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# Conflicts: # server/CGameHandler.cpp # server/CGameHandler.h
91 lines
2.0 KiB
CMake
91 lines
2.0 KiB
CMake
set(server_SRCS
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StdInc.cpp
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battles/BattleActionProcessor.cpp
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battles/BattleFlowProcessor.cpp
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battles/BattleProcessor.cpp
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battles/BattleResultProcessor.cpp
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queries/BattleQueries.cpp
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queries/CQuery.cpp
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queries/MapQueries.cpp
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queries/QueriesProcessor.cpp
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processors/HeroPoolProcessor.cpp
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processors/PlayerMessageProcessor.cpp
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CGameHandler.cpp
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ServerSpellCastEnvironment.cpp
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CVCMIServer.cpp
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NetPacksServer.cpp
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NetPacksLobbyServer.cpp
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TurnTimerHandler.cpp
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)
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set(server_HEADERS
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StdInc.h
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battles/BattleActionProcessor.h
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battles/BattleFlowProcessor.h
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battles/BattleProcessor.h
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battles/BattleResultProcessor.h
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queries/BattleQueries.h
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queries/CQuery.h
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queries/MapQueries.h
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queries/QueriesProcessor.h
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processors/HeroPoolProcessor.h
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processors/PlayerMessageProcessor.h
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CGameHandler.h
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ServerSpellCastEnvironment.h
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CVCMIServer.h
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LobbyNetPackVisitors.h
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ServerNetPackVisitors.h
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TurnTimerHandler.h
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)
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assign_source_group(${server_SRCS} ${server_HEADERS})
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if(ENABLE_SINGLE_APP_BUILD)
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add_library(vcmiserver STATIC ${server_SRCS} ${server_HEADERS})
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target_compile_definitions(vcmiserver PUBLIC VCMI_DLL_STATIC=1)
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set(server_LIBS vcmi_lib_server)
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else()
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if(ANDROID)
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add_library(vcmiserver SHARED ${server_SRCS} ${server_HEADERS})
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else()
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add_executable(vcmiserver ${server_SRCS} ${server_HEADERS})
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endif()
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set(server_LIBS vcmi)
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endif()
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if(CMAKE_SYSTEM_NAME MATCHES FreeBSD OR HAIKU)
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set(server_LIBS execinfo ${server_LIBS})
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endif()
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target_link_libraries(vcmiserver PRIVATE ${server_LIBS} minizip::minizip)
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target_include_directories(vcmiserver
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PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}
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)
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if(WIN32)
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set_target_properties(vcmiserver
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PROPERTIES
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OUTPUT_NAME "VCMI_server"
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PROJECT_LABEL "VCMI_server"
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)
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endif()
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vcmi_set_output_dir(vcmiserver "")
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enable_pch(vcmiserver)
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if(NOT ENABLE_SINGLE_APP_BUILD)
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if(ANDROID)
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install(TARGETS vcmiserver DESTINATION ${LIB_DIR})
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else()
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install(TARGETS vcmiserver DESTINATION ${BIN_DIR})
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endif()
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endif()
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