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bf4024c3ac
Adding bacground for CreaturePurchaseCard in QuickRecruitmentWindow
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
/*
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* CreaturePurchaseCard.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../widgets/Images.h"
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class CCreaturePic;
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class CSlider;
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class CButton;
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class CreatureCostBox;
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class QuickRecruitmentWindow;
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class CreaturePurchaseCard : public CIntObject
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{
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public:
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const CCreature * creatureOnTheCard;
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std::shared_ptr<CSlider> slider;
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QuickRecruitmentWindow * parent;
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int maxAmount;
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void sliderMoved(int to);
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CreaturePurchaseCard(const std::vector<CreatureID> & creaturesID, Point position, int creaturesMaxAmount, QuickRecruitmentWindow * parents);
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private:
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void initView();
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void initButtons();
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void initMaxButton();
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void initMinButton();
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void initCreatureSwitcherButton();
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void switchCreatureLevel();
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void initAmountInfo();
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void updateAmountInfo(int value);
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void initSlider();
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void initCostBox();
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std::shared_ptr<CButton> maxButton, minButton, creatureSwitcher;
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std::shared_ptr<CLabel> availableAmount, purhaseAmount;
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std::shared_ptr<CCreaturePic> picture;
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std::shared_ptr<CreatureCostBox> cost;
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std::vector<CreatureID> upgradesID;
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std::shared_ptr<CPicture> background;
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};
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