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vcmi/client/lobby/CCampaignInfoScreen.cpp
Ivan Savenko 156de5b17e Added GameInstance class
- available as global GAME
- integrates LOCPLINT (CPlayerInterface)
- integrates CGI->mh (CMapHandler)
- integrates CSH (CServerHandler)
2025-02-21 16:54:06 +00:00

49 lines
1.2 KiB
C++

/*
* CCampaignInfoScreen.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CCampaignInfoScreen.h"
#include "../../CCallback.h"
#include "../../lib/texts/CGeneralTextHandler.h"
#include "../../lib/StartInfo.h"
#include "../../lib/mapping/CMapInfo.h"
#include "../../lib/mapping/CMapHeader.h"
#include "../GameEngine.h"
#include "../GameInstance.h"
#include "../CPlayerInterface.h"
CCampaignInfoScreen::CCampaignInfoScreen()
{
OBJECT_CONSTRUCTION;
localSi = new StartInfo(*GAME->interface()->cb->getStartInfo());
localMi = new CMapInfo();
localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*GAME->interface()->cb->getMapHeader()));
screenType = ESelectionScreen::scenarioInfo;
updateAfterStateChange();
}
CCampaignInfoScreen::~CCampaignInfoScreen()
{
vstd::clear_pointer(localSi);
vstd::clear_pointer(localMi);
}
const CMapInfo * CCampaignInfoScreen::getMapInfo()
{
return localMi;
}
const StartInfo * CCampaignInfoScreen::getStartInfo()
{
return localSi;
}