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vcmi/config/terrains.json
Tomasz Zieliński 6aaf77812b Changed logic for zone placement.
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction.

Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default.

Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
2022-09-22 18:23:31 +02:00

147 lines
3.2 KiB
JSON

{
"dirt" :
{
"originalTerrainId": 0,
"moveCost" : 100,
"minimapUnblocked" : [ 82, 56, 8 ],
"minimapBlocked" : [ 57, 40, 8 ],
"music" : "Dirt.mp3",
"tiles" : "DIRTTL",
"code" : "dt",
"river" : "rm",
"battleFields" : ["dirt_birches", "dirt_hills", "dirt_pines"],
"terrainViewPatterns" : "dirt",
"horseSoundId" : 0
},
"sand" :
{
"originalTerrainId": 1,
"moveCost" : 150,
"minimapUnblocked" : [ 222, 207, 140 ],
"minimapBlocked" : [ 165, 158, 107 ],
"music" : "Sand.mp3",
"tiles" : "SANDTL",
"code" : "sa",
"river" : "rm",
"battleFields" : ["sand_mesas"],
"transitionRequired" : true,
"terrainViewPatterns" : "sand",
"horseSoundId" : 1
},
"grass" :
{
"originalTerrainId": 2,
"moveCost" : 100,
"minimapUnblocked" : [ 0, 65, 0 ],
"minimapBlocked" : [ 0, 48, 0 ],
"music" : "Grass.mp3",
"tiles" : "GRASTL",
"code" : "gr",
"river" : "rw",
"battleFields" : ["grass_hills", "grass_pines"],
"horseSoundId" : 2
},
"snow" :
{
"originalTerrainId": 3,
"moveCost" : 150,
"minimapUnblocked" : [ 181, 199, 198 ],
"minimapBlocked" : [ 140, 158, 156 ],
"music" : "Snow.mp3",
"tiles" : "SNOWTL",
"code" : "sn",
"river" : "ri",
"battleFields" : ["snow_mountains", "snow_trees"],
"horseSoundId" : 3
},
"swamp" :
{
"originalTerrainId": 4,
"moveCost" : 175,
"minimapUnblocked" : [ 74, 134, 107 ],
"minimapBlocked" : [ 33, 89, 66 ],
"music" : "Swamp.mp3",
"tiles" : "SWMPTL",
"code" : "sw",
"river" : "rw",
"battleFields" : ["swamp_trees"],
"horseSoundId" : 4
},
"rough" :
{
"originalTerrainId": 5,
"moveCost" : 125,
"minimapUnblocked" : [ 132, 113, 49 ],
"minimapBlocked" : [ 99, 81, 33 ],
"music" : "Rough.mp3",
"tiles" : "ROUGTL",
"code" : "rg",
"river" : "rm",
"battleFields" : ["rough"],
"horseSoundId" : 5
},
"subterra" :
{
"originalTerrainId": 6,
"moveCost" : 100,
"minimapUnblocked" : [ 132, 48, 0 ],
"minimapBlocked" : [ 90, 8, 0 ],
"music" : "Underground.mp3",
"tiles" : "SUBBTL",
"type" : "SUB",
"code" : "sb",
"river" : "rw",
"battleFields" : ["subterranean"],
"rockTerrain" : "rock",
"horseSoundId" : 6
},
"lava" :
{
"originalTerrainId": 7,
"moveCost" : 100,
"minimapUnblocked" : [ 74, 73, 74 ],
"minimapBlocked" : [ 41, 40, 41 ],
"music" : "Lava.mp3",
"tiles" : "LAVATL",
"type" : ["SUB", "SURFACE"],
"code" : "lv",
"river" : "rl",
"battleFields" : ["lava"],
"rockTerrain" : "rock",
"horseSoundId" : 7
},
"water" :
{
"originalTerrainId": 8,
"moveCost" : 100,
"minimapUnblocked" : [ 8, 81, 148 ],
"minimapBlocked" : [ 8, 81, 148 ],
"music" : "Water.mp3",
"tiles" : "WATRTL",
"type" : "WATER",
"code" : "wt",
"battleFields" : ["ship"],
"transitionRequired" : true,
"terrainViewPatterns" : "water",
"horseSoundId" : 8,
"sounds": {
"ambient": ["LOOPOCEA"]
}
},
"rock" :
{
"originalTerrainId": 9,
"moveCost" : -1,
"minimapUnblocked" : [ 0, 0, 0 ],
"minimapBlocked" : [ 0, 0, 0 ],
"music" : "Underground.mp3", // Impossible in H3
"tiles" : "ROCKTL",
"type" : "ROCK",
"code" : "rc",
"battleFields" : ["rocklands"],
"transitionRequired" : true,
"terrainViewPatterns" : "rock",
"horseSoundId" : 9
}
}