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vcmi/lib/bonuses/BonusCache.h

117 lines
2.9 KiB
C++

/*
* BonusCache.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "BonusSelector.h"
enum class BonusCacheMode : int8_t
{
VALUE, // total value of bonus will be cached
PRESENCE, // presence of bonus will be cached
};
/// Internal base class with no own cache
class BonusCacheBase
{
protected:
const IBonusBearer * target;
explicit BonusCacheBase(const IBonusBearer * target):
target(target)
{}
struct BonusCacheEntry
{
std::atomic<int64_t> version = 0;
std::atomic<int64_t> value = 0;
};
int getBonusValueImpl(BonusCacheEntry & currentValue, const CSelector & selector, BonusCacheMode) const;
};
/// Cache that tracks a single query to bonus system
class BonusValueCache : public BonusCacheBase
{
CSelector selector;
mutable BonusCacheEntry value;
public:
BonusValueCache(const IBonusBearer * target, const CSelector selector);
int getValue() const;
};
/// Cache that can track a list of queries to bonus system
template<typename EnumType, size_t SIZE>
class BonusValuesArrayCache : public BonusCacheBase
{
public:
using SelectorsArray = std::array<const CSelector, SIZE>;
BonusValuesArrayCache(const IBonusBearer * target, const SelectorsArray * selectors)
: BonusCacheBase(target)
, selectors(selectors)
{}
int getBonusValue(EnumType which) const
{
auto index = static_cast<size_t>(which);
return getBonusValueImpl(cache[index], (*selectors)[index], BonusCacheMode::VALUE);
}
int hasBonus(EnumType which) const
{
auto index = static_cast<size_t>(which);
return getBonusValueImpl(cache[index], (*selectors)[index], BonusCacheMode::PRESENCE);
}
private:
using CacheArray = std::array<BonusCacheEntry, SIZE>;
const SelectorsArray * selectors;
mutable CacheArray cache;
};
/// Cache that tracks values of primary skill values in bonus system
class PrimarySkillsCache
{
const IBonusBearer * target;
mutable std::atomic<int64_t> version = 0;
mutable std::array<std::atomic<int32_t>, 4> skills;
void update() const;
public:
PrimarySkillsCache(const IBonusBearer * target);
const std::array<std::atomic<int32_t>, 4> & getSkills() const;
};
/// Cache that tracks values for different values of bonus duration
class BonusCachePerTurn : public BonusCacheBase
{
static constexpr int cachedTurns = 8;
const CSelector selector;
mutable TConstBonusListPtr bonusList;
mutable std::mutex bonusListMutex;
mutable std::atomic<int64_t> bonusListVersion = 0;
mutable std::array<BonusCacheEntry, cachedTurns> cache;
const BonusCacheMode mode;
int getValueUncached(int turns) const;
public:
BonusCachePerTurn(const IBonusBearer * target, const CSelector & selector, BonusCacheMode mode)
: BonusCacheBase(target)
, selector(selector)
, mode(mode)
{}
int getValue(int turns) const;
};