mirror of
https://github.com/vcmi/vcmi.git
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ecaa9f5d0b
* Made most Handlers derived from CHandlerBase and moved service API there. * Declared existing Entity APIs. * Added basic script context caching * Started Lua script module * Started Lua spell effect API * Started script state persistence * Started battle info callback binding * CommitPackage removed * Extracted spells::Caster to own header; Expanded Spell API. * implemented !!MC:S, !!FU:E, !!FU:P, !!MA, !!VR:H, !!VR:C * !!BU:C, !!BU:E, !!BU:G, !!BU:M implemented * Allow use of "MC:S@varName@" to declare normal variable (technically v-variable with string key) * Re-enabled VERM macros. * !?GM0 added * !?TM implemented * Added !!MF:N * Started !?OB, !!BM, !!HE, !!OW, !!UN * Added basic support of w-variables * Added support for ERM indirect variables * Made !?FU regular trigger * !!re (ERA loop receiver) implemented * Fixed ERM receivers with zero args.
58 lines
1.1 KiB
Lua
58 lines
1.1 KiB
Lua
local ReceiverBase = require("core:erm.ReceiverBase")
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local TM = ReceiverBase:new()
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local bit = bit
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local band, bor, bxor = bit.band, bit.bor, bit.bxor
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local ALL_PLAYERS = 0xFF
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local DATA = DATA
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DATA.ERM.timers = DATA.ERM.timers or {}
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local timers = DATA.ERM.timers
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local function newTimer(timerId)
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return
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{
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id = timerId,
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dayFirst = 1,
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dayLast = 1,
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interval = 0,
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players = 0
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}
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end
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local function getTimer(timerId)
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timerId = tostring(timerId)
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timers[timerId] = timers[timerId] or newTimer(timerId)
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return timers[timerId]
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end
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function TM:new(ERM, timerId)
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assert(timerId ~= nil, "!!TM requires timer identifier")
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return ReceiverBase.new(self,
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{
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timerId = timerId,
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timer = getTimer(timerId),
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ERM = ERM
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})
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end
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function TM:D(x, playerMask)
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--disable by mask
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self.timer.players = band(self.timer.players, bnot(playerMask), ALL_PLAYERS)
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end
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function TM:E(x, playerMask)
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--enable by mask
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self.timer.players = bor(self.timer.players, playerMask)
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end
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function TM:S(x, dayFirst, dayLast, interval, playerMask)
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local t = self.timer
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t.dayFirst = dayFirst
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t.dayLast = dayLast
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t.interval = interval
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t.players = playerMask
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end
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return TM
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