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vcmi/CDefObjInfoHandler.cpp
mateuszb 548e8582ec * correct calculating blocked / vistable positions
* some minor improvements / changes / fixes
2007-08-11 14:58:07 +00:00

56 lines
1.1 KiB
C++

#include "stdafx.h"
#include "CDefObjInfoHandler.h"
#include "CGameInfo.h"
#include <sstream>
bool DefObjInfo::operator==(const std::string & por) const
{
return this->defName == por;
}
void CDefObjInfoHandler::load()
{
std::istringstream inp(CGameInfo::mainObj->bitmaph->getTextFile("ZOBJCTS.TXT"));
int objNumber;
inp>>objNumber;
for(int hh=0; hh<objNumber; ++hh)
{
DefObjInfo nobj;
std::string dump;
inp>>nobj.defName;
for(int o=0; o<6; ++o)
{
nobj.blockMap[o] = 0xff;
nobj.visitMap[o] = 0x00;
}
std::string mapStr;
inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end());
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='0')
{
nobj.blockMap[v/8] &= 255 - (128 >> (v%8));
}
}
inp>>mapStr;
std::reverse(mapStr.begin(), mapStr.end());
for(int v=0; v<mapStr.size(); ++v)
{
if(mapStr[v]=='1')
{
nobj.visitMap[v/8] |= (128 >> (v%8));
}
}
for(int yy=0; yy<2; ++yy)
inp>>dump;
inp>>nobj.type;
inp>>nobj.subtype;
inp>>nobj.objType;
inp>>nobj.priority;
objs.push_back(nobj);
}
}