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vcmi/client/widgets/CArtifactsOfHeroBackpack.cpp
2024-01-30 01:23:50 +02:00

208 lines
6.4 KiB
C++

/*
* CArtifactsOfHeroBackpack.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CArtifactsOfHeroBackpack.h"
#include "../gui/CGuiHandler.h"
#include "Images.h"
#include "GameSettings.h"
#include "ObjectLists.h"
#include "../CPlayerInterface.h"
#include "../../lib/ArtifactUtils.h"
#include "../../lib/mapObjects/CGHeroInstance.h"
#include "../../lib/networkPacks/ArtifactLocation.h"
#include "../../CCallback.h"
CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(size_t slotsColumnsMax, size_t slotsRowsMax)
: slotsColumnsMax(slotsColumnsMax)
, slotsRowsMax(slotsRowsMax)
{
setRedrawParent(true);
}
CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack()
: CArtifactsOfHeroBackpack(8, 8)
{
const auto backpackCap = VLC->settings()->getInteger(EGameSettings::HEROES_BACKPACK_CAP);
auto visibleCapacityMax = slotsRowsMax * slotsColumnsMax;
if(backpackCap >= 0)
visibleCapacityMax = visibleCapacityMax > backpackCap ? backpackCap : visibleCapacityMax;
initAOHbackpack(visibleCapacityMax, backpackCap < 0 || visibleCapacityMax < backpackCap);
}
void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
{
if(backpackListBox)
backpackListBox->resize(getActiveSlotRowsNum());
backpackPos += offset;
auto slot = ArtifactPosition::BACKPACK_START + backpackPos;
for(auto artPlace : backpack)
{
setSlotData(artPlace, slot);
slot = slot + 1;
}
redraw();
}
void CArtifactsOfHeroBackpack::updateBackpackSlots()
{
if(backpackListBox)
backpackListBox->resize(getActiveSlotRowsNum());
CArtifactsOfHeroBase::updateBackpackSlots();
}
size_t CArtifactsOfHeroBackpack::getActiveSlotRowsNum()
{
return (curHero->artifactsInBackpack.size() + slotsColumnsMax - 1) / slotsColumnsMax;
}
size_t CArtifactsOfHeroBackpack::getSlotsNum()
{
return backpack.size();
}
void CArtifactsOfHeroBackpack::initAOHbackpack(size_t slots, bool slider)
{
OBJECT_CONSTRUCTION_CAPTURING(255 - DISPOSE);
backpack.resize(slots);
size_t artPlaceIdx = 0;
for(auto & artPlace : backpack)
{
const auto pos = Point(slotSizeWithMargin * (artPlaceIdx % slotsColumnsMax),
slotSizeWithMargin * (artPlaceIdx / slotsColumnsMax));
backpackSlotsBackgrounds.emplace_back(std::make_shared<CPicture>(ImagePath::builtin("heroWindow/artifactSlotEmpty"), pos));
artPlace = std::make_shared<CHeroArtPlace>(pos);
artPlace->setArtifact(nullptr);
artPlace->setClickPressedCallback(std::bind(&CArtifactsOfHeroBase::clickPrassedArtPlace, this, _1, _2));
artPlace->setShowPopupCallback(std::bind(&CArtifactsOfHeroBase::showPopupArtPlace, this, _1, _2));
artPlaceIdx++;
}
if(slider)
{
auto onCreate = [](size_t index) -> std::shared_ptr<CIntObject>
{
return std::make_shared<CIntObject>();
};
CListBoxWithCallback::MovedPosCallback posMoved = [this](size_t pos) -> void
{
scrollBackpack(static_cast<int>(pos) * slotsColumnsMax - backpackPos);
};
backpackListBox = std::make_shared<CListBoxWithCallback>(
posMoved, onCreate, Point(0, 0), Point(0, 0), slotsRowsMax, 0, 0, 1,
Rect(slotsColumnsMax * slotSizeWithMargin + sliderPosOffsetX, 0, slotsRowsMax * slotSizeWithMargin - 2, 0));
}
pos.w = slots > slotsColumnsMax ? slotsColumnsMax : slots;
pos.w *= slotSizeWithMargin;
if(slider)
pos.w += sliderPosOffsetX + 16; // 16 is slider width. TODO: get it from CListBox directly;
pos.h = calcRows(slots) * slotSizeWithMargin;
}
size_t CArtifactsOfHeroBackpack::calcRows(size_t slots)
{
size_t rows = 0;
if(slotsColumnsMax != 0)
{
rows = slots / slotsColumnsMax;
if(slots % slotsColumnsMax != 0)
rows += 1;
}
return rows;
}
CArtifactsOfHeroQuickBackpack::CArtifactsOfHeroQuickBackpack(const ArtifactPosition filterBySlot)
: CArtifactsOfHeroBackpack(0, 0)
{
assert(filterBySlot != ArtifactPosition::FIRST_AVAILABLE);
if(!ArtifactUtils::isSlotEquipment(filterBySlot))
return;
this->filterBySlot = filterBySlot;
}
void CArtifactsOfHeroQuickBackpack::setHero(const CGHeroInstance * hero)
{
if(curHero == hero)
return;
curHero = hero;
if(curHero)
{
ArtifactID artInSlotId = ArtifactID::NONE;
SpellID scrollInSlotSpellId = SpellID::NONE;
if(auto artInSlot = curHero->getArt(filterBySlot))
{
artInSlotId = artInSlot->getTypeId();
scrollInSlotSpellId = artInSlot->getScrollSpellID();
}
std::map<const ArtifactID, const CArtifactInstance*> filteredArts;
for(auto & slotInfo : curHero->artifactsInBackpack)
if(slotInfo.artifact->getTypeId() != artInSlotId && !slotInfo.artifact->isScroll() &&
slotInfo.artifact->artType->canBePutAt(curHero, filterBySlot, true))
{
filteredArts.insert(std::pair(slotInfo.artifact->getTypeId(), slotInfo.artifact));
}
std::map<const SpellID, const CArtifactInstance*> filteredScrolls;
if(filterBySlot == ArtifactPosition::MISC1 || filterBySlot == ArtifactPosition::MISC2 || filterBySlot == ArtifactPosition::MISC3 ||
filterBySlot == ArtifactPosition::MISC4 || filterBySlot == ArtifactPosition::MISC5)
{
for(auto & slotInfo : curHero->artifactsInBackpack)
{
if(slotInfo.artifact->isScroll() && slotInfo.artifact->getScrollSpellID() != scrollInSlotSpellId)
filteredScrolls.insert(std::pair(slotInfo.artifact->getScrollSpellID(), slotInfo.artifact));
}
}
backpack.clear();
auto requiredSlots = filteredArts.size() + filteredScrolls.size();
slotsColumnsMax = ceilf(sqrtf(requiredSlots));
slotsRowsMax = calcRows(requiredSlots);
initAOHbackpack(requiredSlots, false);
auto artPlace = backpack.begin();
for(auto & art : filteredArts)
setSlotData(*artPlace++, curHero->getSlotByInstance(art.second));
for(auto & art : filteredScrolls)
setSlotData(*artPlace++, curHero->getSlotByInstance(art.second));
}
}
ArtifactPosition CArtifactsOfHeroQuickBackpack::getFilterSlot()
{
return filterBySlot;
}
void CArtifactsOfHeroQuickBackpack::selectSlotAt(const Point & position)
{
for(auto & artPlace : backpack)
artPlace->selectSlot(artPlace->pos.isInside(position));
}
void CArtifactsOfHeroQuickBackpack::swapSelected()
{
ArtifactLocation backpackLoc(curHero->id, ArtifactPosition::PRE_FIRST);
for(auto & artPlace : backpack)
if(artPlace->isSelected())
{
backpackLoc.slot = artPlace->slot;
break;
}
if(backpackLoc.slot != ArtifactPosition::PRE_FIRST && filterBySlot != ArtifactPosition::PRE_FIRST && curHero)
LOCPLINT->cb->swapArtifacts(backpackLoc, ArtifactLocation(curHero->id, filterBySlot));
}