|
|
return dynamic_cast<const CGCreature*>(m);
|
|
}
|