mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
75f8c8b29a
* use smart pointers for almost all widget fields * use SDL2 texture for cursor * a lot af small tweaks and formatting * removed CompImage class, it is actually useless as long as regular SDLImage support margins * CGuiHandler: use smart pointers for [push|pop]Int
36 lines
788 B
C++
36 lines
788 B
C++
/*
|
|
* CLobbyScreen.h, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#pragma once
|
|
|
|
#include "CSelectionBase.h"
|
|
|
|
class CBonusSelection;
|
|
|
|
class CLobbyScreen : public CSelectionBase
|
|
{
|
|
public:
|
|
std::shared_ptr<CButton> buttonChat;
|
|
|
|
CLobbyScreen(ESelectionScreen type);
|
|
~CLobbyScreen();
|
|
void toggleTab(std::shared_ptr<CIntObject> tab) override;
|
|
void startCampaign();
|
|
void startScenario(bool allowOnlyAI = false);
|
|
void toggleMode(bool host);
|
|
void toggleChat();
|
|
|
|
void updateAfterStateChange();
|
|
|
|
const CMapInfo * getMapInfo() override;
|
|
const StartInfo * getStartInfo() override;
|
|
|
|
std::shared_ptr<CBonusSelection> bonusSel;
|
|
};
|