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vcmi/client/windows/CreaturePurchaseCard.h
FeniksFire bf4024c3ac Adding bacground for QuickRecruitmentWindow
Adding bacground for CreaturePurchaseCard in QuickRecruitmentWindow
2017-12-23 13:15:05 +01:00

52 lines
1.3 KiB
C++

/*
* CreaturePurchaseCard.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../widgets/Images.h"
class CCreaturePic;
class CSlider;
class CButton;
class CreatureCostBox;
class QuickRecruitmentWindow;
class CreaturePurchaseCard : public CIntObject
{
public:
const CCreature * creatureOnTheCard;
std::shared_ptr<CSlider> slider;
QuickRecruitmentWindow * parent;
int maxAmount;
void sliderMoved(int to);
CreaturePurchaseCard(const std::vector<CreatureID> & creaturesID, Point position, int creaturesMaxAmount, QuickRecruitmentWindow * parents);
private:
void initView();
void initButtons();
void initMaxButton();
void initMinButton();
void initCreatureSwitcherButton();
void switchCreatureLevel();
void initAmountInfo();
void updateAmountInfo(int value);
void initSlider();
void initCostBox();
std::shared_ptr<CButton> maxButton, minButton, creatureSwitcher;
std::shared_ptr<CLabel> availableAmount, purhaseAmount;
std::shared_ptr<CCreaturePic> picture;
std::shared_ptr<CreatureCostBox> cost;
std::vector<CreatureID> upgradesID;
std::shared_ptr<CPicture> background;
};