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53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
#include "StdInc.h"
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#include "MapObjectsEvaluator.h"
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#include "../../lib/GameConstants.h"
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#include "../../lib/VCMI_Lib.h"
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MapObjectsEvaluator & MapObjectsEvaluator::getInstance()
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{
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static std::unique_ptr<MapObjectsEvaluator> singletonInstance;
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if(singletonInstance == nullptr)
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singletonInstance.reset(new MapObjectsEvaluator());
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return *(singletonInstance.get());
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}
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MapObjectsEvaluator::MapObjectsEvaluator()
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{
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for(auto primaryID : VLC->objtypeh->knownObjects())
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{
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for(auto secondaryID : VLC->objtypeh->knownSubObjects(primaryID))
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{
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auto handler = VLC->objtypeh->getHandlerFor(primaryID, secondaryID);
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if(!handler->isStaticObject() && handler->getRMGInfo().value)
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{
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objectDatabase[CompoundMapObjectID(primaryID, secondaryID)] = handler->getRMGInfo().value;
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}
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}
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}
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}
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boost::optional<int> MapObjectsEvaluator::getObjectValue(int primaryID, int secondaryID) const
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{
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CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
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auto object = objectDatabase.find(internalIdentifier);
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if(object != objectDatabase.end())
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return object->second;
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logGlobal->trace("Unknown object for AI, ID: " + std::to_string(primaryID) + ", SubID: " + std::to_string(secondaryID));
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return boost::optional<int>();
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}
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void MapObjectsEvaluator::addObjectData(int primaryID, int secondaryID, int value) //by current design it updates value if already in AI database
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{
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CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
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objectDatabase.insert_or_assign(internalIdentifier, value);
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}
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void MapObjectsEvaluator::removeObjectData(int primaryID, int secondaryID)
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{
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CompoundMapObjectID internalIdentifier = CompoundMapObjectID(primaryID, secondaryID);
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vstd::erase_if_present(objectDatabase, internalIdentifier);
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}
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