mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-24 22:14:36 +02:00
ae279c79c5
* taking some txt files from lods * some minor changes
271 lines
7.6 KiB
C++
271 lines
7.6 KiB
C++
#include "stdafx.h"
|
|
#include "CGeneralTextHandler.h"
|
|
#include "CGameInfo.h"
|
|
#include <fstream>
|
|
|
|
void CGeneralTextHandler::load()
|
|
{
|
|
std::string buf = CGameInfo::mainObj->bitmaph->getTextFile("GENRLTXT.TXT");
|
|
int andame = buf.size();
|
|
int i=0; //buf iterator
|
|
for(i; i<andame; ++i)
|
|
{
|
|
if(buf[i]=='\r')
|
|
break;
|
|
}
|
|
i+=2;
|
|
for(int jj=0; jj<764; ++jj)
|
|
{
|
|
std::string buflet;
|
|
loadToIt(buflet, buf, i, 2);
|
|
allTexts.push_back(buflet);
|
|
}
|
|
/*loadToIt(cantAddManager, buf, i, 2);
|
|
loadToIt(experienceLimitScenarioReached, buf, i, 2);
|
|
loadToIt(heroExperienceInfo, buf, i, 2);
|
|
loadToIt(perDay, buf, i, 2);
|
|
loadToIt(or, buf, i, 2);
|
|
loadToIt(somethingVanquished, buf, i, 2);
|
|
loadToIt(lastTownLostInfo, buf, i, 2);
|
|
loadToIt(heroesAbandonedYou, buf, i, 2);
|
|
loadToIt(heroesAbandonedHim, buf, i, 2);
|
|
loadToIt(couldNotSaveGame, buf, i, 2);
|
|
loadToIt(errorOpeningFile, buf, i, 2);
|
|
loadToIt(newgameUppercase, buf, i, 2);
|
|
loadToIt(sureToDismissArmy, buf, i, 2);
|
|
loadToIt(playersTurn, buf, i, 2);
|
|
loadToIt(errorReceivingDataKeepTrying, buf, i, 2);
|
|
loadToIt(somethingTheSomething, buf, i, 2);
|
|
loadToIt(recruit, buf, i, 2);
|
|
loadToIt(noRoomInGarrision, buf, i, 2);
|
|
loadToIt(numberOFAdventuringHeroes, buf, i, 2);
|
|
loadToIt(heroWithoutCreatures, buf, i, 2);
|
|
loadToIt(videoQuality, buf, i, 2);
|
|
loadToIt(itemCantBeTraded, buf, i, 2);
|
|
loadToIt(sureDismissHero, buf, i, 2);
|
|
loadToIt(selectSpellTarget, buf, i, 2);
|
|
loadToIt(invalidTeleportDestination, buf, i, 2);
|
|
loadToIt(teleportHere, buf, i, 2);
|
|
loadToIt(castSomething, buf, i, 2);
|
|
loadToIt(castSomethingOnSomething, buf, i, 2);
|
|
loadToIt(sureRetreat, buf, i, 2);
|
|
loadToIt(notEnoughGold, buf, i, 2);
|
|
loadToIt(capturedEnemyArtifact, buf, i, 2);
|
|
loadToIt(none, buf, i, 2);
|
|
loadToIt(surrenderProposal, buf, i, 2);
|
|
loadToIt(highMoraleNextAttack, buf, i, 2);
|
|
loadToIt(lowMoraleFreeze, buf, i, 2);
|
|
loadToIt(makeRoomInArmyForSomething, buf, i, 2);
|
|
loadToIt(attackSomethingSomethingDamage, buf, i, 2);
|
|
loadToIt(shootSomethingOneShootLeftSomethingDamage, buf, i, 2);
|
|
loadToIt(campaignDescription, buf, i, 2);
|
|
loadToIt(somethingIsActive, buf, i, 2);
|
|
loadToIt(sessionName, buf, i, 2);
|
|
loadToIt(userName, buf, i, 2);
|
|
loadToIt(creature, buf, i, 2);
|
|
loadToIt(creatures, buf, i, 2);
|
|
loadToIt(badLuckOnSomething, buf, i, 2);
|
|
loadToIt(goodLuckOnSomething, buf, i, 2);
|
|
loadToIt(treasure, buf, i, 2);
|
|
loadToIt(somethingSomethingsUnderAttack, buf, i, 2);
|
|
loadToIt(town, buf, i, 2);
|
|
loadToIt(hero, buf, i, 2);
|
|
loadToIt(townScreen, buf, i, 2);
|
|
loadToIt(cannotBuildBoat, buf, i, 2);
|
|
loadToIt(requires, buf, i, 2);
|
|
loadToIt(systemUppercase, buf, i, 2);
|
|
loadToIt(worldMapHelp, buf, i, 2);
|
|
loadToIt(sureEndTurnHeroMayMove, buf, i, 2);
|
|
loadToIt(diggingArtifactWholeDay, buf, i, 2);
|
|
loadToIt(noRoomForArtifact, buf, i, 2);
|
|
loadToIt(heroUncoveredThe, buf, i, 2);
|
|
loadToIt(diggingNothing, buf, i, 2);
|
|
loadToIt(tryLookingOnLand, buf, i, 2);
|
|
loadToIt(unchartedTerritory, buf, i, 2);
|
|
loadToIt(month, buf, i, 2);
|
|
loadToIt(week, buf, i, 2);
|
|
loadToIt(day, buf, i, 2);
|
|
loadToIt(enemyViewTip, buf, i, 2);
|
|
loadToIt(pingInfo, buf, i, 2);
|
|
loadToIt(sureToRestart, buf, i, 2);
|
|
loadToIt(sureToStartNewGame, buf, i, 2);
|
|
loadToIt(sureQuit, buf, i, 2);
|
|
loadToIt(dimensionDoorFiled, buf, i, 2);
|
|
loadToIt(chooseBonus, buf, i, 2);
|
|
loadToIt(ping, buf, i, 2);
|
|
loadToIt(pingSomething, buf, i, 2);
|
|
loadToIt(pingEveryone, buf, i, 2);
|
|
loadToIt(score, buf, i, 2);
|
|
loadToIt(autosaveUppercase, buf, i, 2);
|
|
loadToIt(startingHeroB, buf, i, 2);
|
|
loadToIt(heroSpecialityB, buf, i, 2);
|
|
loadToIt(associatedCreaturesB, buf, i, 2);
|
|
loadToIt(townAlignmentB, buf, i, 2);
|
|
loadToIt(errorSendingDataKeepTrying, buf, i, 2);
|
|
loadToIt(tooFewPalyersForMultiGame, buf, i, 2);
|
|
loadToIt(artifactBonusB, buf, i, 2);
|
|
loadToIt(goldBonusB, buf, i, 2);
|
|
loadToIt(resourceBonusB, buf, i, 2);
|
|
loadToIt(randomBonusB, buf, i, 2);
|
|
loadToIt(fiveHundredToOneThousand, buf, i, 2);
|
|
loadToIt(armageddonDamages, buf, i, 2);
|
|
loadToIt(woodOreBonus, buf, i, 2);
|
|
loadToIt(randomlyChoosenArtifact, buf, i, 2);
|
|
loadToIt(disruptingRayReducesDefence, buf, i, 2);
|
|
loadToIt(goldStartingBonus, buf, i, 2);
|
|
loadToIt(woodOreStartingBonus, buf, i, 2);
|
|
loadToIt(randomStartingBonus, buf, i, 2);
|
|
loadToIt(youEliminatedFormGame, buf, i, 2);
|
|
loadToIt(scoreToHallOfFame, buf, i, 2);
|
|
loadToIt(trySearchingOnClearGround, buf, i, 2);
|
|
loadToIt(sendingData, buf, i, 2);
|
|
loadToIt(receivingData, buf, i, 2);
|
|
loadToIt(chaosMp2, buf, i, 2);
|
|
loadToIt(randomHeroB, buf, i, 2);
|
|
loadToIt(randomStartingHeroInfo, buf, i, 2);
|
|
loadToIt(randomTownB, buf, i, 2);
|
|
loadToIt(randomStartingTownInfo, buf, i, 2);
|
|
loadToIt(somethingSurrendersInfo, buf, i, 2);
|
|
loadToIt(heroesCDNotFound, buf, i, 2);
|
|
loadToIt(autosaving, buf, i, 2);
|
|
loadToIt(playerexitUppercase, buf, i, 2);
|
|
loadToIt(statusWindowTip, buf, i, 2);
|
|
loadToIt(border, buf, i, 2);
|
|
loadToIt(somethingAbsorbsMana, buf, i, 2);
|
|
loadToIt(somethingsAbsorbMana, buf, i, 2);
|
|
loadToIt(unableChangeHeroesDirectory, buf, i, 2);
|
|
loadToIt(unableFindHeoresDataFiles, buf, i, 2);
|
|
loadToIt(victoryAchievementText, buf, i, 2);
|
|
loadToIt(somethingsRiseFromDeath, buf, i, 2);
|
|
loadToIt(somethingRisesFormDeath, buf, i, 2);
|
|
loadToIt(somethingDiesUnderGaze, buf, i, 2);
|
|
loadToIt(somethingsDieUnderGaze, buf, i, 2);
|
|
loadToIt(somethingTakesDefensiveStance, buf, i, 2);
|
|
loadToIt(somethingsTakeDefensiveStance, buf, i, 2);
|
|
loadToIt(somethingExp, buf, i, 2);
|
|
loadToIt(nearestTownOccupied, buf, i, 2);
|
|
loadToIt(noAvailableTown, buf, i, 2);
|
|
loadToIt(heroTooTiredSpell, buf, i, 2);
|
|
loadToIt(townGateCannotBeUsed, buf, i, 2);
|
|
loadToIt(youHaveNoHeroes, buf, i, 2);
|
|
loadToIt(heroHasCastSpell, buf, i, 2);
|
|
loadToIt(requires, buf, i, 2);
|
|
loadToIt(requires, buf, i, 2);
|
|
loadToIt(requires, buf, i, 2);
|
|
loadToIt(requires, buf, i, 2);
|
|
loadToIt(requires, buf, i, 2);
|
|
loadToIt(requires, buf, i, 2);
|
|
loadToIt(requires, buf, i, 2);
|
|
loadToIt(requires, buf, i, 2);
|
|
loadToIt(requires, buf, i, 2);*/
|
|
}
|
|
|
|
|
|
void CGeneralTextHandler::loadToIt(std::string &dest, std::string &src, int &iter, int mode)
|
|
{
|
|
switch(mode)
|
|
{
|
|
case 0:
|
|
{
|
|
int hmcr = 0;
|
|
for(iter; iter<src.size(); ++iter)
|
|
{
|
|
if(src[iter]=='\t')
|
|
++hmcr;
|
|
if(hmcr==1)
|
|
break;
|
|
}
|
|
++iter;
|
|
|
|
int befi=iter;
|
|
for(iter; iter<src.size(); ++iter)
|
|
{
|
|
if(src[iter]=='\t')
|
|
break;
|
|
}
|
|
dest = src.substr(befi, iter-befi);
|
|
++iter;
|
|
|
|
hmcr = 0;
|
|
for(iter; iter<src.size(); ++iter)
|
|
{
|
|
if(src[iter]=='\r')
|
|
++hmcr;
|
|
if(hmcr==1)
|
|
break;
|
|
}
|
|
iter+=2;
|
|
break;
|
|
}
|
|
case 1:
|
|
{
|
|
int hmcr = 0;
|
|
for(iter; iter<src.size(); ++iter)
|
|
{
|
|
if(src[iter]=='\t')
|
|
++hmcr;
|
|
if(hmcr==1)
|
|
break;
|
|
}
|
|
++iter;
|
|
|
|
int befi=iter;
|
|
for(iter; iter<src.size(); ++iter)
|
|
{
|
|
if(src[iter]=='\r')
|
|
break;
|
|
}
|
|
dest = src.substr(befi, iter-befi);
|
|
iter+=2;
|
|
break;
|
|
}
|
|
case 2:
|
|
{
|
|
int befi=iter;
|
|
for(iter; iter<src.size(); ++iter)
|
|
{
|
|
if(src[iter]=='\t')
|
|
break;
|
|
}
|
|
dest = src.substr(befi, iter-befi);
|
|
++iter;
|
|
|
|
int hmcr = 0;
|
|
for(iter; iter<src.size(); ++iter)
|
|
{
|
|
if(src[iter]=='\r')
|
|
++hmcr;
|
|
if(hmcr==1)
|
|
break;
|
|
}
|
|
iter+=2;
|
|
break;
|
|
}
|
|
case 3:
|
|
{
|
|
int befi=iter;
|
|
for(iter; iter<src.size(); ++iter)
|
|
{
|
|
if(src[iter]=='\r')
|
|
break;
|
|
}
|
|
dest = src.substr(befi, iter-befi);
|
|
iter+=2;
|
|
break;
|
|
}
|
|
case 4:
|
|
{
|
|
int befi=iter;
|
|
for(iter; iter<src.size(); ++iter)
|
|
{
|
|
if(src[iter]=='\t')
|
|
break;
|
|
}
|
|
dest = src.substr(befi, iter-befi);
|
|
iter++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|