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ffba847f40
- Player coloring - Flag color for map - Glue selection for combat
59 lines
1.3 KiB
C++
59 lines
1.3 KiB
C++
/*
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* Colors.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../../lib/Color.h"
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/**
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* The colors class defines color constants of type ColorRGBA.
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*/
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class Colors
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{
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public:
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/** the h3 yellow color, typically used for headlines */
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static const ColorRGBA YELLOW;
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/** the standard h3 white color */
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static const ColorRGBA WHITE;
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/** actual 100% white color */
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static const ColorRGBA WHITE_TRUE;
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/** the metallic gold color used mostly as a border around buttons */
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static const ColorRGBA METALLIC_GOLD;
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/** green color used for in-game console */
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static const ColorRGBA GREEN;
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/** the h3 orange color, used for blocked buttons */
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static const ColorRGBA ORANGE;
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/** the h3 bright yellow color, used for selection border */
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static const ColorRGBA BRIGHT_YELLOW;
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/** default key color for all 8 & 24 bit graphics */
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static const ColorRGBA DEFAULT_KEY_COLOR;
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/// Selected creature card
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static const ColorRGBA RED;
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/// Minimap border
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static const ColorRGBA PURPLE;
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static const ColorRGBA CYAN;
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static const ColorRGBA BLACK;
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static const ColorRGBA TRANSPARENCY;
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/// parse color
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static std::optional<ColorRGBA> parseColor(std::string text);
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};
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