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6aaf77812b
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction. Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default. Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
45 lines
1.0 KiB
JSON
45 lines
1.0 KiB
JSON
{
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"waterZone" :
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{
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"treasure" :
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[
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{ "min" : 2000, "max" : 6000, "density" : 1 },
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{ "min" : 100, "max" : 1000, "density" : 5 }
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],
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"shipyard" :
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{
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"value" : 3500
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}
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},
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"mines" :
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{
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"extraResourcesLimit" : 3
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},
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"minGuardStrength" : 2000,
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"defaultRoadType" : "pc", //pd - dirt, pg - gravel, pc - cobblestone
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"secondaryRoadType": "pd",
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"treasureValueLimit" : 20000, //generate pandora with gold for treasure above this limit
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"prisons" :
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{
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"experience" : [0, 5000, 15000, 90000, 500000],
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"value" : [2500, 5000, 10000, 20000, 30000],
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},
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"scrolls" :
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{
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"value" : [500, 2000, 3000, 4000, 5000],
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},
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"pandoras" :
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{
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"valueMultiplierGold" : 5000,
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"valueMultiplierExperience" : 6000,
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"valueMultiplierSpells" : 2500,
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"valueSpellSchool" : 15000,
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"valueSpell60" : 30000,
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"creaturesValue" : [5000, 7000, 9000, 12000, 16000, 21000, 27000]
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},
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"quests" :
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{
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"value" : [2000, 5333, 8666, 12000],
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"rewardValue" : [5000, 10000, 15000, 20000]
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}
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} |