mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-02 09:02:03 +02:00
94 lines
2.5 KiB
C++
94 lines
2.5 KiB
C++
/*
|
|
* ScriptFixture.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "lib/CModHandler.h"
|
|
|
|
#include "ScriptFixture.h"
|
|
|
|
namespace test
|
|
{
|
|
using namespace ::testing;
|
|
using namespace ::scripting;
|
|
|
|
ScriptFixture::ScriptFixture() = default;
|
|
|
|
ScriptFixture::~ScriptFixture() = default;
|
|
|
|
void ScriptFixture::loadScriptFromFile(const std::string & path)
|
|
{
|
|
JsonNode scriptConfig(JsonNode::JsonType::DATA_STRUCT);
|
|
scriptConfig["source"].String() = path;
|
|
loadScript(scriptConfig);
|
|
}
|
|
|
|
void ScriptFixture::loadScript(const JsonNode & scriptConfig)
|
|
{
|
|
subject = VLC->scriptHandler->loadFromJson(&loggerMock, CModHandler::scopeBuiltin(), scriptConfig, "test");
|
|
|
|
GTEST_ASSERT_NE(subject, nullptr);
|
|
|
|
context = subject->createContext(&environmentMock);
|
|
|
|
EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context));
|
|
}
|
|
|
|
void ScriptFixture::loadScript(ModulePtr module, const std::string & scriptSource)
|
|
{
|
|
subject = std::make_shared<ScriptImpl>(VLC->scriptHandler);
|
|
|
|
subject->host = module;
|
|
subject->sourceText = scriptSource;
|
|
subject->identifier = "test";
|
|
subject->compile(&loggerMock);
|
|
|
|
context = subject->createContext(&environmentMock);
|
|
|
|
EXPECT_CALL(*pool, getContext(Eq(subject.get()))).WillRepeatedly(Return(context));
|
|
}
|
|
|
|
void ScriptFixture::loadScript(ModulePtr module, const std::vector<std::string> & scriptSource)
|
|
{
|
|
std::string source = boost::algorithm::join(scriptSource, "\n");
|
|
|
|
loadScript(module, source);
|
|
}
|
|
|
|
void ScriptFixture::setUp()
|
|
{
|
|
pool = std::make_shared<PoolMock>();
|
|
|
|
EXPECT_CALL(environmentMock, battle()).WillRepeatedly(Return(&binfoMock));
|
|
EXPECT_CALL(environmentMock, game()).WillRepeatedly(Return(&infoMock));
|
|
EXPECT_CALL(environmentMock, logger()).WillRepeatedly(Return(&loggerMock));
|
|
EXPECT_CALL(environmentMock, eventBus()).WillRepeatedly(Return(&eventBus));
|
|
EXPECT_CALL(environmentMock, services()).WillRepeatedly(Return(&servicesMock));
|
|
}
|
|
|
|
JsonNode ScriptFixture::runClientServer(const JsonNode & scriptState)
|
|
{
|
|
context->run(scriptState);
|
|
return context->saveState();
|
|
}
|
|
|
|
JsonNode ScriptFixture::runServer(const JsonNode & scriptState)
|
|
{
|
|
context->run(&serverMock, scriptState);
|
|
return context->saveState();
|
|
}
|
|
|
|
JsonNode ScriptFixture::runScript(ModulePtr module, const std::string & scriptSource, const JsonNode & scriptState)
|
|
{
|
|
loadScript(module, scriptSource);
|
|
return runClientServer(scriptState);
|
|
}
|
|
|
|
|
|
}
|