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mirror of https://github.com/vcmi/vcmi.git synced 2026-06-19 22:57:37 +02:00
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13f72e581e9f01ae32d13abc8f85cd9e637c798b
vcmi/server
T
History
DjWarmonger a64df5718f Some nontrivial optimizations based on profiling results:
- Movement bonuses will be calculated ONCE per pathfinder loop
- Goals will be sorted by hero to reduce number of calculatePaths calls
2014-03-31 14:26:09 +00:00
..
CGameHandler.cpp
Some nontrivial optimizations based on profiling results:
2014-03-31 14:26:09 +00:00
CGameHandler.h
Fixed #1585 - destroyed war machines will be removed from hero's equipment.
2013-12-19 14:35:49 +00:00
CMakeLists.txt
updated LD_RUNPATH_SEARCH_PATHS
2014-03-04 03:51:17 +00:00
CQuery.cpp
Fixing spelling mistakes. Patch from josch, fixes #1759
2014-03-23 12:59:03 +00:00
CQuery.h
[refactor] extract often used classes from lib\NetPacks.h to separate header - less dependecies on whole packets class tree
2014-01-16 20:24:06 +00:00
CVCMIServer.cpp
Changes related to Debian packaging, based on josch patch
2014-03-20 18:17:40 +00:00
CVCMIServer.h
c++03 -> c++11 switch:
2013-06-26 11:18:27 +00:00
NetPacksServer.cpp
Refactored player-specific data into single struct BattleState.
2013-07-21 22:01:29 +00:00
StdInc.cpp
…
StdInc.h
…
VCMI_server.cbp
Part 2 of new spell configuration
2014-03-07 13:21:09 +00:00
VCMI_server.vcxproj
…
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