mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
8c445b0ada
* minor improvements
646 lines
16 KiB
C++
646 lines
16 KiB
C++
#include "stdafx.h"
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#include "CAdvmapInterface.h"
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extern TTF_Font * TNRB16, *TNR, *GEOR13, *GEORXX; //fonts
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using namespace boost::logic;
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using namespace CSDL_Ext;
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CAdvMapInt::~CAdvMapInt()
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{
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SDL_FreeSurface(bg);
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}
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AdventureMapButton::AdventureMapButton ()
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{
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type=2;
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abs=true;
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active=false;
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ourObj=NULL;
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state=0;
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}
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AdventureMapButton::AdventureMapButton
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( std::string Name, std::string HelpBox, void(CAdvMapInt::*Function)(), int x, int y, std::string defName, bool activ, std::vector<std::string> * add )
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{
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type=2;
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abs=true;
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active=false;
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ourObj=NULL;
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state=0;
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name=Name;
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helpBox=HelpBox;
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int est = LOCPLINT->playerID;
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CDefHandler * temp = CGI->spriteh->giveDef(defName); //todo: moze cieknac
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for (int i=0;i<temp->ourImages.size();i++)
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{
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imgs.resize(1);
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imgs[0].push_back(temp->ourImages[i].bitmap);
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blueToPlayersAdv(imgs[curimg][i],LOCPLINT->playerID);
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}
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if (add)
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{
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imgs.resize(imgs.size()+add->size());
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for (int i=0; i<add->size();i++)
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{
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temp = CGI->spriteh->giveDef((*add)[i]);
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for (int j=0;j<temp->ourImages.size();j++)
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{
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imgs[i+1].push_back(temp->ourImages[j].bitmap);
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blueToPlayersAdv(imgs[1+i][j],LOCPLINT->playerID);
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}
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}
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delete add;
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}
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function = Function;
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pos.x=x;
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pos.y=y;
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pos.w = imgs[curimg][0]->w;
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pos.h = imgs[curimg][0]->h -1;
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if (activ)
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activate();
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}
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void AdventureMapButton::clickLeft (tribool down)
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{
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if (down)
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{
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state=1;
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}
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else
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{
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state=0;
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}
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show();
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if (pressedL && (down==false))
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(LOCPLINT->adventureInt->*function)();
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pressedL=state;
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}
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void AdventureMapButton::clickRight (tribool down)
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{
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//TODO: show/hide infobox
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}
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void AdventureMapButton::hover (bool on)
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{
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Hoverable::hover(on);
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if (on)
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LOCPLINT->adventureInt->statusbar.print(name);
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else if (LOCPLINT->adventureInt->statusbar.current==name)
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LOCPLINT->adventureInt->statusbar.clear();
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}
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void AdventureMapButton::activate()
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{
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if (active) return;
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active=true;
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ClickableL::activate();
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Hoverable::activate();
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KeyInterested::activate();
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}
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void AdventureMapButton::keyPressed (SDL_KeyboardEvent & key)
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{
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//TODO: check if it's shortcut
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}
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void AdventureMapButton::deactivate()
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{
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if (!active) return;
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active=false;
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ClickableL::deactivate();
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Hoverable::deactivate();
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KeyInterested::deactivate();
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}
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void CList::activate()
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{
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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KeyInterested::activate();
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};
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void CList::deactivate()
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{
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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KeyInterested::deactivate();
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};
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void CList::clickLeft(tribool down)
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{
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};
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CStatusBar::CStatusBar(int x, int y)
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{
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bg=CGI->bitmaph->loadBitmap("ADROLLVR.bmp");
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SDL_SetColorKey(bg,SDL_SRCCOLORKEY,SDL_MapRGB(bg->format,0,255,255));
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pos.x=x;
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pos.y=y;
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pos.w=bg->w;
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pos.h=bg->h;
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middlex=(bg->w/2)+x;
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middley=(bg->h/2)+y;
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}
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CStatusBar::~CStatusBar()
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{
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SDL_FreeSurface(bg);
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}
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void CStatusBar::clear()
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{
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current="";
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blitAtWR(bg,pos.x,pos.y);
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}
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void CStatusBar::print(std::string text)
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{
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current=text;
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blitAtWR(bg,pos.x,pos.y);
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printAtMiddle(current,middlex,middley,GEOR13,zwykly);
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}
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void CStatusBar::show()
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{
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blitAtWR(bg,pos.x,pos.y);
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printAtMiddle(current,middlex,middley,GEOR13,zwykly);
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}
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CMinimap::CMinimap(bool draw)
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{
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statusbarTxt = CGI->preth->advWorldMap.first;
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pos.x=630;
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pos.y=26;
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pos.h=pos.w=144;
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radar = CGI->spriteh->giveDef("RADAR.DEF");
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std::ifstream is("minimap.txt",std::ifstream::in);
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for (int i=0;i<TERRAIN_TYPES;i++)
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{
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std::pair<int,SDL_Color> vinya;
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std::pair<int,SDL_Color> vinya2;
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int pom;
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is >> pom;
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vinya2.first=vinya.first=pom;
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is >> pom;
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vinya.second.r=pom;
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is >> pom;
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vinya.second.g=pom;
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is >> pom;
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vinya.second.b=pom;
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is >> pom;
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vinya2.second.r=pom;
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is >> pom;
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vinya2.second.g=pom;
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is >> pom;
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vinya2.second.b=pom;
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vinya.second.unused=vinya2.second.unused=255;
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colors.insert(vinya);
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colorsBlocked.insert(vinya2);
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}
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is.close();
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if (draw)
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redraw();
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}
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void CMinimap::draw()
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{
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blitAtWR(map[LOCPLINT->adventureInt->position.z],pos.x,pos.y);
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}
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void CMinimap::redraw(int level)// (level==-1) => redraw all levels
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{
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(CGameInfo::mainObj);
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for (int i=0; i<CGI->mh->sizes.z; i++)
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{
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SDL_Surface * pom ;
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if ((level>=0) && (i!=level))
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continue;
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if (map.size()<i+1)
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pom = SDL_CreateRGBSurface(ekran->flags,pos.w,pos.h,ekran->format->BitsPerPixel,ekran->format->Rmask,ekran->format->Gmask,ekran->format->Bmask,ekran->format->Amask);
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else pom = map[i];
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for (int x=0;x<pos.w;x++)
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{
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for (int y=0;y<pos.h;y++)
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{
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int mx=(CGI->mh->sizes.x*x)/pos.w;
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int my=(CGI->mh->sizes.y*y)/pos.h;
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if (CGI->mh->ttiles[mx][my][i].blocked && (!CGI->mh->ttiles[mx][my][i].visitable))
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SDL_PutPixel(pom,x,y,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].r,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].g,colorsBlocked[CGI->mh->ttiles[mx][my][i].terType].b);
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else SDL_PutPixel(pom,x,y,colors[CGI->mh->ttiles[mx][my][i].terType].r,colors[CGI->mh->ttiles[mx][my][i].terType].g,colors[CGI->mh->ttiles[mx][my][i].terType].b);
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}
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}
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map.push_back(pom);
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}
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}
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void CMinimap::updateRadar()
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{}
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void CMinimap::clickRight (tribool down)
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{}
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void CMinimap::clickLeft (tribool down)
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{
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ClickableL::clickLeft(down);
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if (!((bool)down))
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return;
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float dx=((float)(LOCPLINT->current->motion.x-pos.x))/((float)pos.w),
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dy=((float)(LOCPLINT->current->motion.y-pos.y))/((float)pos.h);
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int dxa = (CGI->mh->sizes.x*dx)-(LOCPLINT->adventureInt->terrain.tilesw/2);
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int dya = (CGI->mh->sizes.y*dy)-(LOCPLINT->adventureInt->terrain.tilesh/2);
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if (dxa<0)
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dxa=-(Woff/2);
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else if((dxa+LOCPLINT->adventureInt->terrain.tilesw) > (CGI->mh->sizes.x))
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dxa=CGI->mh->sizes.x-LOCPLINT->adventureInt->terrain.tilesw+(Woff/2);
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if (dya<0)
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dya = -(Hoff/2);
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else if((dya+LOCPLINT->adventureInt->terrain.tilesh) > (CGI->mh->sizes.y))
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dya = CGI->mh->sizes.y-LOCPLINT->adventureInt->terrain.tilesh+(Hoff/2);
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LOCPLINT->adventureInt->position.x=dxa;
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LOCPLINT->adventureInt->position.y=dya;
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LOCPLINT->adventureInt->updateScreen=true;
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}
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void CMinimap::hover (bool on)
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{
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Hoverable::hover(on);
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if (on)
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LOCPLINT->adventureInt->statusbar.print(statusbarTxt);
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else if (LOCPLINT->adventureInt->statusbar.current==statusbarTxt)
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LOCPLINT->adventureInt->statusbar.clear();
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}
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void CMinimap::activate()
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{
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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}
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void CMinimap::deactivate()
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{
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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}
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CTerrainRect::CTerrainRect():currentPath(NULL)
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{
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tilesw=19;
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tilesh=18;
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pos.x=7;
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pos.y=6;
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pos.w=594;
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pos.h=547;
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arrows = CGI->spriteh->giveDef("ADAG.DEF");
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for(int y=0; y<arrows->ourImages.size(); ++y)
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{
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CSDL_Ext::fullAlphaTransform(arrows->ourImages[y].bitmap);
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}
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}
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void CTerrainRect::activate()
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{
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ClickableL::activate();
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ClickableR::activate();
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Hoverable::activate();
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KeyInterested::activate();
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};
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void CTerrainRect::deactivate()
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{
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ClickableL::deactivate();
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ClickableR::deactivate();
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Hoverable::deactivate();
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KeyInterested::deactivate();
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};
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void CTerrainRect::clickLeft(tribool down){}
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void CTerrainRect::clickRight(tribool down){}
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void CTerrainRect::hover(bool on){}
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void CTerrainRect::keyPressed (SDL_KeyboardEvent & key){}
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void CTerrainRect::show()
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{
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SDL_Surface * teren = CGI->mh->terrainRect
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(LOCPLINT->adventureInt->position.x,LOCPLINT->adventureInt->position.y,
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tilesw,tilesh,LOCPLINT->adventureInt->position.z,LOCPLINT->adventureInt->anim);
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SDL_BlitSurface(teren,&genRect(pos.h,pos.w,0,0),ekran,&genRect(547,594,7,6));
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SDL_FreeSurface(teren);
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if (currentPath) //drawing path
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{
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for (int i=0;i<currentPath->nodes.size()-1;i++)
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{
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int pn=-1;//number of picture
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if (i==0) //last tile
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{
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int x = 32*(currentPath->nodes[i].x-LOCPLINT->adventureInt->position.x)+7,
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y = 32*(currentPath->nodes[i].y-LOCPLINT->adventureInt->position.y)+6;
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if (x<0 || y<0 || x>pos.w || y>pos.h)
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continue;
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pn=0;
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}
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else
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{
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std::vector<CPathNode> & cv = currentPath->nodes;
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if (cv[i+1].x == cv[i].x-1 && cv[i+1].y == cv[i].y-1)
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{
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if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y)
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{
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pn = 3;
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}
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else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1)
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{
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pn = 12;
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}
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else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y+1)
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{
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pn = 21;
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}
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else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1)
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{
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pn = 22;
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}
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else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1)
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{
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pn = 2;
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}
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}
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else if (cv[i+1].x == cv[i].x && cv[i+1].y == cv[i].y-1)
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{
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if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1)
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{
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pn = 4;
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}
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else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y+1)
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{
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pn = 13;
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}
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else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1)
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{
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pn = 22;
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}
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}
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else if (cv[i+1].x == cv[i].x+1 && cv[i+1].y == cv[i].y-1)
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{
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if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y+1)
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{
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pn = 5;
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}
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else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1)
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{
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pn = 14;
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}
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else if(cv[i-1].x-1 == cv[i].x && cv[i-1].y == cv[i].y)
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{
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pn = 23;
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}
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else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1)
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{
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pn = 24;
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}
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else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1)
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{
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pn = 4;
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}
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}
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else if (cv[i+1].x == cv[i].x+1 && cv[i+1].y == cv[i].y)
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{
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if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1)
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{
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pn = 6;
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}
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else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y)
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{
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pn = 15;
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}
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else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1)
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{
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pn = 24;
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}
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}
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else if (cv[i+1].x == cv[i].x+1 && cv[i+1].y == cv[i].y+1)
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{
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if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y)
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{
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pn = 7;
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}
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else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1)
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{
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pn = 16;
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}
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else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y-1)
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{
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pn = 17;
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}
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else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y+1)
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{
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pn = 6;
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}
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else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1)
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{
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pn = 18;
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}
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}
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else if (cv[i+1].x == cv[i].x && cv[i+1].y == cv[i].y+1)
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{
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if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1)
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{
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pn = 8;
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}
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else if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y-1)
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{
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pn = 9;
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}
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else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1)
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{
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pn = 18;
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}
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}
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else if (cv[i+1].x == cv[i].x-1 && cv[i+1].y == cv[i].y+1)
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{
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if(cv[i-1].x == cv[i].x && cv[i-1].y == cv[i].y-1)
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{
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pn = 1;
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}
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else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1)
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{
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pn = 10;
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}
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else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y)
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{
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pn = 19;
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}
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else if(cv[i-1].x == cv[i].x-1 && cv[i-1].y == cv[i].y-1)
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{
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pn = 8;
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}
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else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1)
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{
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pn = 20;
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}
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}
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else if (cv[i+1].x == cv[i].x-1 && cv[i+1].y == cv[i].y)
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{
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if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y-1)
|
|
{
|
|
pn = 2;
|
|
}
|
|
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y)
|
|
{
|
|
pn = 11;
|
|
}
|
|
else if(cv[i-1].x == cv[i].x+1 && cv[i-1].y == cv[i].y+1)
|
|
{
|
|
pn = 20;
|
|
}
|
|
}
|
|
}
|
|
if (pn>=0)
|
|
{
|
|
int x = 32*(currentPath->nodes[i].x-LOCPLINT->adventureInt->position.x)+7,
|
|
y = 32*(currentPath->nodes[i].y-LOCPLINT->adventureInt->position.y)+6;
|
|
if (x<0 || y<0 || x>pos.w || y>pos.h)
|
|
continue;
|
|
int hvx = (x+arrows->ourImages[pn].bitmap->w)-(pos.x+pos.w),
|
|
hvy = (y+arrows->ourImages[pn].bitmap->h)-(pos.y+pos.h);
|
|
if (hvx<0 && hvy<0)
|
|
blitAtWR(arrows->ourImages[pn].bitmap,x,y);
|
|
else if(hvx<0)
|
|
SDL_BlitSurface
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,0,0),
|
|
ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w,x,y));
|
|
else if (hvy<0)
|
|
{
|
|
SDL_BlitSurface
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,0,0),
|
|
ekran,&genRect(arrows->ourImages[pn].bitmap->h,arrows->ourImages[pn].bitmap->w-hvx,x,y));
|
|
}
|
|
else
|
|
SDL_BlitSurface
|
|
(arrows->ourImages[pn].bitmap,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,0,0),
|
|
ekran,&genRect(arrows->ourImages[pn].bitmap->h-hvy,arrows->ourImages[pn].bitmap->w-hvx,x,y));
|
|
|
|
}
|
|
} //for (int i=0;i<currentPath->nodes.size()-1;i++)
|
|
} // if (currentPath)
|
|
}
|
|
|
|
CAdvMapInt::CAdvMapInt(int Player)
|
|
:player(Player),
|
|
statusbar(7,556),
|
|
kingOverview(CGI->preth->advKingdomOverview.first,CGI->preth->advKingdomOverview.second,
|
|
&CAdvMapInt::fshowOverview, 679, 196, "IAM002.DEF"),
|
|
|
|
underground(CGI->preth->advSurfaceSwitch.first,CGI->preth->advSurfaceSwitch.second,
|
|
&CAdvMapInt::fswitchLevel, 711, 196, "IAM010.DEF", false, new std::vector<std::string>(1,std::string("IAM003.DEF"))),
|
|
|
|
questlog(CGI->preth->advQuestlog.first,CGI->preth->advQuestlog.second,
|
|
&CAdvMapInt::fshowQuestlog, 679, 228, "IAM004.DEF"),
|
|
|
|
sleepWake(CGI->preth->advSleepWake.first,CGI->preth->advSleepWake.second,
|
|
&CAdvMapInt::fsleepWake, 711, 228, "IAM005.DEF"),
|
|
|
|
moveHero(CGI->preth->advMoveHero.first,CGI->preth->advMoveHero.second,
|
|
&CAdvMapInt::fmoveHero, 679, 260, "IAM006.DEF"),
|
|
|
|
spellbook(CGI->preth->advCastSpell.first,CGI->preth->advCastSpell.second,
|
|
&CAdvMapInt::fshowSpellbok, 711, 260, "IAM007.DEF"),
|
|
|
|
advOptions(CGI->preth->advAdvOptions.first,CGI->preth->advAdvOptions.second,
|
|
&CAdvMapInt::fadventureOPtions, 679, 292, "IAM008.DEF"),
|
|
|
|
sysOptions(CGI->preth->advSystemOptions.first,CGI->preth->advSystemOptions.second,
|
|
&CAdvMapInt::fsystemOptions, 711, 292, "IAM009.DEF"),
|
|
|
|
nextHero(CGI->preth->advNextHero.first,CGI->preth->advNextHero.second,
|
|
&CAdvMapInt::fnextHero, 679, 324, "IAM000.DEF"),
|
|
|
|
endTurn(CGI->preth->advEndTurn.first,CGI->preth->advEndTurn.second,
|
|
&CAdvMapInt::fendTurn, 679, 356, "IAM001.DEF")
|
|
{
|
|
bg = CGI->bitmaph->loadBitmap("ADVMAP.bmp");
|
|
blueToPlayersAdv(bg,player);
|
|
scrollingLeft = false;
|
|
scrollingRight = false;
|
|
scrollingUp = false ;
|
|
scrollingDown = false ;
|
|
updateScreen = false;
|
|
anim=0;
|
|
animValHitCount=0; //animation frame
|
|
|
|
gems.push_back(CGI->spriteh->giveDef("agemLL.def"));
|
|
gems.push_back(CGI->spriteh->giveDef("agemLR.def"));
|
|
gems.push_back(CGI->spriteh->giveDef("agemUL.def"));
|
|
gems.push_back(CGI->spriteh->giveDef("agemUR.def"));
|
|
}
|
|
|
|
void CAdvMapInt::fshowOverview()
|
|
{
|
|
}
|
|
void CAdvMapInt::fswitchLevel()
|
|
{
|
|
if(!CGI->ac->map.twoLevel)
|
|
return;
|
|
if (position.z)
|
|
{
|
|
position.z--;
|
|
underground.curimg=0;
|
|
underground.show();
|
|
}
|
|
else
|
|
{
|
|
underground.curimg=1;
|
|
position.z++;
|
|
underground.show();
|
|
}
|
|
updateScreen = true;
|
|
}
|
|
void CAdvMapInt::fshowQuestlog()
|
|
{
|
|
}
|
|
void CAdvMapInt::fsleepWake()
|
|
{
|
|
}
|
|
void CAdvMapInt::fmoveHero()
|
|
{
|
|
}
|
|
void CAdvMapInt::fshowSpellbok()
|
|
{
|
|
}
|
|
void CAdvMapInt::fadventureOPtions()
|
|
{
|
|
}
|
|
void CAdvMapInt::fsystemOptions()
|
|
{
|
|
}
|
|
void CAdvMapInt::fnextHero()
|
|
{
|
|
}
|
|
void CAdvMapInt::fendTurn()
|
|
{
|
|
}
|
|
|
|
void CAdvMapInt::show()
|
|
{
|
|
blitAt(bg,0,0);
|
|
|
|
kingOverview.show();
|
|
kingOverview.activate();
|
|
underground.show();
|
|
underground.activate();
|
|
questlog.show();
|
|
questlog.activate();
|
|
sleepWake.show();
|
|
sleepWake.activate();
|
|
moveHero.show();
|
|
moveHero.activate();
|
|
spellbook.show();
|
|
spellbook.activate();
|
|
advOptions.show();
|
|
advOptions.activate();
|
|
sysOptions.show();
|
|
sysOptions.activate();
|
|
nextHero.show();
|
|
nextHero.activate();
|
|
endTurn.show();
|
|
endTurn.activate();
|
|
|
|
minimap.activate();
|
|
minimap.draw();
|
|
|
|
statusbar.show();
|
|
|
|
SDL_Flip(ekran);
|
|
}
|
|
void CAdvMapInt::update()
|
|
{
|
|
terrain.show();
|
|
blitAt(gems[2]->ourImages[LOCPLINT->playerID].bitmap,6,6);
|
|
blitAt(gems[0]->ourImages[LOCPLINT->playerID].bitmap,6,508);
|
|
blitAt(gems[1]->ourImages[LOCPLINT->playerID].bitmap,556,508);
|
|
blitAt(gems[3]->ourImages[LOCPLINT->playerID].bitmap,556,6);
|
|
updateRect(&genRect(550,600,6,6));
|
|
} |