mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-14 10:12:59 +02:00
6056d385ed
This should fix rather common problem with mods, where two unrelated mods accidentally use same file name for a config file, leading to very unclear conflict since this result in a file override. Now all config files referenced in mod.json are loaded specifically from filesystem of mod that referenced it. In other words, it is no longer possible for one mod to override config from another mod. As a side effect, this allows mods to use shorter directory layout, e.g. `config/modName/xxx.json` can now be safely replaced with `config/ xxx.json` without fear of broken mod if there is another mod with same path to config. Similarly, now all mods can use `config/translation/ language.json` scheme for translation files Since this is no longer a problem, I've also simplified directory layout of our built-in 'vcmi' mod, by moving all files from `config/vcmi` directory directly to `config` directory. - Overrides for miscellaneous configs like mainmenu.json should works as before - Images / animations (png's or def's) work as before (and may still result in confict) - Rebalance mods work as before and can modify another mod via standard `modName:objectName` syntax |
||
---|---|---|
.. | ||
ActiveModsInSaveList.cpp | ||
ActiveModsInSaveList.h | ||
CModHandler.cpp | ||
CModHandler.h | ||
CModInfo.cpp | ||
CModInfo.h | ||
CModVersion.cpp | ||
CModVersion.h | ||
ContentTypeHandler.cpp | ||
ContentTypeHandler.h | ||
IdentifierStorage.cpp | ||
IdentifierStorage.h | ||
ModIncompatibility.h | ||
ModScope.h | ||
ModUtility.cpp | ||
ModUtility.h | ||
ModVerificationInfo.cpp | ||
ModVerificationInfo.h |