mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-10 09:50:17 +02:00
0c07384293
- Removed 'version' field from serialize() method - Handler classes - Binary(De)Serializer now have 'version' field - Serialization versioning now uses named enum Save compatibility with 1.4.X saves should be intact
88 lines
2.3 KiB
C++
88 lines
2.3 KiB
C++
/*
|
|
* TavernHeroesPool.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "../GameConstants.h"
|
|
#include "TavernSlot.h"
|
|
|
|
VCMI_LIB_NAMESPACE_BEGIN
|
|
|
|
class CGHeroInstance;
|
|
class CTown;
|
|
class CRandomGenerator;
|
|
class CHeroClass;
|
|
class CGameState;
|
|
class CSimpleArmy;
|
|
|
|
class DLL_LINKAGE TavernHeroesPool
|
|
{
|
|
struct TavernSlot
|
|
{
|
|
CGHeroInstance * hero;
|
|
TavernHeroSlot slot;
|
|
TavernSlotRole role;
|
|
PlayerColor player;
|
|
|
|
template <typename Handler> void serialize(Handler &h)
|
|
{
|
|
h & hero;
|
|
h & slot;
|
|
h & role;
|
|
h & player;
|
|
}
|
|
};
|
|
|
|
/// list of all heroes in pool, including those currently present in taverns
|
|
std::map<HeroTypeID, CGHeroInstance* > heroesPool;
|
|
|
|
/// list of which players are able to purchase specific hero
|
|
/// if hero is not present in list, he is available for everyone
|
|
std::map<HeroTypeID, std::set<PlayerColor>> perPlayerAvailability;
|
|
|
|
/// list of heroes currently available in taverns
|
|
std::vector<TavernSlot> currentTavern;
|
|
|
|
public:
|
|
~TavernHeroesPool();
|
|
|
|
/// Returns heroes currently availabe in tavern of a specific player
|
|
std::vector<const CGHeroInstance *> getHeroesFor(PlayerColor color) const;
|
|
|
|
/// returns heroes in pool without heroes that are available in taverns
|
|
std::map<HeroTypeID, CGHeroInstance* > unusedHeroesFromPool() const;
|
|
|
|
/// Returns true if hero is available to a specific player
|
|
bool isHeroAvailableFor(HeroTypeID hero, PlayerColor color) const;
|
|
|
|
TavernSlotRole getSlotRole(HeroTypeID hero) const;
|
|
|
|
CGHeroInstance * takeHeroFromPool(HeroTypeID hero);
|
|
|
|
/// reset mana and movement points for all heroes in pool
|
|
void onNewDay();
|
|
|
|
void addHeroToPool(CGHeroInstance * hero);
|
|
|
|
/// Marks hero as available to only specific set of players
|
|
void setAvailability(HeroTypeID hero, std::set<PlayerColor> mask);
|
|
|
|
/// Makes hero available in tavern of specified player
|
|
void setHeroForPlayer(PlayerColor player, TavernHeroSlot slot, HeroTypeID hero, CSimpleArmy & army, TavernSlotRole role, bool replenishPoints);
|
|
|
|
template <typename Handler> void serialize(Handler &h)
|
|
{
|
|
h & heroesPool;
|
|
h & perPlayerAvailability;
|
|
h & currentTavern;
|
|
}
|
|
};
|
|
|
|
VCMI_LIB_NAMESPACE_END
|