1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/config/factions
Ivan Savenko 8824f5e2d5 - H3 creatures use subset of mod creature format (todo - unify code)
- creatures configs moved into confg/creatures files, similar to factions.
 - creatures ID's use same camelCase format as the rest of the game
2012-12-22 16:47:12 +00:00
..
castle.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
conflux.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
dungeon.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
fortress.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
inferno.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
necropolis.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
neutral.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
rampart.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
stronghold.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00
tower.json - H3 creatures use subset of mod creature format (todo - unify code) 2012-12-22 16:47:12 +00:00