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6aaf77812b
Now every zone can be surface, underground, or both. This is separate from water <-> land distinction. Iand type is now a combination of flags and can take multiple values: "type": ["LAND", "WATER", "SURFACE", "SUB", "ROCK"]. In nothing is specified, terrains get LAND | SURFACE flags by default. Non-surface zones will default to DIRT, and non-underground zones will default to SUBTERRA.
147 lines
3.2 KiB
JSON
147 lines
3.2 KiB
JSON
{
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"dirt" :
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{
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"originalTerrainId": 0,
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"moveCost" : 100,
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"minimapUnblocked" : [ 82, 56, 8 ],
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"minimapBlocked" : [ 57, 40, 8 ],
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"music" : "Dirt.mp3",
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"tiles" : "DIRTTL",
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"code" : "dt",
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"river" : "rm",
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"battleFields" : ["dirt_birches", "dirt_hills", "dirt_pines"],
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"terrainViewPatterns" : "dirt",
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"horseSoundId" : 0
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},
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"sand" :
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{
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"originalTerrainId": 1,
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"moveCost" : 150,
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"minimapUnblocked" : [ 222, 207, 140 ],
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"minimapBlocked" : [ 165, 158, 107 ],
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"music" : "Sand.mp3",
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"tiles" : "SANDTL",
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"code" : "sa",
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"river" : "rm",
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"battleFields" : ["sand_mesas"],
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"transitionRequired" : true,
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"terrainViewPatterns" : "sand",
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"horseSoundId" : 1
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},
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"grass" :
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{
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"originalTerrainId": 2,
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"moveCost" : 100,
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"minimapUnblocked" : [ 0, 65, 0 ],
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"minimapBlocked" : [ 0, 48, 0 ],
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"music" : "Grass.mp3",
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"tiles" : "GRASTL",
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"code" : "gr",
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"river" : "rw",
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"battleFields" : ["grass_hills", "grass_pines"],
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"horseSoundId" : 2
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},
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"snow" :
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{
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"originalTerrainId": 3,
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"moveCost" : 150,
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"minimapUnblocked" : [ 181, 199, 198 ],
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"minimapBlocked" : [ 140, 158, 156 ],
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"music" : "Snow.mp3",
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"tiles" : "SNOWTL",
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"code" : "sn",
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"river" : "ri",
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"battleFields" : ["snow_mountains", "snow_trees"],
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"horseSoundId" : 3
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},
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"swamp" :
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{
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"originalTerrainId": 4,
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"moveCost" : 175,
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"minimapUnblocked" : [ 74, 134, 107 ],
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"minimapBlocked" : [ 33, 89, 66 ],
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"music" : "Swamp.mp3",
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"tiles" : "SWMPTL",
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"code" : "sw",
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"river" : "rw",
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"battleFields" : ["swamp_trees"],
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"horseSoundId" : 4
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},
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"rough" :
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{
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"originalTerrainId": 5,
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"moveCost" : 125,
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"minimapUnblocked" : [ 132, 113, 49 ],
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"minimapBlocked" : [ 99, 81, 33 ],
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"music" : "Rough.mp3",
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"tiles" : "ROUGTL",
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"code" : "rg",
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"river" : "rm",
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"battleFields" : ["rough"],
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"horseSoundId" : 5
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},
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"subterra" :
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{
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"originalTerrainId": 6,
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"moveCost" : 100,
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"minimapUnblocked" : [ 132, 48, 0 ],
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"minimapBlocked" : [ 90, 8, 0 ],
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"music" : "Underground.mp3",
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"tiles" : "SUBBTL",
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"type" : "SUB",
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"code" : "sb",
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"river" : "rw",
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"battleFields" : ["subterranean"],
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"rockTerrain" : "rock",
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"horseSoundId" : 6
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},
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"lava" :
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{
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"originalTerrainId": 7,
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"moveCost" : 100,
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"minimapUnblocked" : [ 74, 73, 74 ],
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"minimapBlocked" : [ 41, 40, 41 ],
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"music" : "Lava.mp3",
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"tiles" : "LAVATL",
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"type" : ["SUB", "SURFACE"],
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"code" : "lv",
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"river" : "rl",
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"battleFields" : ["lava"],
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"rockTerrain" : "rock",
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"horseSoundId" : 7
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},
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"water" :
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{
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"originalTerrainId": 8,
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"moveCost" : 100,
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"minimapUnblocked" : [ 8, 81, 148 ],
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"minimapBlocked" : [ 8, 81, 148 ],
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"music" : "Water.mp3",
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"tiles" : "WATRTL",
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"type" : "WATER",
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"code" : "wt",
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"battleFields" : ["ship"],
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"transitionRequired" : true,
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"terrainViewPatterns" : "water",
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"horseSoundId" : 8,
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"sounds": {
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"ambient": ["LOOPOCEA"]
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}
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},
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"rock" :
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{
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"originalTerrainId": 9,
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"moveCost" : -1,
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"minimapUnblocked" : [ 0, 0, 0 ],
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"minimapBlocked" : [ 0, 0, 0 ],
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"music" : "Underground.mp3", // Impossible in H3
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"tiles" : "ROCKTL",
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"type" : "ROCK",
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"code" : "rc",
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"battleFields" : ["rocklands"],
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"transitionRequired" : true,
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"terrainViewPatterns" : "rock",
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"horseSoundId" : 9
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}
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}
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