mirror of
https://github.com/vcmi/vcmi.git
synced 2024-11-24 08:32:34 +02:00
1580c71c78
* a bit of battle interface * heroes with same owner cannot fight
712 lines
17 KiB
C++
712 lines
17 KiB
C++
#include "stdafx.h"
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#include "CLua.h"
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#include "CLuaHandler.h"
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#include "hch/CHeroHandler.h"
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#include "lua.h"
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#include "lualib.h"
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#include "lauxlib.h"
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#include "lobject.h"
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#include "lgc.h"
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#include "lapi.h"
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#include "CGameInfo.h"
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#include "CGameState.h"
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#include <sstream>
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#include "hch/CObjectHandler.h"
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#include "hch/CTownHandler.h"
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#include "CCallback.h"
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#include "hch/CGeneralTextHandler.h"
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#include <sstream>
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#include "CPlayerInterface.h"
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#include <boost/algorithm/string.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "hch/CDefObjInfoHandler.h"
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#pragma warning (disable : 4311)
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bool getGlobalFunc(lua_State * L, std::string fname)
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{
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unsigned int hash = lua_calchash(fname.c_str(), fname.size());
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lua_pushhstring(L, hash, fname.c_str(), fname.size());
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lua_gettable(L, LUA_GLOBALSINDEX);
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return lua_isfunction(L, -1);
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}
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CObjectScript::CObjectScript()
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{
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language = ESLan::UNDEF;
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//std::cout << "Tworze obiekt objectscript "<<this<<std::endl;
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}
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CObjectScript::~CObjectScript()
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{
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//std::cout << "Usuwam obiekt objectscript "<<this<<std::endl;
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}
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CScript::CScript()
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{
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//std::cout << "Tworze obiekt CScript "<<this<<std::endl;
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}
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CScript::~CScript()
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{
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//std::cout << "Usuwam obiekt CScript "<<this<<std::endl;
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}
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#define LST (is)
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CLua::CLua(std::string initpath)
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{
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opened=false;
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open(initpath);
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}
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CLua::CLua()
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{
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//std::cout << "Tworze obiekt clua "<<this<<std::endl;
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opened=false;
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}
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void CLua::open(std::string initpath)
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{
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LST = lua_open();
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opened = true;
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LUA_OPEN_LIB(LST, luaopen_base);
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LUA_OPEN_LIB(LST, luaopen_io);
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if ((luaL_loadfile (LST, initpath.c_str())) == 0)
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{
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lua_pcall (LST, 0, LUA_MULTRET, 0);
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}
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else
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{
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std::string temp = "Cannot open script ";
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temp += initpath;
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throw std::exception(temp.c_str());
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}
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}
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void CLua::registerCLuaCallback()
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{
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}
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CLua::~CLua()
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{
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//std::cout << "Usuwam obiekt clua "<<this<<std::endl;
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if (opened)
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{
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std::cout << "!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"<<std::endl;
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lua_close(LST);
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}
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}
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void CLua::findF(std::string fname)
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{
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lua_getfield(is, LUA_GLOBALSINDEX, fname.c_str()); /* function to be called */
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}
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void CLua::findF2(std::string fname)
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{
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lua_pushstring (is, fname.c_str());
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lua_gettable (is, LUA_GLOBALSINDEX);
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}
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void CLua::findFS(std::string fname)
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{
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lua_settop(is, 0);
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if (!getGlobalFunc(is,fname))
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{
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lua_settop(is, 0);
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throw new std::exception((fname + ": function not defined").c_str()); // the call is not defined
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}
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}
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#undef LST
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CLuaObjectScript::CLuaObjectScript(std::string filename)
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{
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language = ESLan::LUA;
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open(filename);
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//binit = bnewobject = bonherovisit = brightext = false;
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//std::cout << "Tworze obiekt CLuaObjectScript "<<this<<std::endl;
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}
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CLuaObjectScript::~CLuaObjectScript()
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{
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//std::cout << "Usuwam obiekt CLuaObjectScript "<<this<<std::endl;
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}
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void CLuaObjectScript::init()
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{
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}
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std::string CLuaObjectScript::genFN(std::string base, int ID)
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{
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std::stringstream sts;
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sts<<base<<"_"<<ID;
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return sts.str();
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}
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void CLuaObjectScript::newObject(CGObjectInstance *os)
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{
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findF(genFN("newObject",os->ID));
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lua_pushinteger(is, (int)os);
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if (lua_pcall (is, 1, 0, 0))
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{
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lua_settop(is, 0);
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throw new std::exception(("Failed to call "+genFN("newObject",os->ID)+" function in lua script.").c_str());
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}
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lua_settop(is, 0);
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return;
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}
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void CLuaObjectScript::onHeroVisit(CGObjectInstance *os, int heroID)
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{
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findF(genFN("heroVisit",os->ID));
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lua_pushinteger(is, (int)os);
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lua_pushinteger(is, heroID);
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if (lua_pcall (is, 2, 0, 0))
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{
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lua_settop(is, 0);
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throw new std::exception(("Failed to call "+genFN("heroVisit",os->ID)+" function in lua script.").c_str());
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}
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lua_settop(is, 0);
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}
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std::string CLuaObjectScript::hoverText(CGObjectInstance *os)
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{
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findF(genFN("hoverText",os->ID));
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lua_pushinteger(is, (int)os);
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if (lua_pcall (is, 1, 1, 0))
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{
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lua_settop(is, 0);
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throw new std::exception(("Failed to call "+genFN("hoverText",os->ID)+" function in lua script.").c_str());
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}
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std::string ret = lua_tostring(is,1);
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lua_settop(is, 0);
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return ret;
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}
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std::string CCPPObjectScript::hoverText(CGObjectInstance *os)
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{
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return CGI->objh->objects[os->defInfo->id].name;
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}
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void CVisitableOPH::newObject(CGObjectInstance *os)
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{
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visitors.insert
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(std::pair<CGObjectInstance*,std::set<int> >(os,std::set<int>()));
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};
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void CVisitableOPH::onHeroVisit(CGObjectInstance *os, int heroID)
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{
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if (visitors.find(os)!=visitors.end())
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{
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if(visitors[os].find(heroID)==visitors[os].end())
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{
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onNAHeroVisit(os,heroID, false);
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visitors[os].insert(heroID);
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}
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else
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{
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onNAHeroVisit(os,heroID, true);
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}
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}
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else
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{
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throw new std::exception("Skrypt nie zainicjalizowal instancji tego obiektu. :(");
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}
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};
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void CVisitableOPH::onNAHeroVisit(CGObjectInstance *os, int heroID, bool alreadyVisited)
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{
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int w=0, ot=0, vvv=1;
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switch(os->ID)
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{
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case 51:
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w=0;
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ot=80;
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break;
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case 23:
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w=1;
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ot=39;
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break;
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case 61:
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w=2;
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ot=100;
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break;
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case 32:
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w=3;
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ot=59;
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break;
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case 100:
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w=4;
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ot=143;
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vvv=1000;
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break;
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}
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if (!alreadyVisited)
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{
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switch (os->ID)
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{
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case 51:
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case 23:
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case 61:
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case 32:
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{
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cb->changePrimSkill(heroID,w,vvv);
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std::vector<SComponent*> weko;
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weko.push_back(new SComponent(SComponent::primskill,w,vvv));
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cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[ot],&weko);
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//for (int ii=0; ii<weko.size();ii++)
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// delete weko[ii];
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break;
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}
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case 100:
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{
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cb->changePrimSkill(heroID,w,vvv);
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std::vector<SComponent*> weko;
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weko.push_back(new SComponent(SComponent::experience,0,vvv));
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cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[ot],&weko);
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//for (int ii=0; ii<weko.size();ii++)
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// delete weko[ii];
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break;
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}
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}
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}
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else
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{
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ot++;
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cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[ot],&std::vector<SComponent*>());
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}
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}
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std::vector<int> CVisitableOPH::yourObjects()
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{
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std::vector<int> ret(5);
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ret.push_back(51);
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ret.push_back(23);
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ret.push_back(61);
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ret.push_back(32);
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ret.push_back(100);
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return ret;
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}
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std::string CVisitableOPH::hoverText(CGObjectInstance *os)
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{
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std::string add;
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int pom;
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switch(os->ID)
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{
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case 51:
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pom = 8;
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break;
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case 23:
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pom = 7;
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break;
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case 61:
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pom = 11;
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break;
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case 32:
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pom = 4;
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break;
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case 100:
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pom = 5;
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break;
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default:
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throw new std::exception("Unsupported ID in CVisitableOPH::hoverText");
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}
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add = " " + CGI->objh->xtrainfo[pom] + " ";
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int heroID = cb->getSelectedHero();
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if (heroID>=0)
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{
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add += ( (visitors[os].find(heroID) == visitors[os].end())
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?
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(CGI->generaltexth->allTexts[353]) //not visited
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:
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( CGI->generaltexth->allTexts[352]) ); //visited
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}
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return CGI->objh->objects[os->defInfo->id].name + add;
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}
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void CVisitableOPW::onNAHeroVisit(CGObjectInstance *os, int heroID, bool alreadyVisited)
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{
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int mid;
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switch (os->ID)
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{
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case 55:
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mid = 92;
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break;
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case 112:
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mid = 170;
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break;
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case 109:
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mid = 164;
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break;
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}
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if (alreadyVisited)
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{
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if (os->ID!=112)
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mid++;
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else
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mid--;
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cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[mid],&std::vector<SComponent*>()); //TODO: maybe we have memory leak with these windows
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}
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else
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{
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int type, sub, val;
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type = SComponent::resource;
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switch (os->ID)
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{
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case 55:
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if (rand()%2)
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{
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sub = 5;
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val = 5;
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}
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else
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{
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sub = 6;
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val = 500;
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}
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break;
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case 112:
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mid = 170;
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sub = rand() % 6;
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val = (rand() % 4) + 3;
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break;
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case 109:
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mid = 164;
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sub = 6;
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if(cb->getDate(2)<2)
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val = 500;
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else
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val = 1000;
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}
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SComponent * com = new SComponent((SComponent::Etype)type,sub,val);
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std::vector<SComponent*> weko;
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weko.push_back(com);
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cb->giveResource(cb->getHeroOwner(heroID),sub,val);
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cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->advobtxt[mid],&weko);
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visited[os] = true;
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}
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}
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void CVisitableOPW::newTurn ()
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{
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if (cb->getDate(1)==1)
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{
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for (std::map<CGObjectInstance*,bool>::iterator i = visited.begin(); i != visited.end(); i++)
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{
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(*i).second = false;
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}
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}
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}
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void CVisitableOPW::newObject(CGObjectInstance *os)
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{
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visited.insert(std::pair<CGObjectInstance*,bool>(os,false));
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}
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void CVisitableOPW::onHeroVisit(CGObjectInstance *os, int heroID)
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{
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if(visited[os])
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onNAHeroVisit(os,heroID,true);
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else
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onNAHeroVisit(os,heroID,false);
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}
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std::vector<int> CVisitableOPW::yourObjects() //returns IDs of objects which are handled by script
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{
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std::vector<int> ret(3);
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ret.push_back(55); //mystical garden
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ret.push_back(112); //windmill
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ret.push_back(109); //water wheel
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return ret;
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}
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std::string CVisitableOPW::hoverText(CGObjectInstance *os)
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{
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return CGI->objh->objects[os->defInfo->id].name + " " + ( (visited[os]) ? (CGI->generaltexth->allTexts[352]) : (CGI->generaltexth->allTexts[353])) ;
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}
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void CMines::newObject(CGObjectInstance *os)
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{
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ourObjs.push_back(os);
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os->tempOwner = NEUTRAL_PLAYER;
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}
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void CMines::onHeroVisit(CGObjectInstance *os, int heroID)
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{
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int vv = 1;
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if (os->subID==0 || os->subID==2)
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vv++;
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else if (os->subID==6)
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vv = 1000;
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if (os->tempOwner == cb->getHeroOwner(heroID))
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{
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//TODO: garrison
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}
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else
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{
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if (os->subID==7)
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return; //TODO: support for abandoned mine
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os->tempOwner = cb->getHeroOwner(heroID);
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SComponent * com = new SComponent(SComponent::Etype::resource,os->subID,vv);
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com->subtitle+=CGI->generaltexth->allTexts[3].substr(2,CGI->generaltexth->allTexts[3].length()-2);
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std::vector<SComponent*> weko;
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weko.push_back(com);
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cb->showInfoDialog(cb->getHeroOwner(heroID),CGI->objh->mines[os->subID].second,&weko);
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}
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}
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std::vector<int> CMines::yourObjects()
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{
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std::vector<int> ret(1);
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ret.push_back(53);
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return ret;
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}
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std::string CMines::hoverText(CGObjectInstance *os)
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{
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if (os->tempOwner == NEUTRAL_PLAYER)
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return CGI->objh->mines[os->subID].first;
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else
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return CGI->objh->mines[os->subID].first + " " + CGI->generaltexth->arraytxt[23+os->tempOwner];
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}
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void CMines::newTurn ()
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{
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for (int i=0;i<ourObjs.size();i++)
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{
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if (ourObjs[i]->tempOwner == NEUTRAL_PLAYER)
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continue;
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int vv = 1;
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if (ourObjs[i]->subID==0 || ourObjs[i]->subID==2)
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vv++;
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else if (ourObjs[i]->subID==6)
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vv = 1000;
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cb->giveResource(ourObjs[i]->tempOwner,ourObjs[i]->subID,vv);
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}
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}
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void CPickable::newObject(CGObjectInstance *os)
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{
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os->blockVisit = true;
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}
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void CPickable::onHeroVisit(CGObjectInstance *os, int heroID)
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{
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switch(os->ID)
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{
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case 5:
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{
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cb->giveHeroArtifact(os->subID,heroID,-1); //TODO: na pozycje
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break;
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}
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case 79:
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{
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//TODO: handle guards (when battles are finished)
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CResourceObjInfo * t2 = static_cast<CResourceObjInfo *>(os->info);
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int val;
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if(t2->amount)
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val = t2->amount;
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else
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{
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switch(os->subID)
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{
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case 6:
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val = 500 + (rand()%6)*100;
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break;
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case 0: case 2:
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val = 6 + (rand()%5);
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break;
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default:
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val = 3 + (rand()%3);
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break;
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}
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}
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if(t2->message.length())
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cb->showInfoDialog(cb->getHeroOwner(heroID),t2->message,&std::vector<SComponent*>());
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SComponent ccc(SComponent::resource,os->subID,val);
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ccc.description = CGI->objh->advobtxt[113];
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boost::algorithm::replace_first(ccc.description,"%s",CGI->objh->restypes[os->subID]);
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cb->giveResource(cb->getHeroOwner(heroID),os->subID,val);
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cb->showCompInfo(cb->getHeroOwner(heroID),&ccc);
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break;
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}
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case 101:
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{
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if (os->subID)
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break; //not OH3 treasure chest
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int wyn = rand()%100;
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if (wyn<32)
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{
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tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1000));
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tempStore.push_back(new CSelectableComponent(SComponent::experience,0,500));
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}//1k/0.5k
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else if(wyn<64)
|
|
{
|
|
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1500));
|
|
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,1000));
|
|
}//1.5k/1k
|
|
else if(wyn<95)
|
|
{
|
|
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,2000));
|
|
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,1500));
|
|
}//2k/1.5k
|
|
else
|
|
{
|
|
if (1/*TODO: backpack is full*/)
|
|
{
|
|
tempStore.push_back(new CSelectableComponent(SComponent::resource,6,1000));
|
|
tempStore.push_back(new CSelectableComponent(SComponent::experience,0,500));
|
|
}
|
|
else
|
|
{
|
|
//TODO: give treasure artifact
|
|
break;
|
|
}
|
|
}//random treasure artifact, or (if backapack is full) 1k/0.5k
|
|
tempStore[1]->ID = heroID;
|
|
player = cb->getHeroOwner(heroID);
|
|
cb->showSelDialog(player,CGI->objh->advobtxt[146],&tempStore,this);
|
|
break;
|
|
}
|
|
}
|
|
CGI->mh->removeObject(os);
|
|
}
|
|
void CPickable::chosen(int which)
|
|
{
|
|
switch(tempStore[which]->type)
|
|
{
|
|
case SComponent::resource:
|
|
cb->giveResource(player,tempStore[which]->subtype,tempStore[which]->val);
|
|
break;
|
|
case SComponent::experience:
|
|
cb->changePrimSkill(tempStore[which]->ID,4,tempStore[which]->val);
|
|
break;
|
|
default:
|
|
throw new std::exception("Unhandled choice");
|
|
|
|
}
|
|
for (int i=0;i<tempStore.size();i++)
|
|
delete tempStore[i];
|
|
tempStore.clear();
|
|
}
|
|
|
|
std::string CPickable::hoverText(CGObjectInstance *os)
|
|
{
|
|
switch (os->ID)
|
|
{
|
|
case 79:
|
|
return CGI->objh->restypes[os->subID];
|
|
break;
|
|
case 5:
|
|
return CGI->arth->artifacts[os->subID].name;
|
|
break;
|
|
default:
|
|
return CGI->objh->objects[os->defInfo->id].name;
|
|
break;
|
|
}
|
|
}
|
|
std::vector<int> CPickable::yourObjects() //returns IDs of objects which are handled by script
|
|
{
|
|
std::vector<int> ret(3);
|
|
ret.push_back(79); //resource
|
|
ret.push_back(5); //artifact
|
|
ret.push_back(101); //treasure chest / commander stone
|
|
return ret;
|
|
}
|
|
|
|
void CTownScript::onHeroVisit(CGObjectInstance *os, int heroID)
|
|
{
|
|
cb->heroVisitCastle(os,heroID);
|
|
}
|
|
void CTownScript::onHeroLeave(CGObjectInstance *os, int heroID)
|
|
{
|
|
cb->stopHeroVisitCastle(os,heroID);
|
|
}
|
|
std::string CTownScript::hoverText(CGObjectInstance *os)
|
|
{
|
|
CGTownInstance * n;
|
|
if(n = dynamic_cast<CGTownInstance*>(os))
|
|
return n->name + ", " + n->town->name;
|
|
else return "";
|
|
}
|
|
|
|
std::vector<int> CTownScript::yourObjects() //returns IDs of objects which are handled by script
|
|
{
|
|
std::vector<int> ret(1);
|
|
ret.push_back(98); //town
|
|
return ret;
|
|
}
|
|
|
|
void CHeroScript::newObject(CGObjectInstance *os)
|
|
{
|
|
os->blockVisit = true;
|
|
heroes.insert(std::pair<int,CGObjectInstance*>(os->subID,os));
|
|
}
|
|
|
|
void CHeroScript::onHeroVisit(CGObjectInstance *os, int heroID)
|
|
{
|
|
//TODO: check for allies
|
|
if(static_cast<CGHeroInstance*>(heroes[heroID])->tempOwner == static_cast<CGHeroInstance*>(os)->tempOwner) //one of allied cases
|
|
{
|
|
//exchange
|
|
}
|
|
else
|
|
{
|
|
/*cb->startBattle(
|
|
&(static_cast<CGHeroInstance*>(heroes[heroID]))->army,
|
|
&(static_cast<CGHeroInstance*>(os))->army,
|
|
os->pos,
|
|
static_cast<CGHeroInstance*>(heroes[heroID]),
|
|
static_cast<CGHeroInstance*>(os));*/
|
|
}
|
|
}
|
|
std::vector<int> CHeroScript::yourObjects() //returns IDs of objects which are handled by script
|
|
{
|
|
std::vector<int> ret(1);
|
|
ret.push_back(34); //town
|
|
return ret;
|
|
}
|
|
|
|
void CMonsterS::newObject(CGObjectInstance *os)
|
|
{
|
|
os->blockVisit = true;
|
|
switch(CGI->creh->creatures[os->subID].level)
|
|
{
|
|
case 1:
|
|
((CCreatureObjInfo*)os->info)->number = rand()%31+20;
|
|
break;
|
|
case 2:
|
|
((CCreatureObjInfo*)os->info)->number = rand()%16+15;
|
|
break;
|
|
case 3:
|
|
((CCreatureObjInfo*)os->info)->number = rand()%16+10;
|
|
break;
|
|
case 4:
|
|
((CCreatureObjInfo*)os->info)->number = rand()%11+10;
|
|
break;
|
|
case 5:
|
|
((CCreatureObjInfo*)os->info)->number = rand()%9+8;
|
|
break;
|
|
case 6:
|
|
((CCreatureObjInfo*)os->info)->number = rand()%8+5;
|
|
break;
|
|
case 7:
|
|
((CCreatureObjInfo*)os->info)->number = rand()%7+3;
|
|
break;
|
|
case 8:
|
|
((CCreatureObjInfo*)os->info)->number = rand()%4+2;
|
|
break;
|
|
case 9:
|
|
((CCreatureObjInfo*)os->info)->number = rand()%3+2;
|
|
break;
|
|
case 10:
|
|
((CCreatureObjInfo*)os->info)->number = rand()%3+1;
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
std::string CMonsterS::hoverText(CGObjectInstance *os)
|
|
{
|
|
int pom = CCreature::getQuantityID(((CCreatureObjInfo*)os->info)->number);
|
|
pom = 174 + 3*pom + 1;
|
|
return CGI->generaltexth->arraytxt[pom] + CGI->creh->creatures[os->subID].namePl;
|
|
}
|
|
void CMonsterS::onHeroVisit(CGObjectInstance *os, int heroID)
|
|
{
|
|
CCreatureSet set;
|
|
//TODO: zrobic secik w sposob wyrafinowany
|
|
set.slots[0] = std::pair<CCreature*,int>(&CGI->creh->creatures[os->subID],((CCreatureObjInfo*)os->info)->number);
|
|
//cb->startBattle(heroID,&set,os->pos);
|
|
}
|
|
std::vector<int> CMonsterS::yourObjects() //returns IDs of objects which are handled by script
|
|
{
|
|
std::vector<int> ret(1);
|
|
ret.push_back(54); //town
|
|
return ret;
|
|
}
|